/* ================= Localization for GUI ================= */ locString guis/hud/available_tasks { text "#str_00010023" } locString guis/hud/no_tasks { text "#str_00010024" } locString guis/hud/tasks_are_available { text "#str_00010025" arguments 1 } locString guis/hud/personal_mission { text "#str_00010026" } locString guis/hud/creating_fireteam { text "#str_00010060" } locString guis/hud/waiting_for_members { text "#str_00010061" } locString guis/hud/mission_expires_in { text "#str_00010062" arguments 1 } locString guis/hud/missile_lock { text "#str_00012002" } locString guis/hud/decoy_ejected { text "#str_00012003" } locString guis/hud/campaign { text "#str_00012004" } locString guis/hud/campaign_time { text "#str_00012005" arguments 2 } locString guis/hud/delay { text "#str_00012006" } locString guis/hud/delay_time { text "#str_00012007" arguments 2 } locString guis/hud/reenforce { text "#str_00012008" } locString guis/hud/respawnLabel_spawn { text "#str_00012009" arguments 2 } locString guis/hud/stopwatch_1 { text "#str_00012010" } locString guis/hud/stopwatch_2 { text "#str_00012011" } locString guis/hud/respawnLabel_nospawn { text "#str_00012012" arguments 2 } locString guis/hud/following { text "#str_00012013" arguments 1 } locString guis/hud/team_obj { text "#str_00012015" } locString guis/hud/audio_sending { text "#str_00012016" } locString guis/hud/audio_receiving { text "#str_00012017" arguments 1 } locString guis/hud/in_progress { text "#str_00012018" } locString guis/hud/fire_team { text "#str_00012019" arguments 1 } locString guis/hud/team_mines { text "#str_00012300" arguments 1 } locString guis/hud/vehicle_hovermode { text "#str_00012303" } locString guis/hud/vehicle_siegemode { text "#str_00012304" } locString guis/hud/respawnLabel_nospawn_strogg { text "#str_00012020" arguments 2 } locString guis/hud/respawnLabel_spawn_strogg { text "#str_00012021" arguments 2 } locString guis/hud/fireteam/menu/title/main { text "#str_00012305" } locString guis/hud/fireteam/menu/title/join { text "#str_00012306" } locString guis/hud/fireteam/menu/title/invite { text "#str_00012307" } locString guis/hud/fireteam/menu/title/kick { text "#str_00012308" } locString guis/hud/fireteam/menu/title/propose { text "#str_00012309" } locString guis/hud/fireteam/menu/title/promote { text "#str_00012310" } locString guis/hud/fireteam/menu/join { text "#str_00012311" } locString guis/hud/fireteam/menu/create { text "#str_00012312" } locString guis/hud/fireteam/menu/leave { text "#str_00012313" } locString guis/hud/fireteam/menu/disband { text "#str_00012314" } locString guis/hud/fireteam/menu/invite { text "#str_00012315" } locString guis/hud/fireteam/menu/kick { text "#str_00012316" } locString guis/hud/fireteam/menu/propose { text "#str_00012317" } locString guis/hud/fireteam/menu/promote { text "#str_00012318" } locString guis/hud/fireteam/menu/rename { text "#str_00012319" } locString guis/hud/fireteam/menu/makeprivate { text "#str_00012320" } locString guis/hud/fireteam/menu/makepublic { text "#str_00012321" } locString guis/hud/fireteam/menu/nextpage { text "#str_00012322" } locString guis/hud/fireteam/menu/prevpage { text "#str_00012323" } locString guis/hud/fireteam/menu/rename_dialog { text "#str_00012324" } locString guis/hud/objectives/xp { text "#str_01009015" } locString guis/hud/objectives/up_to_xp { text "#str_01009016" } locString guis/hud/tasks/up_to_xp { text "#str_01009017" } locString guis/hud/tasks/bonus_xp { text "#str_01009018" } locString guis/hud/scope/oor { text "#str_00012325" } locString guis/hud/freecam { text "#str_00012326" } locString guis/hud/vehicle_walkermode { text "#str_00012327" } locString guis/hud/game_is_paused { text "#str_00012328" } locString guis/hud/game_is_paused_f1 { text "#str_00012329" } locString guis/hud/deployable_lock { text "#str_00012022" } locString guis/hud/mine_trigger_warning { text "#str_00012023" } locString guis/hud/game_is_paused_f1_weapon { text "#str_00012330" arguments 1 } locString guis/hud/mission_selected { text "#str_00012331" arguments 1 } locString guis/hud/basedefence_lock { text "#str_00012024" }