material textures/effects/decoyflare { // nonsolid // noshadows // twoSided qer_editorimage textures/effects/flare.tga { blend add map textures/effects/flare.tga vertexColor } } material particles/penta/icarusheathaze { noshadows translucent nonsolid sort postprocess { program heatHazeWithVertex deformScroll 0, 0 deformMagnitude 1 bumpMap textures/particles/smoke/smokenormal.tga maskAlpha } /*{ map _white vertexcolor }*/ } material effects/rain { noshadows translucent nonsolid twoSided { program trivialWithTextureMatrixDisort blend add map textures/water/water_rain_alpha.tga translate 0, time * -1.8 scale 0.005, 0.0025 //0.1 color 0.5, 0.5, 0.5, 1 //program rain } } material effects/snow { noshadows translucent nonsolid twoSided { program trivial_billboard blend blend map textures/particles/precipitation/snowflake02.tga //translate 0, time * -1.8 //scale 0.005, 0.0025 //0.1 //color 0.5, 0.5, 0.5, 1 //program rain } }