material textures/effects/violator_cells_a { twosided { //blend add program sfx/blendFilterFade blend filter maskDepth map textures/effects/violator_cells_a.tga vertexcolor } } material textures/effects/violator_beam { //darken stage added by Rich the "genius" { program sfx/blendFilterFade blend filter maskalpha maskdepth map textures/effects/violator_beam_darken.tga } { blend add map textures/effects/violator_beam.tga vertexcolor } } material textures/effects/violator_beam_left { { blend add maskalpha vertexcolor map textures/effects/violator_beam_edge.tga } } material textures/effects/violator_beam_right { { blend add maskalpha vertexcolor map textures/effects/violator_beam_edge.tga scale 1, -1 } }