/*********************************************************************** projectile_targetedmissile.script ***********************************************************************/ object projectile_targetedmissile : projectile_homingmissile { void UpdateFocusedTargeting(); }; void projectile_targetedmissile::UpdateFocusedTargeting() { vector enemyOrg; vector dir; player myPlayer = getOwner(); if ( myPlayer == $null_entity ) { return; } enemyOrg = myPlayer.lastValidTarget; enemyOrg = enemyOrg - getWorldOrigin(); // adjust for own origin dir = sys.vecNormalize( enemyOrg ); float maxTurnRate = 135.0f * ( sys.getTime() - spawnTime ); if ( maxTurnRate > 180.0f ) { maxTurnRate = 180.0f; } turnTowards( dir, maxTurnRate ); }