material textures/common/dynamicobstacle { qer_editorimage textures/common/dynamicobstacle.tga qer_nocarve // don't let an awry CSG operation cut it up noshadows trigger nonsolid } material textures/common/aassolidplayer { qer_editorimage textures/common/aassolidplayer.tga aassolidplayer nonsolid noshadows } material textures/common/aassolidplayer_noareas { qer_editorimage textures/common/aassolidplayer_noareas.tga aassolidplayer nonsolid noshadows noareas } material textures/common/aassolidvehicle { qer_editorimage textures/common/aassolidvehicle.tga aassolidvehicle nonsolid noshadows } material textures/common/aassolidvehicle_noareas { qer_editorimage textures/common/aassolidvehicle_noareas.tga aassolidvehicle nonsolid noshadows noareas } material textures/common/aaswater { qer_editorimage textures/common/aaswater.tga aassolidplayer water nonsolid noshadows } material textures/common/aasclusterportal { qer_editorimage textures/common/aasclusterportal.tga aasclusterportal nonsolid noshadows } material textures/common/aasobstacle { qer_editorimage textures/common/aasobstacle.tga aasobstacle nonsolid noshadows } material textures/common/colorrange { qer_editorimage textures/common/colorrange.tga nonsolid noshadows } material textures/common/botaction { qer_editorimage textures/common/botaction.tga qer_nocarve // don't let an awry CSG operation cut it up noshadows trigger nonsolid } material textures/common/location_remap { qer_editorimage textures/common/location_remap.tga qer_nocarve // don't let an awry CSG operation cut it up noshadows //trigger nonsolid }