material guis/assets/limbo/endscr_1_gdf { sort gui { blend blend map clamp linear nopicmip makealpha(guis/assets/limbo/endscr_1_gdf.tga) vertexColor } } material guis/assets/limbo/endscr_1_strogg { sort gui { blend blend map clamp linear nopicmip makealpha(guis/assets/limbo/endscr_1_strogg.tga) vertexColor } } material guis/assets/limbo/endscr_2_gdf { sort gui { blend filter map clamp guis/assets/limbo/endscr_2_gdf.tga vertexColor } } material guis/assets/limbo/endscr_2_strogg { sort gui { blend filter map clamp guis/assets/limbo/endscr_2_strogg.tga vertexColor } } material guis/assets/limbo/endscr_3 { sort gui { blend add map clamp highquality guis/assets/limbo/endscr_3.tga rgb 0.4 vertexColor } } material guis/assets/limbo/campaign_status { sort gui { blend blend map clamp linear nopicmip makealpha(guis/assets/limbo/campaign_status.tga) vertexColor } }