/******************************* Strogg Video Screen *******************************/ material models/vehicles/strogg_video_screen { qer_editorimage textures/sfx/windowmask.tga noshadows //vertexPositionOnly /*sort 100.5 //Hack so it draws over postprocess stuff as well translucent { program sfx/stroggWindow map textures/sfx/scanline.tga selfIllumMap textures/sfx/windowmask.tga mask textures/sfx/dsdt_noise.tga environmentCubeMap env/cockpit scale 1, 2 translate time * 100, time * 10 red 1 green 0.8 blue 0.6 parameters parm5 + 4, parm5 + 4 } */ }