MD5Version 11 commandline "mesh models/guis/assets/hud/dev_sd/airstrike_marker.mb -dest models/guis/assets/hud//airstrike_marker.md5mesh -game base -prefix TARGET_ -keep origin" numJoints 3 numMeshes 2 joints { "origin" -1 ( 0 0 0 ) ( -0 0 0 ) // "arrow" 0 ( 0.0357758887 0 20.172542572 ) ( -0.7071067095 0 0 ) // origin "circle" 0 ( 0 0 15.387635231 ) ( -0.7071067095 0 0 ) // origin } mesh { // meshes: polySurface2 // surface number: 0 name "polySurface2" shader "models/guis/assets/hud/target3" flags { vertexColor } numverts 17 vert 0 ( 0.0828080028 0.6197179556 ) 0 1 ( 1 1 1 1 ) vert 1 ( 0.999876976 0.9995800257 ) 1 1 ( 1 1 1 1 ) vert 2 ( 0.007249 0.9995800257 ) 2 1 ( 1 1 1 1 ) vert 3 ( 0.2979829907 0.2976859808 ) 3 1 ( 1 1 1 1 ) vert 4 ( 0.6200150251 0.0825110078 ) 4 1 ( 1 1 1 1 ) vert 5 ( 0.999876976 0.0069519877 ) 5 1 ( 1 1 1 1 ) vert 6 ( 0.6200150251 0.0825110078 ) 6 1 ( 1 1 1 1 ) vert 7 ( 0.2979829907 0.2976859808 ) 7 1 ( 1 1 1 1 ) vert 8 ( 0.0828080028 0.6197179556 ) 8 1 ( 1 1 1 1 ) vert 9 ( 0.007249 0.9995800257 ) 9 1 ( 1 1 1 1 ) vert 10 ( 0.0828080028 0.6197179556 ) 10 1 ( 1 1 1 1 ) vert 11 ( 0.2979829907 0.2976859808 ) 11 1 ( 1 1 1 1 ) vert 12 ( 0.6200150251 0.0825110078 ) 12 1 ( 1 1 1 1 ) vert 13 ( 0.999876976 0.0069519877 ) 13 1 ( 1 1 1 1 ) vert 14 ( 0.6200150251 0.0825110078 ) 14 1 ( 1 1 1 1 ) vert 15 ( 0.2979829907 0.2976859808 ) 15 1 ( 1 1 1 1 ) vert 16 ( 0.0828080028 0.6197179556 ) 16 1 ( 1 1 1 1 ) numtris 16 tri 0 2 1 0 tri 1 0 1 3 tri 2 3 1 4 tri 3 4 1 5 tri 4 6 5 1 tri 5 7 6 1 tri 6 8 7 1 tri 7 9 8 1 tri 8 10 9 1 tri 9 11 10 1 tri 10 12 11 1 tri 11 13 12 1 tri 12 13 1 14 tri 13 14 1 15 tri 14 15 1 16 tri 15 16 1 2 numweights 17 weight 0 2 1 ( -99.7789993286 -10.9407253265 41.3297996521 ) weight 1 2 1 ( 0 14.8592653275 0 ) weight 2 2 1 ( -108 -10.9407253265 -0.0000000011 ) weight 3 2 1 ( -76.3675003052 -10.9407253265 76.3675003052 ) weight 4 2 1 ( -41.3297996521 -10.9407253265 99.7789993286 ) weight 5 2 1 ( -0.0000000011 -10.9407253265 108 ) weight 6 2 1 ( 41.3297996521 -10.9407253265 99.7789993286 ) weight 7 2 1 ( 76.3675003052 -10.9407253265 76.3675003052 ) weight 8 2 1 ( 99.7789993286 -10.9407253265 41.3297996521 ) weight 9 2 1 ( 108 -10.9407253265 0.0000000011 ) weight 10 2 1 ( 99.7789993286 -10.9407253265 -41.3297996521 ) weight 11 2 1 ( 76.3675003052 -10.9407253265 -76.3675003052 ) weight 12 2 1 ( 41.3297996521 -10.9407253265 -99.7789993286 ) weight 13 2 1 ( 0.0000000011 -10.9407253265 -108 ) weight 14 2 1 ( -41.3297996521 -10.9407253265 -99.7789993286 ) weight 15 2 1 ( -76.3675003052 -10.9407253265 -76.3675003052 ) weight 16 2 1 ( -99.7789993286 -10.9407253265 -41.3297996521 ) } mesh { // meshes: polySurface1 // surface number: 1 name "polySurface1" shader "models/guis/assets/hud/strike_arrow" flags { vertexColor } numverts 9 vert 0 ( 0.1738100052 0.9999998808 ) 0 1 ( 1 1 1 1 ) vert 1 ( 0.5648636818 0.499999702 ) 1 1 ( 1 1 1 1 ) vert 2 ( 0.8618879914 0.499999702 ) 2 1 ( 1 1 1 1 ) vert 3 ( 0.4708347023 0.9999998808 ) 3 1 ( 1 1 1 1 ) vert 4 ( 0.7678589821 0.9999998808 ) 4 1 ( 1 1 1 1 ) vert 5 ( 1.1589123011 0.499999702 ) 5 1 ( 1 1 1 1 ) vert 6 ( 0.1738100052 0.0000003576 ) 6 1 ( 1 1 1 1 ) vert 7 ( 0.4708347023 0.0000003576 ) 7 1 ( 1 1 1 1 ) vert 8 ( 0.7678589821 0.0000003576 ) 8 1 ( 1 1 1 1 ) numtris 14 tri 0 2 1 0 tri 1 0 3 2 tri 2 2 3 4 tri 3 4 5 2 tri 4 2 7 6 tri 5 6 1 2 tri 6 2 5 8 tri 7 8 7 2 tri 8 3 0 4 tri 9 7 8 6 tri 10 6 8 1 tri 11 8 5 1 tri 12 1 5 4 tri 13 1 4 0 numweights 9 weight 0 1 1 ( 35.9090003967 -7.0335140228 72.3965682983 ) weight 1 1 1 ( -2.6911303997 -7.0335254669 -0.4783778191 ) weight 2 1 1 ( -32.0098228455 5.1654949188 -0.4783777595 ) weight 3 1 1 ( 6.5902848244 -0.0626602173 72.3965072632 ) weight 4 1 1 ( -22.7283973694 -7.0335254669 72.3965072632 ) weight 5 1 1 ( -61.3285064697 -7.0335254669 -0.4783778489 ) weight 6 1 1 ( 35.9090042114 -7.0335121155 -73.3532104492 ) weight 7 1 1 ( 6.5902848244 -0.0626602173 -73.3531570435 ) weight 8 1 1 ( -22.7283992767 -7.0335245132 -73.3531570435 ) }