#include material textures/zombie/stone_wall_1 { qer_editorimage textures/base_floor/concrete01.tga diffusemap textures/zombie/stone_wall_1.tga specularmap textures/zombie/stone_wall_1_s.tga bumpmap textures/zombie/stone_wall_1_normal.tga } material textures/stone/wall_stone_9a { diffusemap textures/stone/wall_stone_9a_d.tga specularmap textures/stone/wall_stone_9a_s.tga bumpmap textures/stone/wall_stone_9_local.tga } material textures/base_floor/cpufloor1_zombie { diffusemap textures/base_floor/cpufloor1_d.tga specularmap textures/base_floor/cpufloor1_s.tga bumpmap textures/base_floor/cpufloor1_local.tga } material textures/base_floor/squaretile { qer_editorimage textures/base_floor/squaretile_d.tga diffusemap textures/base_floor/squaretile_d.tga specularmap textures/base_floor/squaretile_s.tga bumpmap textures/base_floor/squaretile_local.tga } material textures/base_floor/rfceilingtile01 { qer_editorimage textures/base_floor/rfceilingtile01_d.tga diffusemap textures/base_floor/rfceilingtile01_d.tga specularmap textures/base_floor/rfceilingtile01_s.tga bumpmap textures/base_floor/rfceilingtile01_local.tga } material textures/base_floor/rfceilingtile_trim01 { qer_editorimage textures/base_floor/rfceilingtile01_trim_d.tga diffusemap textures/base_floor/rfceilingtile01_trim_d.tga specularmap textures/base_floor/rfceilingtile01_trim_s.tga bumpmap textures/base_floor/rfceilingtile01_trim_local.tga } material textures/concrete/office_01 { qer_editorimage textures/concrete/office_01_d.tga diffusemap textures/concrete/office_01_d.tga specularmap textures/concrete/office_01_s.tga bumpmap textures/concrete/office_01_local.tga } material textures/metal/base_white01 { qer_editorimage textures/metal/base_white01_d.tga diffusemap textures/metal/base_white01_d.tga specularmap textures/metal/base_white01_s.tga bumpmap textures/metal/base_white01_local.tga } material textures/zombie/fluid_blue_bubble { qer_editorimage noShadows translucent nonSolid twoSided { blend add map textures/zombie/fluid_blue_bubble1.tga scroll 0, time * .1 } { blend add map textures/zombie/fluid_blue_bubble2.tga scroll 0, time * .5 } { blend add map textures/zombie/fluid_blue_bubble3.tga scroll 0, time * .3 } } material models/mapobjects/strogg/stroyent/dispersal/digest_tank_02/digestport { qer_editorimage models/mapobjects/strogg/stroyent/dispersal/digest_tank_02/digestport_d.tga noselfShadow bumpmap addnormals (models/mapobjects/strogg/stroyent/dispersal/digest_tank_02/digestport_local.tga, heightmap (models/mapobjects/strogg/stroyent/dispersal/digest_tank_02/digestport_h.tga,1)) diffusemap models/mapobjects/strogg/stroyent/dispersal/digest_tank_02/digestport_d.tga specularmap models/mapobjects/strogg/stroyent/dispersal/digest_tank_02/digestport_s.tga } material particles/zombie/fbeam { noshadows translucent nonsolid twosided { blend blend maskalpha map makealpha( textures/zombie/fbeam.tga ) vertexcolor } } material textures/arctic/snow/iceberg_snowy_terrain { noshadows noselfshadow surfacetype glass { program interaction/subsurface diffusemap textures/arctic/snow/iceberg_d.tga bumpmap textures/arctic/snow/iceberg_local.tga specularmap textures/arctic/snow/iceberg_s.tga subsurfaceColor 0.1152941, 0.14, 0.102353 subsurfacePower 0.3, 8 textureMatrix diffuseMatrix { scale 1, 1 } textureMatrix specularMatrix { scale 1, 1 } } } // ==================================================== // Downtown materials // ==================================================== //megatexture material megatextures/downtown { useTemplate megatextures/default<"downtown"> } //limbo command map image material commandmaps/downtown { templates/game/maps/cmMap( "commandmaps/downtown.tga" ) { blend blend map highquality commandmaps/overlay_grid.tga } } // larger scale map for out of bounds area material commandmaps/downtown_oob { templates/game/maps/cmMap( "commandmaps/downtown_oob.tga" ) { blend blend map highquality commandmaps/overlay_grid.tga } } //territory materials material commandmaps/downtown_territory_01 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/downtown/downtown_ter_01.tga ) ) } material commandmaps/downtown_territory_02 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/downtown/downtown_ter_02.tga ) ) } material commandmaps/downtown_territory_03 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/downtown/downtown_ter_03.tga ) ) } material commandmaps/downtown_territory_04 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/downtown/downtown_ter_04.tga ) ) } material commandmaps/downtown_territory_05 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/downtown/downtown_ter_05.tga ) ) } material textures/zombie/panel_test { qer_editorimage textures/zombie/panel_local.tga diffusemap textures/metal/metal_railing3_1_s.tga specularmap textures/zombie/panel_s.tga bumpmap textures/zombie/panel_local.tga } template sewer_dirty_water_scrolling_frametemplate { parameters < FirstFrameNumber, NextFrameNumber, Lerp > text { useTemplate material/water_simple_interpolate< "textures2/water/choppyFirstFrameNumber.tga", // Bumpmap "textures2/water/choppyNextFrameNumber.tga", // Bumpmap2 "Lerp", // Lerp "env/sewer", // Cubemap "time * 0.0", // Translate X "time * 0.5", // Translate Y "1.0", // R "1.0", // G "1.0", // B "0.008", // Distortion Strength (Was 0.025 but was warping 1st person model) "6" // Reflection Power "1" // Glare > } } template sewer_dirty_water_still_frametemplate { parameters < FirstFrameNumber, NextFrameNumber, Lerp > text { useTemplate material/water_simple_interpolate< "textures2/water/choppyFirstFrameNumber.tga", // Bumpmap "textures2/water/choppyNextFrameNumber.tga", // Bumpmap2 "Lerp", // Lerp "env/sewer", // Cubemap "time * 0.03", // Translate X "time * 0.03", // Translate Y "1.0", // R "1.0", // G "1.0", // B "0.008", // Distortion Strength (Was 0.025 but was warping 1st person model) "6" // Reflection Power "1" // Glare > } } material textures/zombie/sewer_dirty_water_scrolling { qer_editorimage textures/common/water nonsolid water surfaceType "water" sort refraction translucent forceAtmosphere useTemplate animations/frames16_interpolate < "sewer_dirty_water_scrolling_frametemplate", 15 //was 10 } material textures/zombie/sewer_dirty_water_still { qer_editorimage textures/common/water nonsolid water surfaceType "water" sort refraction translucent forceAtmosphere useTemplate animations/frames16_interpolate < "sewer_dirty_water_still_frametemplate", 15 //was 10 }