material texturesheets/sewer/concrete_34_notrim { surfacetype "concrete" { diffusemap picmip -1 texturesheets/sewer/concrete_34_notrim_d.tga specularmap picmip -2 texturesheets/sewer/concrete_34_notrim_s.tga bumpmap picmip -1 texturesheets/sewer/concrete_34_notrim_local.tga vertexcolor diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga bumpDetailMap textures/detail/bump/concrete_detail01_local.tga specDetailMap textures/detail/bump/concrete_detail01_d.tga detailMult 8,8,0,0 } } material texturesheets/sewer/concrete1 { surfacetype "concrete" { diffusemap picmip -1 texturesheets/sewer/concrete1_d.tga specularmap picmip -2 texturesheets/sewer/concrete1_s.tga bumpmap picmip -1 texturesheets/sewer/concrete1_local.tga vertexcolor diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga bumpDetailMap textures/detail/bump/concrete_detail01_local.tga specDetailMap textures/detail/bump/concrete_detail01_d.tga detailMult 6,24,0,0 } } material texturesheets/sewer/concrete2 { surfacetype "concrete" { diffusemap picmip -1 texturesheets/sewer/concrete2_d.tga specularmap picmip -2 texturesheets/sewer/concrete2_s.tga bumpmap picmip -1 texturesheets/sewer/concrete2_local.tga vertexcolor diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga bumpDetailMap textures/detail/bump/concrete_detail01_local.tga specDetailMap textures/detail/bump/concrete_detail01_d.tga detailMult 5,20,0,0 } } material texturesheets/sewer/pipe_2 { surfacetype "metal" { diffusemap picmip -1 texturesheets/sewer/roof_metal_2_1_d.tga specularmap picmip -2 texturesheets/sewer/roof_metal_2_1_s.tga bumpmap picmip -1 texturesheets/sewer/roof_metal_2_1_local.tga vertexcolor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 6,3,0,0 } } material texturesheets/sewer/sewer_decals { polygonOffset sort decal nonsolid translucent noshadows { program filterCoverage blend filter map texturesheets/sewer/sewer_decals_d.tga maskAlpha } } material texturesheets/sewer/sewer_decals2 { polygonOffset sort decal nonsolid translucent noshadows { program filterCoverage blend filter map texturesheets/sewer/sewer_decals2_d.tga maskAlpha } } material texturesheets/sewer/corrugated_generic { surfacetype "metal" { diffusemap picmip -1 texturesheets/sewer/corrugated_generic_d.tga specularmap picmip -2 texturesheets/sewer/corrugated_generic_s.tga bumpmap picmip -1 texturesheets/sewer/corrugated_generic_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 4,4,0,0 } } //TEST material texturesheets/sewer/wall_concrete_9a_test { { diffusemap picmip -1 texturesheets/sewer/wall_concrete_9_d.tga specularmap picmip -2 texturesheets/sewer/wall_concrete_9_s.tga bumpmap picmip -1 texturesheets/sewer/concrete_slabs01a_1024_local.tga vertexcolor } } material texturesheets/sewer/sewer_window { surfacetype "glass" diffusemap picmip -1 textures/window/window10a_d.tga bumpmap picmip -1 textures/window/window10_local.tga { blend blend program sfx/windowglass diffusemap picmip -1 textures/window/window10a_d.tga bumpmap picmip -1 textures/window/window10_local.tga parameters 2, 1.0, 0.3 } } material texturesheets/sewer/triangle_light { polygonOffset sort decal nonsolid translucent { //program filterVertexColorCoverage blend add map texturesheets/sewer/triangle_light1.tga maskAlpha vertexcolor maskDepth depthFunc lequal } } material textures/window/window04_glow { surfacetype "glass" diffusemap picmip -1 textures/window/window04_d.tga bumpmap picmip -1 textures/window/window04_local.tga { blend add map picmip -2 textures/window/window04_add.tga colored } } material texturesheets/sewer/area22_sheet01 { surfaceTypeMap "texturesheets/sewer/sewer_sheet01.stmap" { diffusemap picmip -1 texturesheets/sewer/sewer_sheet01_d.tga specularmap picmip -1 texturesheets/sewer/sewer_sheet01_s.tga bumpmap picmip -1 texturesheets/sewer/sewer_sheet01_local.tga } } material texturesheets/sewer/sewer_white { { diffusemap _white specularmap _white vertexcolor } }