effect effects/weapons/stroggket_fly { size 203 emitter "firetrail" { duration 3,3 count 80,80 sprite { duration 0.2,0.5 persist material "particles/explosion/explode07" trailRepeat 1 start { position { line 0,-2,-2,0,2,2 } size { line 20,20,30,30 } tint { line 0.686275,0.556863,0.494118,0.796079,0.509804,0.384314 } offset { point -5,0,0 } rotate { box 0,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -0.25,0.25 relative } } lineHit } } spawner "flash" { count 1,1 locked constant sprite { duration 1,1 material "textures/particles/flash" trailRepeat 1 start { position { point -4,0,0 } size { line 25,25,40,40 } } lineHit } } emitter "inky_add" { duration 1,1 count 5,5 locked sprite { duration 1,1 blend add material "particles/peppi/inky_add" trailRepeat 1 start { size { line 15,15,20,20 } tint { line 0.968628,0.0235294,0.0235294,0.988235,0.439216,0.172549 } fade { line 0.4,0.8 } rotate { box 0,1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope linear } fade { envelope senetable3 count 3 offset 3 } rotate { envelope linear } } end { size { line 80,80,100,100 } tint { point 0.494118,0.0666667,0.00392157 } rotate { box 0.5,0 relative } } lineHit } } emitter "Smoke trail" { duration 3,3 count 32,32 linked { duration 3,4 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 16,8 } tint { point 0.854902,0.854902,0.854902 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 32,64 } tint { point 1,1,1 } fade { line 0.3,0.5 } } lineHit } } emitter "unnamed4" { duration 3,3 count 2,2 locked line { duration 0.5,0.5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 16,8 } tint { line 1,1,1,0.501961,0,0 } length { point 70,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "smoke trail4" { duration 3,3 count 75,75 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" windDeviationAngle 2.000000 gravity 0.001,0.001 trailRepeat 1 start { angle { point 0.0555556,0.0555556,0.0555556 } size { line 3,3,5,5 } tint { line 0.113725,0.0745098,0.0627451,0.219608,0.152941,0.129412 } fade { line 0.4,1 } windStrength { line 0.03,0.04 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 25,25,50,50 } tint { line 0.513726,0.47451,0.466667,0.658824,0.639216,0.627451 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } emitter "unnamed6" { duration 3,3 count 2,2 locked line { duration 0.5,0.5 blend add material "particles/explosion/explode07" flipNormal trailRepeat 1 start { position { point 40,0,0 } velocity { point 150,0,0 } size { box 30,40 } tint { point 0.984314,0.921569,0.47451 } fade { point 0.3 } length { point 110,0,0 } } motion { tint { envelope linear } fade { envelope flashtable } } end { tint { point 1,1,1 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 2,2 material "textures/particles/flash" trailRepeat 1 start { position { point -4,0,0 } size { point 80,80 } tint { point 0.423529,0.423529,0.423529 } } motion { tint { envelope linear } } lineHit } } } effect effects/weapons/strocket/fire { size 498 sound "Fire Sound" { soundShader "sounds/deployables/rockets/fire" freqshift 1,1.1 } sound "Far Fire Sound" { soundShader "sounds/deployables/rockets/fire_far" } spawner "flame4" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.01,0.05 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 30 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { point 300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame5" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.2,0.2 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 40,50 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { point 200,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash2" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 100,100 } tint { line 0.129412,0.00784314,0,0.509804,0.0823529,0.00784314 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 240,240 } rotate { box -1,1 } } lineHit } } spawner "flame6" { count 1,1 locked line { duration 0.08,0.1 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { point 100 } fade { line 0.75,1 } length { point 175,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash2" { count 1,1 locked attenuateEmitter attenuation 400,500 oriented { duration 0.2,0.2 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { size { point 85,85 } tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { point 100,100 } } lineHit } } light "light3" { locked light { duration 3,3 blend add material "lights/round" trailRepeat 1 start { position { point -10,-15,-15 } size { point 250,250,250 } tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 } } motion { tint { envelope concavefade } } lineHit } } emitter "Small Smoke3" { duration 1,1 count 5,5 locked attenuateEmitter attenuation 300,300 sprite { duration 0.4,0.7 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.717647,0.635294,0.541176 } fade { line 0.5,0.8 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } spawner "fire2" { count 20,20 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -40,-1,-1,-40,1,1 } velocity { box 50,-30,-30,50,30,30 } size { box 10,10,15,15 } tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 60,60,80,80 } fade { line 0.4,0.8 } offset { sphere 20,-60,-60,300,60,60 surface } rotate { box -1,1 relative } } lineHit } } spawner "edge6" { count 1,1 locked sprite { duration 0.4,0.4 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 30,0,0 } size { line 100,100,150,150 } tint { line 0.827451,0.203922,0.0941177,0.74902,0.313726,0.184314 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { point -0.25 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } } end { size { line 200,200,250,250 } } lineHit } } }