/* ================= Localization for map ================= */ locString maps/canyon/strogg_south_gate { text "#str_00100100" } locString maps/canyon/strogg_west_gate { text "#str_00100101" } locString maps/canyon/gdf_main_gate { text "#str_00100102" } /* ================= Objectives ================= */ locString maps/canyon/obj_built { text "#str_00100103" arguments 1 } locString maps/canyon/obj_captured { text "#str_00100104" arguments 1 } locString maps/canyon/obj_destroyed_doors { text "#str_00100105" arguments 1 } locString maps/canyon/obj_destroyed_bio { text "#str_00100106" arguments 1 } /* ================= Map info ================= */ locString maps/canyon/map_breifing { text "#str_00100107" } locString maps/canyon/map_location { text "#str_00100108" } locString maps/canyon/campaign_description { text "#str_00100109" } /* ================= objective descriptions ================= */ locString maps/canyon/gdf_build_bridge { text "#str_00100110" } locString maps/canyon/strogg_build_bridge { text "#str_00100111" } locString maps/canyon/gdf_build_bridge_short { text "#str_00100112" } locString maps/canyon/strogg_build_bridge_short { text "#str_00100113" } /* ================= deploy mcp ================= */ locString maps/canyon/gdf_mcp { text "#str_00100114" } locString maps/canyon/strogg_mcp { text "#str_00100115" } locString maps/canyon/gdf_mcp_short { text "#str_00100116" } locString maps/canyon/strogg_mcp_short { text "#str_00100117" } /* ================= ssm strogg bunker ================= */ locString maps/canyon/gdf_hack_sheild { text "#str_00100118" } locString maps/canyon/strogg_hack_sheild { text "#str_00100119" } locString maps/canyon/gdf_hack_sheild_short { text "#str_00100120" } locString maps/canyon/strogg_hack_sheild_short { text "#str_00100121" } /* ================= capturable spawns ================= */ locString maps/canyon/gdf_glass_house_spawn { text "#str_00100122" } locString maps/canyon/gdf_hut_spawn { text "#str_00100123" } locString maps/canyon/strogg_sheild_generator { text "#str_00100124" } locString maps/canyon/scud_target { text "#str_00100125" } locString maps/canyon/gdf_ruined_building_spawn { text "#str_00100137" } /* ================= he charge ================= */ locString maps/canyon/gdf_he_charge { text "#str_00100126" } locString maps/canyon/strogg_he_charge { text "#str_00100127" } locString maps/canyon/gdf_he_charge_short { text "#str_00100128" } locString maps/canyon/strogg_he_charge_short { text "#str_00100129" } /* ================= hack shield ================= */ locString maps/canyon/gdf_hack_shield { text "#str_00100130" } locString maps/canyon/strogg_hack_shield { text "#str_00100131" } locString maps/canyon/gdf_hack_shield_short { text "#str_00100132" } locString maps/canyon/strogg_hack_shield_short { text "#str_00100133" } locString maps/canyon/strogg_bunker_spawn { text "#str_00100134" } locString maps/canyon/strogg_bio_reactor { text "#str_00100135" } locString maps/canyon/strogg_capturable_destroyed_building { text "#str_00100136" } /* ================= build bridge ================= */ locString maps/canyon/task_bridge { text "#str_00100485" } // secondary objectives locString maps/canyon/obj_construct_tower_bridge { text "#str_00100138" arguments 1 } locString maps/canyon/obj_construct_tower_bridge_complete { text "#str_00100139" arguments 1 }