////////////////////////// // Structure Explosions // ////////////////////////// sound strogg_base { minDistance 35 maxDistance 150 volume -3 looping sounds/structures/domihub/ambience.wav } sound structure_explode { volume 5 maxDistance 250 no_occlusion omnidirectional shakes 0.1 sounds/structures/structure_explode.wav } ///////////////////// // Strategic Alarm // ///////////////////// sound strategic_alarm_edf { volume 5 maxDistance 150 sounds/structures/edf/alarm_01.wav } sound strategic_alarm_strogg { volume 0 maxDistance 150 sounds/structures/strogg/alarm_01.wav } ///////////////////////////// // Strogg Atmosphere Entry // ///////////////////////////// sound structure_enter_atmosphere { volume 0 maxDistance 500 sounds/structures/strogg/enter_atmosphere.wav } //////////////////// // Command Center // //////////////////// sound cc_door_open { volume 0 maxDistance 6 sounds/doors/open_01.wav } sound cc_door_close { volume 0 maxDistance 6 sounds/doors/close_01.wav } sound cc_deploy_body { volume 5 maxDistance 100 sounds/structures/cc/body_deploy_01.wav } sound cc_deploy_feet { volume 0 maxDistance 100 sounds/structures/cc/feet_deploy_01.wav } sound cc_deploy_back { volume 0 maxDistance 100 sounds/structures/cc/back_deploy_01.wav } sound cc_deploy_steps { volume -10 maxDistance 100 sounds/structures/cc/steps_deploy_01.wav } sound cc_deploy_alarm { volume -10 maxDistance 100 sounds/structures/cc/alarm_01.wav } sound cc_exterior { volume -5 minDistance 15 maxDistance 50 no_occlusion looping sounds/structures/cc/exterior_loop_01.wav } ///////////// // Factory // ///////////// sound factory_deploy { volume 0 minDistance 20 maxDistance 100 sounds/structures/factory/deploy.ogg } sound factory_deploy_alarm { volume -10 maxDistance 100 sounds/structures/factory/deploy_alarm.wav } sound factory_main_engine { volume 0 maxDistance 100 sounds/structures/factory/main_engine.wav } sound factory_exterior { volume -15 minDistance 20 maxDistance 75 no_occlusion looping sounds/structures/factory/exterior_loop_01.wav } //////////////////// // Domination Hub // //////////////////// sound domihub_exterior { volume -15 minDistance 40 maxDistance 175 looping // sounds/structures/domihub/interior_loop_01.wav // sounds/structures/domihub/interior_loop_02.wav // sounds/structures/domihub/interior_loop_03.wav // sounds/structures/domihub/interior_loop_04.wav sounds/structures/domihub/interior_loop_05.wav // sounds/structures/domihub/interior_loop_06.wav // sounds/structures/domihub/interior_loop_07.wav // sounds/structures/domihub/interior_loop_08.wav } //////////////// // Replicator // //////////////// sound replicator_exterior { volume -15 minDistance 25 maxDistance 75 looping sounds/structures/replicator/exterior.ogg // sounds/structures/replicator/interior_loop_01.wav // sounds/structures/replicator/interior_loop_02.wav // sounds/structures/replicator/interior_loop_03.wav // sounds/structures/replicator/interior_loop_04.wav } sound sounds/structures/domihub/interior_loop_04 { sounds/structures/domihub/interior_loop_04.wav } sound sounds/structures/domihub/interior_loop_05 { sounds/structures/domihub/interior_loop_05.wav } sound sounds/structures/domihub/interior_loop_01 { sounds/structures/domihub/interior_loop_01.wav } sound sounds/structures/domihub/interior_loop_02 { sounds/structures/domihub/interior_loop_02.wav } sound sounds/structures/domihub/interior_loop_03 { sounds/structures/domihub/interior_loop_03.wav } sound sounds/structures/domihub/interior_loop_06 { sounds/structures/domihub/interior_loop_06.wav } sound sounds/structures/domihub/interior_loop_07 { sounds/structures/domihub/interior_loop_07.wav } sound sounds/structures/domihub/interior_loop_08 { sounds/structures/domihub/interior_loop_08.wav } sound sounds/structures/replicator/interior_loop_01 { sounds/structures/replicator/interior_loop_01.wav } sound sounds/structures/replicator/interior_loop_02 { sounds/structures/replicator/interior_loop_02.wav } sound sounds/structures/replicator/interior_loop_03 { sounds/structures/replicator/interior_loop_03.wav } sound sounds/structures/replicator/interior_loop_04 { sounds/structures/replicator/interior_loop_04.wav } sound sounds/structures/replicator/exterior { sounds/structures/replicator/exterior.wav } sound sounds/soundscape/lowfreq/alow_01 { looping minDistance 15 maxDistance 50 sounds/soundscape/lowfreq/bmover_04.wav }