sound sounds/elements/events/grainrise { no_dups sounds/soundscape/events/02a.wav sounds/soundscape/events/02b.wav sounds/soundscape/events/02c.wav } sound sounds/elements/events/harmonicrise { no_dups sounds/soundscape/events/03.wav sounds/soundscape/events/03a.wav sounds/soundscape/events/03b.wav sounds/soundscape/events/03c.wav } sound sounds/elements/events/subfaller { no_dups sounds/soundscape/events/sub_01a.wav sounds/soundscape/events/sub_01b.wav sounds/soundscape/events/sub_01c.wav sounds/soundscape/events/sub_01d.wav sounds/soundscape/events/sub_01e.wav sounds/soundscape/events/sub_01f.wav }