sound ambient/outdoors/avalanche { no_dups sounds/ambience/outdoors/avalanche/ava_01.wav sounds/ambience/outdoors/avalanche/ava_02.wav sounds/ambience/outdoors/avalanche/ava_03.wav sounds/ambience/outdoors/avalanche/ava_04.wav } sound ambient/animals/squirrels { sounds/ambience/outdoors/forest_animals/squirrel_01.wav sounds/ambience/outdoors/forest_animals/squirrel_02.wav } sound ambient/animals/seagulls { sounds/ambience/outdoors/birds/seagulls_04.wav sounds/ambience/outdoors/birds/seagulls_05.wav } sound ambient/events/overhead_jets { no_dups sounds/ambience/war/overhead/jet_01.wav sounds/ambience/war/overhead/jet_03.wav sounds/ambience/war/overhead/jet_04.wav sounds/ambience/war/overhead/jet_08.wav sounds/ambience/war/overhead/jet_09.wav sounds/ambience/war/overhead/transport_01.wav sounds/ambience/war/overhead/transport_02.wav sounds/ambience/war/overhead/transport_03.wav } sound ambient/events/churchbell_ring_01 { sounds/maps/ark/churchbell_03.wav } sound ambient/events/metal/groans_01 { no_dups sounds/object_ambience/metallic_noises/groans/groan_01.wav sounds/object_ambience/metallic_noises/groans/groan_02.wav sounds/object_ambience/metallic_noises/groans/groan_03.wav } sound ambient/events/metal/chainlink_01 { no_dups sounds/object_ambience/metallic_noises/fence_01.wav sounds/object_ambience/metallic_noises/fence_02.wav sounds/object_ambience/metallic_noises/fence_03.wav sounds/object_ambience/metallic_noises/fence_04.wav sounds/object_ambience/metallic_noises/fence_05.wav sounds/object_ambience/metallic_noises/fence_06.wav sounds/object_ambience/metallic_noises/fence_07.wav sounds/object_ambience/metallic_noises/fence_08.wav sounds/object_ambience/metallic_noises/fence_09.wav sounds/object_ambience/metallic_noises/fence_10.wav sounds/object_ambience/metallic_noises/fence_11.wav sounds/object_ambience/metallic_noises/gate_01.wav sounds/object_ambience/metallic_noises/gate_02.wav } sound ambient/events/wood/slow_creaks_01 { no_dups sounds/object_ambience/wood_creaking/slowcreak_01.wav sounds/object_ambience/wood_creaking/slowcreak_02.wav sounds/object_ambience/wood_creaking/slowcreak_03.wav sounds/object_ambience/wood_creaking/slowcreak_04.wav sounds/object_ambience/wood_creaking/slowcreak_05.wav sounds/object_ambience/wood_creaking/slowcreak_06.wav } sound ambient/events/wood/slow_creaks_02 { no_dups sounds/object_ambience/wood_creaking/woodcreak_03_s1.wav sounds/object_ambience/wood_creaking/woodcreak_03_s2.wav sounds/object_ambience/wood_creaking/woodcreak_04_s1.wav sounds/object_ambience/wood_creaking/woodcreak_04_s2.wav sounds/object_ambience/wood_creaking/woodcreak_11_s1.wav } sound ambient/events/metal/impact_01 { minDistance 5 maxDistance 45 no_dups volume -5 sounds/object_ambience/impact/metal_movements/movement_01.wav sounds/object_ambience/impact/metal_movements/movement_02.wav sounds/object_ambience/impact/metal_movements/movement_03.wav sounds/object_ambience/impact/metal_movements/movement_04.wav } sound ambient/events/metal/impact_02 { minDistance 5 maxDistance 45 no_dups volume -5 sounds/object_ambience/impact/metal_movements/movement_06.wav sounds/object_ambience/impact/metal_movements/movement_07.wav sounds/object_ambience/impact/metal_movements/movement_09.wav sounds/object_ambience/impact/metal_movements/movement_10.wav } sound ambient/events/woodcreak/shortcreak_01 { minDistance 2 maxDistance 50 volume 0 sounds/object_ambience/wood_creaking/shortcreak_05.wav } sound ambient/events/woodcreak/slowcreak_01 { minDistance 2 maxDistance 50 volume 0 no_dups sounds/object_ambience/wood_creaking/woodcreak_03_s1.wav sounds/object_ambience/wood_creaking/woodcreak_03_s2.wav sounds/object_ambience/wood_creaking/woodcreak_04_s1.wav sounds/object_ambience/wood_creaking/woodcreak_04_s2.wav sounds/object_ambience/wood_creaking/woodcreak_11_s1.wav } sound ambient/events/thunderclap_01 { no_dups sounds/ambience/outdoors/thunder_lightning/thunder_01.wav sounds/ambience/outdoors/thunder_lightning/thunder_02.wav sounds/ambience/outdoors/thunder_lightning/thunder_03.wav sounds/ambience/outdoors/thunder_lightning/thunder_04.wav } sound ambient/events/thunderclap_02 { no_dups sounds/ambience/outdoors/thunder_lightning/thunder_05.wav sounds/ambience/outdoors/thunder_lightning/thunder_06.wav sounds/ambience/outdoors/thunder_lightning/thunder_07.wav sounds/ambience/outdoors/thunder_lightning/thunder_04.wav } sound ambient/events/subhits { minDistance 20 maxDistance 250 volume -5 no_dups sounds/soundscape/events/sub_01a.wav sounds/soundscape/events/sub_01b.wav sounds/soundscape/events/sub_01c.wav sounds/soundscape/events/sub_01d.wav sounds/soundscape/events/sub_01e.wav sounds/soundscape/events/sub_01f.wav } sound ambient/events/riser_01 { minDistance 20 maxDistance 250 volume -5 no_dups sounds/soundscape/events/02a.wav sounds/soundscape/events/02b.wav sounds/soundscape/events/02c.wav } sound ambient/events/subscrape { minDistance 20 maxDistance 250 volume -5 no_dups sounds/soundscape/events/03.wav sounds/soundscape/events/03a.wav sounds/soundscape/events/03b.wav sounds/soundscape/events/03c.wav } sound ambient/events/war/distant_explosions_01 { no_dups sounds/ambience/war/d2_explosion_01.wav sounds/ambience/war/d2_explosion_02.wav sounds/ambience/war/d2_explosion_03.wav sounds/ambience/war/d2_explosion_04.wav sounds/ambience/war/d2_explosion_05.wav sounds/ambience/war/d2_explosion_06.wav } sound ambient/events/war/distant_explosions_02 { no_dups sounds/ambience/war/d2_explosion_07.wav sounds/ambience/war/d2_explosion_08.wav sounds/ambience/war/d2_explosion_09.wav sounds/ambience/war/d2_explosion_10.wav sounds/ambience/war/d2_explosion_11.wav }