effect effects/weapons/blaster_muzzleflash_view { size 235 spawner "eject puff" { count 1,1 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { velocity { point 0,0,4 } tint { line 0.192157,0.0666667,0.0431373,0.168627,0.0941177,0.00392157 } fade { point 0.6 } offset { point -26,3,-1 } rotate { box 0.5,-0.5 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 7,7 } rotate { box -0.5,0.5 } } lineHit } } spawner "eject glow" { count 1,1 locked sprite { duration 0.08,0.08 blend add persist material "textures/particles/weapon_heat_smoke2" numFrames 1 trailRepeat 1 start { tint { point 0.658824,0.164706,0 } fade { line 0.4,0.9 } offset { point -17,3,0 } } motion { tint { envelope linear } } lineHit } } spawner "fire" { count 1,1 locked sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 5,-3,0 } size { line 2,2,4,4 } tint { line 0.756863,0.654902,0.458824,0.211765,0.219608,0.164706 } offset { point 5,1,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 5,5,6,6 } rotate { box 0.5,-0.5 } } lineHit } } spawner "sparks" { count 1,1 locked orientateIdentity sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 2,2 } tint { line 0.501961,0.501961,0.501961,0.74902,0.74902,0.74902 } fade { line 0.1,0.3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { box 4,4,6,6 } } lineHit } } light "light2" { locked light { duration 0.1,0.4 blend add material "lights/round" trailRepeat 1 start { position { point 25,0,-20 } size { line 90,90,90,128,128,128 } tint { line 0.686275,0,0,0.647059,0.329412,0.0156863 } } motion { tint { envelope concavefade count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 } } lineHit } } spawner "heat" { count 1,1 locked sprite { duration 0.1,0.15 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { point 10,0,0 } size { point 2,2 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope jrad_smokefade } fade { envelope linear } rotate { envelope linear } } end { size { point 4,4 } rotate { point 0 relative } } lineHit } } emitter "violent flash" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.06,0.06 blend add material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { line 10,-1,0,14,-1,0 } size { point 2,2 } rotate { box 0.0416667,0.0833333 } } motion { size { envelope linear } } end { size { point 8,8 } } lineHit } } } effect effects/weapons/blaster_muzzleflash_world { size 73 cutOffDistance 15000 spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.0051,0.0051 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point -6,0,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 7 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { box 15,0,0,20,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame3" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 5,8 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 15,0,0,20,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash2" { count 1,1 locked attenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 6,0,0 } size { line 10,10,13,13 } tint { line 0.164706,0.00784314,0,0.658824,0.192157,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 15,15,25,25 } rotate { box -1,1 } } lineHit } } spawner "flame4" { count 1,1 locked line { duration 0.002,0.06 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { position { line 0,0.25,0,2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 5,9 } fade { line 0.75,1 } length { box 10,0,0,14,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 1.5,0,0 } size { line 5,5,8,8 } tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 12,12,16,16 } } lineHit } } spawner "edge2" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { point 0.713726,0.0941177,0.0627451 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 30,30,50,50 } rotate { box -1,1 } } lineHit } } } effect effects/weapons/blaster_impact_generic { size 84 effect "Base Effect" { effect "effects/impacts/bullets_small/impact_default" } spawner "Trail" { count 6,6 sprite { duration 0.4,0.4 persist material "penta/flame_ember01_burn" trailRepeat 1 start { position { point 0,0,0 linearSpacing } velocity { box 100,-30,-30,150,30,30 } size { point 5,5 } tint { point 0.752941,0.752941,0.752941 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } rotate { envelope linear } } end { size { point 40,40 } rotate { box -0.277778,0.277778 relative } } } } spawner "Glow Core" { count 4,4 locked constant sprite { duration 1,1 material "penta/flame_ember01" gravity 0.1,0.1 trailRepeat 1 start { position { line 0,0,0,10,0,0 linearSpacing } velocity { box 100,-60,-60,100,60,60 } size { point 0.5,0.5 } rotate { box 0,1 } } motion { rotate { envelope linear } } end { rotate { box -0.277778,0.277778 relative } } } } }effect effects/weapons/blaster_steam { size 28 cutOffDistance 100 emitter "fire" { duration 0.7,1.5 count 10,10 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { velocity { box 4,0,-2,7,5,-5 } acceleration { box 0,0,4,0,5,4 } friction { box 0,0,-2,0,0,-5 } size { line 2,2,4,4 } tint { line 0.160784,0.109804,0.0392157,0.286275,0.109804,0.101961 } fade { point 0 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope prone } fade { envelope shamus_fastinholdslowout } rotate { envelope linear } } end { size { line 8,8,12,12 } fade { point 1 } rotate { box 1,-1 relative } } lineHit } } emitter "heat_haze3" { duration 1.5,1.5 count 8,8 locked sprite { duration 1,1 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { velocity { box 4,0,4,7,5,5 } acceleration { box 0,0,4,0,5,4 } friction { box 0,0,-2,0,0,-5 } size { point 4,4 } tint { line 0.65098,0.65098,0.65098,0.811765,0.811765,0.811765 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope jrad_smokefade } fade { envelope linear } rotate { envelope linear } } end { size { point 7,7 } rotate { box 1,-1 relative } } lineHit } } spawner "smoke puff5" { count 1,1 sprite { duration 1,1 material "textures/particles/weapon_heat_smoke2" trailRepeat 1 start { position { point 0,2,-2 } velocity { point 0,0,0.1 } acceleration { point 0,0,5 } size { point 2,2 } tint { point 0,0,0 } fade { point 0.1 } offset { point 0,1,1 } } motion { size { envelope linear } tint { envelope shamus_fastinslowout count 1.2,1.2,1.2 } fade { envelope linear } rotate { envelope linear } } end { size { point 7,7 } tint { point 0.278431,0.0588235,0.00392157 } rotate { point 0.111111 } } lineHit } } spawner "vent glow2" { count 1,1 locked sprite { duration 4,4 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 8,8 } tint { point 0.941177,0.333333,0.156863 } fade { line 0.3,0.45 } offset { point 4,0,0 } } motion { tint { envelope linear } fade { envelope bathroomtable } } lineHit } } spawner "small sparks4" { count 1,1 orientateIdentity sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip01" numFrames 4 trailRepeat 1 start { position { point -5,-3,-4 } velocity { point 5,0,0 } size { point 2,2 } tint { point 0.890196,0.192157,0.176471 } offset { point 0,3,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 4,4 } } lineHit } } spawner "small sparks5" { start 1.4,1.4 count 1,1 orientateIdentity sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip01" numFrames 4 trailRepeat 1 start { position { point -4,-1,-4 } size { point 2,2 } tint { point 0.909804,0.317647,0.235294 } offset { point 0,3,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 4,4 } } lineHit } } } effect effects/weapons/blaster_trail { size 15 emitter "Trail" { duration 0.5,0.5 count 64,64 sprite { duration 0.3,0.3 persist material "penta/flame_ember01_burn" trailRepeat 1 start { position { point 0,0,0 linearSpacing } size { point 5,5 } tint { point 0.752941,0.752941,0.752941 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } rotate { envelope linear } } end { size { point 10,10 } rotate { box -0.277778,0.277778 relative } } } } spawner "Glow Core" { count 4,4 locked constant sprite { duration 1,1 material "penta/flame_ember01" trailRepeat 1 start { position { line 0,0,0,10,0,0 linearSpacing } size { point 2,2 } } } } emitter "Trail2" { duration 0.5,0.5 count 64,64 sprite { duration 0.3,0.3 persist material "particles/penta/hornetheathaze" trailRepeat 1 start { position { point 0,0,0 linearSpacing } size { point 5,5 } tint { point 0.752941,0.752941,0.752941 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } rotate { envelope linear } } end { size { point 10,10 } rotate { box -0.277778,0.277778 relative } } } } }effect effects/weapons/blaster_chargedshot_chargeup_view { size 89 light "light2" { locked light { duration 0.2,0.2 blend add material "lights/round" trailRepeat 1 start { position { point 20,5,-20 } size { point 45,45,45 } tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.168627 } } motion { tint { envelope blasttable count 4,4,4 } } lineHit } } emitter "core" { duration 1,1 count 2,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 8,0,0 } size { point 3,3 } tint { point 0.682353,0.184314,0.0745098 } fade { point 0.5 } } motion { size { envelope flare01 count 0.95,0.95 } tint { envelope bathroomtable } } end { size { point 0,0 } tint { point 0.596078,0.305882,0.0862745 } } lineHit } } emitter "weapon_heat" { duration 1,1 count 1,1 locked sprite { duration 1,1 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { point 8,0,0 } size { point 0,0 } fade { point 0 } rotate { point -1 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope senetable3 } } end { size { point 3,3 } fade { point 0.2 } rotate { point 1 relative } } lineHit } } emitter "core2" { duration 1,1 count 3,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 8,0,0 } size { point 2,2 } tint { point 0.584314,0.137255,0.0588235 } fade { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope linear } tint { envelope bathroomtable } rotate { envelope bfgguy_vtable } } end { size { point 6,6 } tint { point 0.478431,0.243137,0.0627451 } rotate { box 0.5,-0.5 } } lineHit } } } effect effects/weapons/blaster_chargedshot_idle_view { size 15 emitter "FLASH!" { duration 1,1 count 1,1 locked sprite { duration 1,1 blend add material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,-1,0 } size { point 10,10 } tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 } fade { point 0.4 } rotate { point -2 } } motion { size { envelope linear } fade { envelope senetable3 count 0.2 } rotate { envelope senetable3 } } end { size { point 10,10 } rotate { point 2 } } lineHit } } emitter "core" { duration 1,1 count 2,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 8,0,0 } size { point 2,2 } tint { point 0.682353,0.184314,0.0745098 } fade { point 0.5 } } motion { size { envelope senetable3 count 4,4 } tint { envelope bathroomtable } } end { size { point 3,3 } tint { point 0.596078,0.305882,0.0862745 } } lineHit } } emitter "core2" { duration 1,1 count 3,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 8,0,0 } size { point 6,6 } tint { point 0.584314,0.137255,0.0588235 } fade { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope linear } tint { envelope bathroomtable } rotate { envelope bfgguy_vtable } } end { size { point 6,6 } tint { point 0.478431,0.243137,0.0627451 } rotate { box 0.5,-0.5 } } lineHit } } emitter "weapon_heat" { duration 1,1 count 1,1 locked sprite { duration 1,1 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { point 8,0,0 } size { point 3,3 } fade { point 0 } rotate { point -1 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope senetable3 } } end { size { point 3,3 } fade { point 0.2 } rotate { point 1 relative } } lineHit } } } effect effects/weapons/blaster_chargedshot_steam_view { size 16 emitter "fire" { duration 0.7,1.5 count 10,10 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { velocity { box 4,0,-2,7,5,-5 } acceleration { box 0,0,4,0,5,4 } friction { box 0,0,-2,0,0,-5 } size { line 0,0,2,2 } tint { line 0.160784,0.109804,0.0392157,0.286275,0.109804,0.101961 } fade { point 0 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope prone } fade { envelope shamus_fastinholdslowout } rotate { envelope linear } } end { size { line 2,2,4,4 } fade { point 1 } rotate { box 1,-1 relative } } lineHit } } emitter "heat_haze3" { duration 1,1 count 8,8 sprite { duration 1,1 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { velocity { box 4,0,-2,7,5,-5 } acceleration { box 0,0,4,0,5,4 } friction { box 0,0,-2,0,0,-5 } size { point 2,2 } tint { line 0.65098,0.65098,0.65098,0.811765,0.811765,0.811765 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope jrad_smokefade } fade { envelope linear } rotate { envelope linear } } end { size { point 5,5 } rotate { box 1,-1 relative } } lineHit } } spawner "smoke puff5" { count 1,1 sprite { duration 1.5,1.5 material "textures/particles/weapon_heat_smoke2" trailRepeat 1 start { position { point 0,2,-2 } velocity { point 0,0,0.1 } acceleration { point 0,0,5 } tint { point 0,0,0 } fade { point 0.1 } offset { point 0,1,1 } } motion { size { envelope linear } tint { envelope shamus_fastinslowout count 1.2,1.2,1.2 } fade { envelope linear } rotate { envelope linear } } end { size { point 4,4 } tint { point 0.278431,0.0588235,0.00392157 } rotate { point 0.111111 } } lineHit } } spawner "vent glow2" { count 1,1 locked sprite { duration 4,4 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { size { point 4,4 } tint { point 0.941177,0.333333,0.156863 } fade { line 0.3,0.45 } offset { point 4,0,0 } } motion { tint { envelope linear } fade { envelope bathroomtable } } lineHit } } } effect effects/weapons/blaster_chargedshot_chargeup_world { size 80 light "light2" { locked light { duration 0.2,0.2 blend add material "lights/round" trailRepeat 1 start { position { point 2,0,1 } size { point 45,45,45 } tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.168627 } } motion { tint { envelope blasttable count 4,4,4 } } lineHit } } emitter "core" { duration 1,1 count 2,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 2,0,1 } size { point 3,3 } tint { point 0.682353,0.184314,0.0745098 } fade { point 0.5 } } motion { size { envelope flare01 count 0.95,0.95 } tint { envelope bathroomtable } } end { size { point 0,0 } tint { point 0.596078,0.305882,0.0862745 } } lineHit } } emitter "core2" { duration 1,1 count 3,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 2,0,1 } size { point 2,2 } tint { point 0.584314,0.137255,0.0588235 } fade { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope linear } tint { envelope bathroomtable } rotate { envelope bfgguy_vtable } } end { size { point 6,6 } tint { point 0.478431,0.243137,0.0627451 } rotate { box 0.5,-0.5 } } lineHit } } } effect effects/weapons/blaster_chargedshot_idle_world { size 16 emitter "FLASH!" { duration 1,1 count 1,1 locked sprite { duration 1,1 blend add material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 2,0,0 } size { point 10,10 } tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 } fade { point 0.4 } rotate { point -2 } } motion { size { envelope linear } fade { envelope senetable3 count 0.2 } rotate { envelope senetable3 } } end { size { point 10,10 } rotate { point 2 } } lineHit } } emitter "core" { duration 1,1 count 2,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 2,0,0 } size { point 2,2 } tint { point 0.682353,0.184314,0.0745098 } fade { point 0.5 } } motion { size { envelope senetable3 count 4,4 } tint { envelope bathroomtable } } end { size { point 3,3 } tint { point 0.596078,0.305882,0.0862745 } } lineHit } } emitter "core2" { duration 1,1 count 3,3 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 2,0,0 } size { point 6,6 } tint { point 0.584314,0.137255,0.0588235 } fade { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope linear } tint { envelope bathroomtable } rotate { envelope bfgguy_vtable } } end { size { point 6,6 } tint { point 0.478431,0.243137,0.0627451 } rotate { box 0.5,-0.5 } } lineHit } } }