#include material commandmaps/broken { { map _white colored red 0.25 green 0.25 blue 0.25 writeDepth } { blend add translate time * jrad_statictable[ time * 5 ], time * jrad_statictable[ time * 5 ] rotate time * 7 map textures/decals/greystatic.tga alpha 0.1 scale parm7, parm7 } } // ==================================================== // Area22 // ==================================================== material commandmaps/area22 { templates/game/maps/cmMap( "commandmaps/area22.tga" ) } // larger scale map for out of bounds area material commandmaps/area22_oob { templates/game/maps/cmMap( "commandmaps/area22_oob.tga" ) } material commandmaps/area22_territory_01 { // Strogg base templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter01.tga ) ) } material commandmaps/area22_territory_02 { // Objective 1 templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter02.tga ) ) } material commandmaps/area22_territory_03 { // Objective 2 templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter03.tga ) ) } material commandmaps/area22_territory_04 { // Objective 3 templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter04.tga ) ) } /* material commandmaps/area22_territory_05 { // GDF Base templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter05.tga ) ) } */ // ==================================================== // Ark // ==================================================== material commandmaps/ark { templates/game/maps/cmMap( "commandmaps/ark.tga" ) } // larger scale map for out of bounds area material commandmaps/ark_oob { templates/game/maps/cmMap( "commandmaps/ark_oob.tga" ) } material commandmaps/ark_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter01.tga ) ) } material commandmaps/ark_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter02.tga ) ) } material commandmaps/ark_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter03.tga ) ) } material commandmaps/ark_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter04.tga ) ) } // ==================================================== // Canyon // ==================================================== material commandmaps/canyon { templates/game/maps/cmMap( "commandmaps/canyon.tga" ) } // larger scale map for out of bounds area material commandmaps/canyon_oob { templates/game/maps/cmMap( "commandmaps/canyon_oob.tga" ) } material commandmaps/canyon_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter01.tga ) ) } material commandmaps/canyon_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter02.tga ) ) } material commandmaps/canyon_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter03.tga ) ) } material commandmaps/canyon_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter04.tga ) ) } material commandmaps/canyon_territory_05 { templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter05.tga ) ) } // ==================================================== // Ghost Town // ==================================================== material commandmaps/outskirts { templates/game/maps/cmMap( "commandmaps/outskirts.tga" ) } // larger scale map for out of bounds area material commandmaps/outskirts_oob { templates/game/maps/cmMap( "commandmaps/outskirts_oob.tga" ) } material commandmaps/outskirts_territory_01 { // GDF start templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter01.tga ) ) } material commandmaps/outskirts_territory_02 { // Neutral territory templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter02.tga ) ) } material commandmaps/outskirts_territory_03 { // Neutral territory templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter03.tga ) ) } material commandmaps/outskirts_territory_04 { // Strogg base templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter04.tga ) ) } material commandmaps/outskirts_territory_05 { // Strogg base templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter05.tga ) ) } // ==================================================== // Island // ==================================================== material commandmaps/island { templates/game/maps/cmMap( "commandmaps/island.tga" ) } // larger scale map for out of bounds area material commandmaps/island_oob { templates/game/maps/cmMap( "commandmaps/island_oob.tga" ) } material commandmaps/island_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter01.tga ) ) } material commandmaps/island_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter02.tga ) ) } material commandmaps/island_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter03.tga ) ) } material commandmaps/island_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter04.tga ) ) } /* material commandmaps/island_territory_05 { templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter05.tga ) ) } */ // ==================================================== // Mothership // ==================================================== /* material commandmaps/mothership { templates/game/maps/cmMap( "commandmaps/mothership.tga" ) } */ // ==================================================== // Quarry // ==================================================== //material commandmaps/quarry //{ // { // blend blend // map commandmaps/quarry.tga // forceDepth // } //} // larger scale map for out of bounds area material commandmaps/quarry_oob { templates/game/maps/cmMap( "commandmaps/quarry_oob.tga" ) } material commandmaps/quarry { templates/game/maps/cmMap( "commandmaps/quarry.tga" ) } material commandmaps/quarry_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter01.tga ) ) } material commandmaps/quarry_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter02.tga ) ) } material commandmaps/quarry_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter03.tga ) ) } material commandmaps/quarry_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter04.tga ) ) } material commandmaps/quarry_territory_05 { templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter05.tga ) ) } // ==================================================== // Refinery // ==================================================== material commandmaps/refinery { templates/game/maps/cmMap( "commandmaps/refinery.tga" ) } // larger scale map for out of bounds area material commandmaps/refinery_oob { templates/game/maps/cmMap( "commandmaps/refinery_oob.tga" ) } material commandmaps/refinery_territory_01 { // Strogg base templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter01.tga ) ) } material commandmaps/refinery_territory_02 { // Neutral territory templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter02.tga ) ) } material commandmaps/refinery_territory_03 { // Outpost templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter03.tga ) ) } material commandmaps/refinery_territory_04 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter04.tga ) ) } /* material commandmaps/refinery_territory_05 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter05.tga ) ) } */ // ==================================================== // Salvage // ==================================================== material commandmaps/salvage { templates/game/maps/cmMap( "commandmaps/salvage.tga" ) } // larger scale map for out of bounds area material commandmaps/salvage_oob { templates/game/maps/cmMap( "commandmaps/salvage_oob.tga" ) } material commandmaps/salvage_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter01.tga ) ) } material commandmaps/salvage_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter02.tga ) ) } material commandmaps/salvage_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter03.tga ) ) } material commandmaps/salvage_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter04.tga ) ) } // ==================================================== // Sewer // ==================================================== material commandmaps/sewer { templates/game/maps/cmMap( "commandmaps/sewer.tga" ) } // larger scale map for out of bounds area material commandmaps/sewer_oob { templates/game/maps/cmMap( "commandmaps/sewer_oob.tga" ) } material commandmaps/sewer_territory_01 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter01.tga ) ) } material commandmaps/sewer_territory_02 { // Strogg base templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter02.tga ) ) } material commandmaps/sewer_territory_03 { // Bridge area templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter03.tga ) ) } /* material commandmaps/sewer_territory_04 { // Outpost 1 templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter04.tga ) ) } */ /* material commandmaps/sewer_territory_05 { // Outpost 2 templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter05.tga ) ) } */ // ==================================================== // Slipgate // ==================================================== material commandmaps/slipgate // Combined, square command map (needs to be deleted when the map is fully functional) { templates/game/maps/cmMap( "commandmaps/slipgate.tga" ) } material commandmaps/slipgate_1 // Desert Side { templates/game/maps/cmMap( "commandmaps/slipgate_1.tga" ) } material commandmaps/slipgate_2 // Snow Side { templates/game/maps/cmMap( "commandmaps/slipgate_2.tga" ) } // larger scale map for out of bounds area material commandmaps/slipgate_oob_1 // Desert Side { templates/game/maps/cmMap( "commandmaps/slipgate_oob_1.tga" ) } material commandmaps/slipgate_oob_2 // Snow Side { templates/game/maps/cmMap( "commandmaps/slipgate_oob_2.tga" ) } material commandmaps/slipgate_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter01.tga ) ) } material commandmaps/slipgate_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter02.tga ) ) } material commandmaps/slipgate_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter03.tga ) ) } material commandmaps/slipgate_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter04.tga ) ) } material commandmaps/slipgate_territory_05 { templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter05.tga ) ) } material commandmaps/slipgate_territory_06 { templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter06.tga ) ) } // ==================================================== // Valley // ==================================================== material commandmaps/valley { templates/game/maps/cmMap( "commandmaps/valley.tga" ) } material commandmaps/valley_bot { templates/game/maps/cmMap( "commandmaps/valley_bot.tga" ) } // larger scale map for out of bounds area material commandmaps/valley_oob { templates/game/maps/cmMap( "commandmaps/valley_oob.tga" ) } material commandmaps/valley_territory_01 { // GDF base templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter01.tga ) ) } material commandmaps/valley_territory_02 { // Strogg base templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter02.tga ) ) } material commandmaps/valley_territory_03 { // Bridge area templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter03.tga ) ) } material commandmaps/valley_territory_04 { // Outpost 1 templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter04.tga ) ) } material commandmaps/valley_territory_05 { // Outpost 2 templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter05.tga ) ) } // ==================================================== // Volcano // ==================================================== material commandmaps/volcano { templates/game/maps/cmMap( "commandmaps/volcano.tga" ) } // larger scale map for out of bounds area material commandmaps/volcano_oob { templates/game/maps/cmMap( "commandmaps/volcano_oob.tga" ) } material commandmaps/volcano_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter01.tga ) ) } material commandmaps/volcano_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter02.tga ) ) } material commandmaps/volcano_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter03.tga ) ) } material commandmaps/volcano_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter04.tga ) ) } // ==================================================== // Test Maps, odd bits, etc // ==================================================== material commandmaps/default { { blend blend map commandmaps/default.tga writeDepth } } material commandmaps/vehicleTrack { templates/game/maps/cmMap( "commandmaps/temperate_new.tga" ) } // ==================================================== // Temperate New // ==================================================== material commandmaps/temperate_new { templates/game/maps/cmMap( "commandmaps/temperate_new.tga" ) } material commandmaps/temperate_new_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/temperate_new/temperate_ter01.tga ) ) } // ==================================================== // Bottest2 // ==================================================== material commandmaps/bottest2 { templates/game/maps/cmMap( "commandmaps/bottest2.tga" ) } // ==================================================== // Model border material // ==================================================== material models/commandmaps/territory_border { { diffusemap models/commandmaps/territory_border.tga } }