// GDF High Command // Map Salvage sound sounds/vo/gdf/highcommand/maps/salvage/defend/long { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10801.wav } sound sounds/vo/gdf/highcommand/maps/salvage/defend { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10803.wav } sound sounds/vo/gdf/highcommand/maps/salvage/planted { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10804.wav } sound sounds/vo/gdf/highcommand/maps/salvage/disarm { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10805.wav } sound sounds/vo/gdf/highcommand/maps/salvage/planted/long { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10806.wav } sound sounds/vo/gdf/highcommand/maps/salvage/disarmed { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10807.wav } sound sounds/vo/gdf/highcommand/maps/salvage/gdfwin { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10808.wav } sound sounds/vo/gdf/highcommand/maps/salvage/gdflose { localization/english/sounds/vo/gdf/highcommand/maps/salvage/10809.wav }