//////////////// // Desecrator // //////////////// sound sounds/vehicles/desecrator/recharge_2s { //private //no_occlusion volume -9 sounds/vehicles/desecrator/local_fire_recharge_2s.wav } sound sounds/vehicles/desecrator/recharge_4s { //private //no_occlusion volume -9 sounds/vehicles/desecrator/local_fire_recharge_4s.wav } sound sounds/vehicles/desecrator/turbo_start { volume -5 minDistance 10 maxDistance 90 looping leadin sounds/vehicles/desecrator/turbo_start.wav sounds/vehicles/desecrator/turbo_loop.wav } sound sounds/vehicles/desecrator/turbo_stop { volume -5 minDistance 10 maxDistance 90 sounds/vehicles/desecrator/turbo_stop.wav } sound sounds/vehicles/desecrator/engine_start { volume -7 maxDistance 75 sounds/vehicles/desecrator/xdesecrator_start.wav } sound sounds/vehicles/desecrator/engine_stop { maxDistance 75 sounds/vehicles/desecrator/xdesecrator_stop_02a.wav } sound sounds/vehicles/desecrator/engine_idle { minDistance 25 maxDistance 60 looping // Synth harmonics sounds/vehicles/desecrator/xdesecrator_hover_02.wav } sound sounds/vehicles/desecrator/engine_hover { minDistance 25 maxDistance 75 // Main Engine hum with electro layer looping sounds/vehicles/desecrator/xdesecrator_engine_02a.wav } sound sounds/vehicles/desecrator/arcs { volume -15 minDistance 5 maxDistance 30 no_dups sounds/vehicles/desecrator/spark_01.wav sounds/vehicles/desecrator/spark_02.wav sounds/vehicles/desecrator/spark_03.wav sounds/vehicles/desecrator/spark_04.wav sounds/vehicles/desecrator/spark_05.wav sounds/vehicles/desecrator/spark_06.wav sounds/vehicles/desecrator/spark_07.wav } sound sounds/vehicles/desecrator/fire_near { compression wav minDistance 25 maxDistance 100 shakes 0.05 no_dups sounds/vehicles/desecrator/p2fire_02.wav sounds/vehicles/desecrator/p2fire_01.wav sounds/vehicles/desecrator/p2fire_03.wav sounds/vehicles/desecrator/p2fire_04.wav sounds/vehicles/desecrator/p2fire_05.wav sounds/vehicles/desecrator/p2fire_06.wav } sound sounds/vehicles/desecrator/fire_far { volume -10 minDistance 100 maxDistance 250 no_dups sounds/vehicles/desecrator/p2fire_far_02.wav sounds/vehicles/desecrator/p2fire_far_01.wav sounds/vehicles/desecrator/p2fire_far_03.wav sounds/vehicles/desecrator/p2fire_far_04.wav sounds/vehicles/desecrator/p2fire_far_05.wav sounds/vehicles/desecrator/p2fire_far_06.wav } sound sounds/vehicles/desecrator/fire_local { no_dups sounds/vehicles/desecrator/p2fire_local_02.wav sounds/vehicles/desecrator/p2fire_local_01.wav sounds/vehicles/desecrator/p2fire_local_03.wav sounds/vehicles/desecrator/p2fire_local_04.wav sounds/vehicles/desecrator/p2fire_local_05.wav sounds/vehicles/desecrator/p2fire_local_06.wav } sound sounds/vehicles/desecrator/siege/start { volume -10 maxDistance 75 sounds/vehicles/desecrator/siege_start.wav } sound sounds/vehicles/desecrator/siege/stop { volume -10 maxDistance 75 sounds/vehicles/desecrator/siege_stop.wav }