///////////////////////////////////////////////////////////// // GDF Quick Chat /////////////////////////////////////////// ///////////////////////////////////////////////////////////// // Global /////////////////////////////////////////////////// sound sounds/players/gdf/quickchat/global/yes { no_dups localization/english/sounds/players/gdf/global/16001.wav localization/english/sounds/players/gdf/global/16002.wav localization/english/sounds/players/gdf/global/16003.wav } sound sounds/players/gdf/quickchat/global/no { no_dups localization/english/sounds/players/gdf/global/16004.wav localization/english/sounds/players/gdf/global/16005.wav localization/english/sounds/players/gdf/global/16006.wav } sound sounds/players/gdf/quickchat/global/thanks { no_dups localization/english/sounds/players/gdf/global/16007.wav localization/english/sounds/players/gdf/global/16008.wav localization/english/sounds/players/gdf/global/16009.wav localization/english/sounds/players/gdf/global/16010.wav localization/english/sounds/players/gdf/global/16199.wav } sound sounds/players/gdf/quickchat/global/youwelcome { localization/english/sounds/players/gdf/global/16011.wav localization/english/sounds/players/gdf/global/16012.wav } sound sounds/players/gdf/quickchat/global/sorry { localization/english/sounds/players/gdf/global/16013.wav localization/english/sounds/players/gdf/global/16014.wav } sound sounds/players/gdf/quickchat/global/hi { localization/english/sounds/players/gdf/global/16015.wav localization/english/sounds/players/gdf/global/16016.wav } sound sounds/players/gdf/quickchat/global/bye { localization/english/sounds/players/gdf/global/16017.wav localization/english/sounds/players/gdf/global/16018.wav } sound sounds/players/gdf/quickchat/global/quiet { localization/english/sounds/players/gdf/global/16019.wav localization/english/sounds/players/gdf/global/16020.wav } // Global Cheers //////////////////////////////////////////// sound sounds/players/gdf/quickchat/global/cheers/awesome { localization/english/sounds/players/gdf/global/16021.wav } sound sounds/players/gdf/quickchat/global/cheers/greatshot { localization/english/sounds/players/gdf/global/16022.wav localization/english/sounds/players/gdf/global/16023.wav } sound sounds/players/gdf/quickchat/global/cheers/freedomofearth { localization/english/sounds/players/gdf/global/16024.wav } sound sounds/players/gdf/quickchat/global/cheers/wellplayed { localization/english/sounds/players/gdf/global/16026.wav localization/english/sounds/players/gdf/global/16025.wav } sound sounds/players/gdf/quickchat/global/cheers/goodgame { localization/english/sounds/players/gdf/global/16027.wav localization/english/sounds/players/gdf/global/16028.wav } sound sounds/players/gdf/quickchat/global/cheers/gdf { localization/english/sounds/players/gdf/global/16029.wav localization/english/sounds/players/gdf/global/16030.wav } sound sounds/players/gdf/quickchat/global/cheers/ohyes { no_dups localization/english/sounds/players/gdf/global/16031.wav localization/english/sounds/players/gdf/global/16032.wav localization/english/sounds/players/gdf/global/16033.wav } sound sounds/players/gdf/quickchat/global/cheers/whoa { localization/english/sounds/players/gdf/global/16034.wav } sound sounds/players/gdf/quickchat/global/cheers/alright { no_dups localization/english/sounds/players/gdf/global/16035.wav localization/english/sounds/players/gdf/global/16036.wav localization/english/sounds/players/gdf/global/16037.wav } sound sounds/players/gdf/quickchat/global/cheers/bullseye { localization/english/sounds/players/gdf/global/16038.wav } sound sounds/players/gdf/quickchat/global/cheers/yourock { localization/english/sounds/players/gdf/global/16197.wav localization/english/sounds/players/gdf/global/16198.wav } // Global Taunts //////////////////////////////////////////// sound sounds/players/gdf/quickchat/global/taunts/ohdear { localization/english/sounds/players/gdf/global/16039.wav localization/english/sounds/players/gdf/global/16040.wav } sound sounds/players/gdf/quickchat/global/taunts/oops { localization/english/sounds/players/gdf/global/16041.wav } sound sounds/players/gdf/quickchat/global/taunts/enemyweakened { localization/english/sounds/players/gdf/global/16042.wav } sound sounds/players/gdf/quickchat/global/taunts/theyrunningaway { localization/english/sounds/players/gdf/global/16043.wav } sound sounds/players/gdf/quickchat/global/taunts/eatthatstrogg { localization/english/sounds/players/gdf/global/16044.wav } sound sounds/players/gdf/quickchat/global/taunts/killalienscum { localization/english/sounds/players/gdf/global/16045.wav } sound sounds/players/gdf/quickchat/global/taunts/denied { localization/english/sounds/players/gdf/global/16046.wav } sound sounds/players/gdf/quickchat/global/taunts/grr { localization/english/sounds/players/gdf/global/16047.wav } sound sounds/players/gdf/quickchat/global/taunts/cough { no_dups localization/english/sounds/players/gdf/global/16048.wav localization/english/sounds/players/gdf/global/16049.wav localization/english/sounds/players/gdf/global/16050.wav localization/english/sounds/players/gdf/global/16051.wav } sound sounds/players/gdf/quickchat/global/taunts/awkward { localization/english/sounds/players/gdf/global/16052.wav } sound sounds/players/gdf/quickchat/global/taunts/awyeahohno { localization/english/sounds/players/gdf/global/16053.wav } sound sounds/players/gdf/quickchat/global/taunts/awnoheyyeah { localization/english/sounds/players/gdf/global/16054.wav } sound sounds/players/gdf/quickchat/global/taunts/owned { localization/english/sounds/players/gdf/global/16055.wav localization/english/sounds/players/gdf/global/16056.wav } sound sounds/players/gdf/quickchat/global/taunts/thathurt { localization/english/sounds/players/gdf/global/16058.wav } sound sounds/players/gdf/quickchat/global/taunts/thathadtohurt { localization/english/sounds/players/gdf/global/16059.wav } sound sounds/players/gdf/quickchat/global/taunts/meh { localization/english/sounds/players/gdf/global/16060.wav localization/english/sounds/players/gdf/global/16061.wav } sound sounds/players/gdf/quickchat/global/taunts/ihadworse { localization/english/sounds/players/gdf/global/16062.wav } sound sounds/players/gdf/quickchat/global/taunts/stroggy { localization/english/sounds/players/gdf/global/16206.wav } // Responses //////////////////////////////////////////////// sound sounds/players/gdf/quickchat/responses/acknowledged { localization/english/sounds/players/gdf/responses/16063.wav } sound sounds/players/gdf/quickchat/responses/declined { localization/english/sounds/players/gdf/responses/16064.wav } sound sounds/players/gdf/quickchat/responses/onit { localization/english/sounds/players/gdf/responses/16065.wav } sound sounds/players/gdf/quickchat/responses/onmyway { localization/english/sounds/players/gdf/responses/16066.wav } sound sounds/players/gdf/quickchat/responses/sorry { localization/english/sounds/players/gdf/responses/16067.wav localization/english/sounds/players/gdf/responses/16068.wav } sound sounds/players/gdf/quickchat/responses/dontcare { localization/english/sounds/players/gdf/responses/16069.wav } sound sounds/players/gdf/quickchat/responses/unabletoassist { localization/english/sounds/players/gdf/responses/16070.wav } sound sounds/players/gdf/quickchat/responses/outofrange { localization/english/sounds/players/gdf/responses/16071.wav } sound sounds/players/gdf/quickchat/responses/thanks { localization/english/sounds/players/gdf/responses/16072.wav localization/english/sounds/players/gdf/responses/16073.wav localization/english/sounds/players/gdf/responses/16074.wav } sound sounds/players/gdf/quickchat/responses/youwelcome { localization/english/sounds/players/gdf/responses/16075.wav localization/english/sounds/players/gdf/responses/16076.wav } sound sounds/players/gdf/quickchat/responses/roger { localization/english/sounds/players/gdf/responses/16808.wav } sound sounds/players/gdf/quickchat/responses/negative { localization/english/sounds/players/gdf/responses/16809.wav } // Needs //////////////////////////////////////////////////// sound sounds/players/gdf/quickchat/need/medic { localization/english/sounds/players/gdf/need/16077.wav localization/english/sounds/players/gdf/need/16806.wav localization/english/sounds/players/gdf/need/16807.wav } sound sounds/players/gdf/quickchat/need/ammo { localization/english/sounds/players/gdf/need/16078.wav } sound sounds/players/gdf/quickchat/need/engineer { localization/english/sounds/players/gdf/need/16079.wav } sound sounds/players/gdf/quickchat/need/backup { localization/english/sounds/players/gdf/need/16080.wav } sound sounds/players/gdf/quickchat/need/coveringfire { localization/english/sounds/players/gdf/need/16081.wav } sound sounds/players/gdf/quickchat/need/firesupport { localization/english/sounds/players/gdf/need/16082.wav } sound sounds/players/gdf/quickchat/need/mines { localization/english/sounds/players/gdf/need/16083.wav } sound sounds/players/gdf/quickchat/need/supplystation { localization/english/sounds/players/gdf/need/16084.wav } sound sounds/players/gdf/quickchat/need/health { localization/english/sounds/players/gdf/need/16810.wav } sound sounds/players/gdf/quickchat/need/revive { localization/english/sounds/players/gdf/need/16811.wav } // Team Needs /////////////////////////////////////////////// sound sounds/players/gdf/quickchat/need/team/medic { localization/english/sounds/players/gdf/need/16085.wav } sound sounds/players/gdf/quickchat/need/team/fieldops { localization/english/sounds/players/gdf/need/16086.wav } sound sounds/players/gdf/quickchat/need/team/engineer { localization/english/sounds/players/gdf/need/16087.wav } sound sounds/players/gdf/quickchat/need/team/covertops { localization/english/sounds/players/gdf/need/16088.wav } sound sounds/players/gdf/quickchat/need/team/soldier { localization/english/sounds/players/gdf/need/16089.wav } sound sounds/players/gdf/quickchat/need/team/radar { localization/english/sounds/players/gdf/need/16090.wav localization/english/sounds/players/gdf/need/16091.wav localization/english/sounds/players/gdf/need/16092.wav } sound sounds/players/gdf/quickchat/need/team/apt { localization/english/sounds/players/gdf/need/16093.wav } sound sounds/players/gdf/quickchat/need/team/avt { localization/english/sounds/players/gdf/need/16094.wav } sound sounds/players/gdf/quickchat/need/team/ait { localization/english/sounds/players/gdf/need/16095.wav } sound sounds/players/gdf/quickchat/need/team/snipersupport { localization/english/sounds/players/gdf/need/16096.wav } // Vehicles ///////////////////////////////////////////////// sound sounds/players/gdf/quickchat/vehicles/needvehicle { localization/english/sounds/players/gdf/vehicles/16097.wav } sound sounds/players/gdf/quickchat/vehicles/needgunner { localization/english/sounds/players/gdf/vehicles/16098.wav } sound sounds/players/gdf/quickchat/vehicles/needdriver { localization/english/sounds/players/gdf/vehicles/16099.wav } sound sounds/players/gdf/quickchat/vehicles/needpilot { localization/english/sounds/players/gdf/vehicles/16100.wav } sound sounds/players/gdf/quickchat/vehicles/needpassenger { localization/english/sounds/players/gdf/vehicles/16101.wav } sound sounds/players/gdf/quickchat/vehicles/needrepairs { localization/english/sounds/players/gdf/vehicles/16102.wav } sound sounds/players/gdf/quickchat/vehicles/needpickup { localization/english/sounds/players/gdf/vehicles/16103.wav } sound sounds/players/gdf/quickchat/vehicles/vehicleready { localization/english/sounds/players/gdf/vehicles/16104.wav } sound sounds/players/gdf/quickchat/vehicles/holdvehicle { localization/english/sounds/players/gdf/vehicles/16105.wav } sound sounds/players/gdf/quickchat/vehicles/bailout { localization/english/sounds/players/gdf/vehicles/16106.wav } // Enemy //////////////////////////////////////////////////// sound sounds/players/gdf/quickchat/enemy/infantryspotted { localization/english/sounds/players/gdf/enemy/16107.wav } sound sounds/players/gdf/quickchat/enemy/indisguise { localization/english/sounds/players/gdf/enemy/16108.wav } sound sounds/players/gdf/quickchat/enemy/vehiclespotted { localization/english/sounds/players/gdf/enemy/16109.wav } sound sounds/players/gdf/quickchat/enemy/armorspotted { localization/english/sounds/players/gdf/enemy/16110.wav } sound sounds/players/gdf/quickchat/enemy/aircraftspotted { localization/english/sounds/players/gdf/enemy/16111.wav } sound sounds/players/gdf/quickchat/enemy/infiltratorspotted { localization/english/sounds/players/gdf/enemy/16113.wav } sound sounds/players/gdf/quickchat/enemy/minesspotted { localization/english/sounds/players/gdf/enemy/16114.wav } sound sounds/players/gdf/quickchat/enemy/incomingairstrike { localization/english/sounds/players/gdf/enemy/16115.wav } sound sounds/players/gdf/quickchat/enemy/incomingbombardment { localization/english/sounds/players/gdf/enemy/16116.wav } sound sounds/players/gdf/quickchat/enemy/incomingfiresupport { localization/english/sounds/players/gdf/enemy/16117.wav } // Enemy Deployables //////////////////////////////////////// sound sounds/players/gdf/quickchat/enemy/deployables/aitspotted { localization/english/sounds/players/gdf/enemy/16118.wav } sound sounds/players/gdf/quickchat/enemy/deployables/firesupportspotted { localization/english/sounds/players/gdf/enemy/16119.wav } sound sounds/players/gdf/quickchat/enemy/deployables/aptspotted { localization/english/sounds/players/gdf/enemy/16120.wav } sound sounds/players/gdf/quickchat/enemy/deployables/avtspotted { localization/english/sounds/players/gdf/enemy/16121.wav } sound sounds/players/gdf/quickchat/enemy/deployables/radarspotted { localization/english/sounds/players/gdf/enemy/16122.wav } // Commands ///////////////////////////////////////////////// sound sounds/players/gdf/quickchat/commands/move { localization/english/sounds/players/gdf/commands/16123.wav localization/english/sounds/players/gdf/commands/16124.wav } sound sounds/players/gdf/quickchat/commands/letsgo { localization/english/sounds/players/gdf/commands/16125.wav } sound sounds/players/gdf/quickchat/commands/followme { localization/english/sounds/players/gdf/commands/16126.wav } sound sounds/players/gdf/quickchat/commands/clearmines { localization/english/sounds/players/gdf/commands/16127.wav } sound sounds/players/gdf/quickchat/commands/hackenemybase { localization/english/sounds/players/gdf/commands/16128.wav } sound sounds/players/gdf/quickchat/commands/captureforwardspawn { localization/english/sounds/players/gdf/commands/16129.wav } sound sounds/players/gdf/quickchat/commands/constructguardtower { localization/english/sounds/players/gdf/commands/16130.wav } sound sounds/players/gdf/quickchat/commands/holdfire { localization/english/sounds/players/gdf/commands/16131.wav } sound sounds/players/gdf/quickchat/commands/dontshoot { localization/english/sounds/players/gdf/commands/16132.wav } // Objectives /////////////////////////////////////////////// sound sounds/players/gdf/quickchat/objectives/attack { localization/english/sounds/players/gdf/objectives/16133.wav localization/english/sounds/players/gdf/objectives/16134.wav } sound sounds/players/gdf/quickchat/objectives/defend { localization/english/sounds/players/gdf/objectives/16135.wav localization/english/sounds/players/gdf/objectives/16136.wav } sound sounds/players/gdf/quickchat/objectives/destroy { localization/english/sounds/players/gdf/objectives/16137.wav } sound sounds/players/gdf/quickchat/objectives/hack { localization/english/sounds/players/gdf/objectives/16138.wav } sound sounds/players/gdf/quickchat/objectives/construct { localization/english/sounds/players/gdf/objectives/16139.wav } sound sounds/players/gdf/quickchat/objectives/construct_tower { localization/english/sounds/players/gdf/commands/16130.wav } sound sounds/players/gdf/quickchat/objectives/destroy_tower { localization/english/sounds/players/gdf/objectives/16137.wav } sound sounds/players/gdf/quickchat/objectives/take { localization/english/sounds/players/gdf/objectives/16140.wav } sound sounds/players/gdf/quickchat/objectives/return { localization/english/sounds/players/gdf/objectives/16141.wav } sound sounds/players/gdf/quickchat/objectives/disarmexplosives { localization/english/sounds/players/gdf/objectives/16142.wav } sound sounds/players/gdf/quickchat/objectives/escortmcp { localization/english/sounds/players/gdf/objectives/16143.wav } sound sounds/players/gdf/quickchat/objectives/repairmcp { localization/english/sounds/players/gdf/objectives/16144.wav } // Self ///////////////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/imsoldier { localization/english/sounds/players/gdf/self/16145.wav } sound sounds/players/gdf/quickchat/self/immedic { localization/english/sounds/players/gdf/self/16146.wav } sound sounds/players/gdf/quickchat/self/imengineer { localization/english/sounds/players/gdf/self/16147.wav } sound sounds/players/gdf/quickchat/self/imfieldops { localization/english/sounds/players/gdf/self/16148.wav } sound sounds/players/gdf/quickchat/self/imcovertops { localization/english/sounds/players/gdf/self/16149.wav } sound sounds/players/gdf/quickchat/self/imattacking { localization/english/sounds/players/gdf/self/16150.wav } sound sounds/players/gdf/quickchat/self/imdefending { localization/english/sounds/players/gdf/self/16151.wav } // Self Disguise //////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/disguise/imindisguise { localization/english/sounds/players/gdf/self/16152.wav } sound sounds/players/gdf/quickchat/self/disguise/enemydisguisedasme { localization/english/sounds/players/gdf/self/16153.wav } // Self Deploying//////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/deploying/radar { localization/english/sounds/players/gdf/self/16154.wav } sound sounds/players/gdf/quickchat/self/deploying/apt { localization/english/sounds/players/gdf/self/16155.wav } sound sounds/players/gdf/quickchat/self/deploying/avt { localization/english/sounds/players/gdf/self/16156.wav } sound sounds/players/gdf/quickchat/self/deploying/ait { localization/english/sounds/players/gdf/self/16157.wav } sound sounds/players/gdf/quickchat/self/deploying/artillery { localization/english/sounds/players/gdf/self/16158.wav } sound sounds/players/gdf/quickchat/self/deploying/rockets { localization/english/sounds/players/gdf/self/16159.wav } sound sounds/players/gdf/quickchat/self/deploying/hammer { localization/english/sounds/players/gdf/self/16160.wav } sound sounds/players/gdf/quickchat/self/deploying/supplystation { localization/english/sounds/players/gdf/self/16161.wav } // Self Deployed ///////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/deployed/radar { localization/english/sounds/players/gdf/self/16162.wav } sound sounds/players/gdf/quickchat/self/deployed/apt { localization/english/sounds/players/gdf/self/16163.wav } sound sounds/players/gdf/quickchat/self/deployed/avt { localization/english/sounds/players/gdf/self/16164.wav } sound sounds/players/gdf/quickchat/self/deployed/ait { localization/english/sounds/players/gdf/self/16165.wav } sound sounds/players/gdf/quickchat/self/deployed/artillery { localization/english/sounds/players/gdf/self/16166.wav } sound sounds/players/gdf/quickchat/self/deployed/rockets { localization/english/sounds/players/gdf/self/16167.wav } sound sounds/players/gdf/quickchat/self/deployed/hammer { localization/english/sounds/players/gdf/self/16168.wav } sound sounds/players/gdf/quickchat/self/deployed/supplystation { localization/english/sounds/players/gdf/self/16169.wav } // Self Items /////////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/items/plantingmines { localization/english/sounds/players/gdf/self/16170.wav } sound sounds/players/gdf/quickchat/self/items/disarmingmines { localization/english/sounds/players/gdf/self/16171.wav } sound sounds/players/gdf/quickchat/self/items/suppliesdropped { localization/english/sounds/players/gdf/self/16172.wav } sound sounds/players/gdf/quickchat/self/items/healthpacksdropped { localization/english/sounds/players/gdf/self/16173.wav } sound sounds/players/gdf/quickchat/self/items/medpacksdropped { localization/english/sounds/players/gdf/self/16174.wav } sound sounds/players/gdf/quickchat/self/items/ammopacksdropped { localization/english/sounds/players/gdf/self/16175.wav } // Self Repairing /////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/repairing/radar { localization/english/sounds/players/gdf/self/16176.wav } sound sounds/players/gdf/quickchat/self/repairing/apt { localization/english/sounds/players/gdf/self/16177.wav } sound sounds/players/gdf/quickchat/self/repairing/avt { localization/english/sounds/players/gdf/self/16178.wav } sound sounds/players/gdf/quickchat/self/repairing/ait { localization/english/sounds/players/gdf/self/16179.wav } sound sounds/players/gdf/quickchat/self/repairing/artillery { localization/english/sounds/players/gdf/self/16180.wav } sound sounds/players/gdf/quickchat/self/repairing/rockets { localization/english/sounds/players/gdf/self/16181.wav } sound sounds/players/gdf/quickchat/self/repairing/hammer { localization/english/sounds/players/gdf/self/16182.wav } sound sounds/players/gdf/quickchat/self/repairing/mcp { localization/english/sounds/players/gdf/self/16183.wav } // Self Repaired //////////////////////////////////////////// sound sounds/players/gdf/quickchat/self/repaired/radar { localization/english/sounds/players/gdf/self/16184.wav } sound sounds/players/gdf/quickchat/self/repaired/apt { localization/english/sounds/players/gdf/self/16185.wav } sound sounds/players/gdf/quickchat/self/repaired/avt { localization/english/sounds/players/gdf/self/16186.wav } sound sounds/players/gdf/quickchat/self/repaired/ait { localization/english/sounds/players/gdf/self/16187.wav } sound sounds/players/gdf/quickchat/self/repaired/artillery { localization/english/sounds/players/gdf/self/16188.wav } sound sounds/players/gdf/quickchat/self/repaired/rockets { localization/english/sounds/players/gdf/self/16189.wav } sound sounds/players/gdf/quickchat/self/repaired/hammer { localization/english/sounds/players/gdf/self/16190.wav } // Fireteams //////////////////////////////////////////////// sound sounds/players/gdf/quickchat/fireteam/waypoint/attack { localization/english/sounds/players/gdf/fireteam/16191.wav } sound sounds/players/gdf/quickchat/fireteam/waypoint/defend { localization/english/sounds/players/gdf/fireteam/16192.wav } sound sounds/players/gdf/quickchat/fireteam/waypoint/regroup { localization/english/sounds/players/gdf/fireteam/16193.wav } // Context //////////////////////////////////////////////// sound sounds/players/gdf/quickchat/context/waypoints { localization/english/sounds/players/gdf/fireteam/16191.wav } sound sounds/players/gdf/quickchat/context/repair/vehicle { localization/english/sounds/players/gdf/vehicles/16102.wav } sound sounds/players/gdf/quickchat/context/repair/vehicle_other { localization/english/sounds/players/gdf/vehicles/16102.wav } sound sounds/players/gdf/quickchat/context/repair/deployable_other { localization/english/sounds/players/gdf/vehicles/16102.wav } sound sounds/players/gdf/quickchat/context/spawnhost_destroy { localization/english/sounds/players/gdf/need/16077.wav localization/english/sounds/players/gdf/need/16806.wav localization/english/sounds/players/gdf/need/16807.wav } sound sounds/players/gdf/quickchat/context/repair/mg_nest { localization/english/sounds/players/gdf/need/16079.wav } sound sounds/players/gdf/quickchat/context/defendforwardspawn { localization/english/sounds/players/gdf/objectives/16135.wav localization/english/sounds/players/gdf/objectives/16136.wav } sound sounds/players/gdf/quickchat/context/liberateforwardspawn { localization/english/sounds/players/gdf/commands/16129.wav } sound sounds/players/gdf/quickchat/context/followme { localization/english/sounds/players/gdf/commands/16126.wav }