effect effects/impacts/hecharge/explosion_default_simple { size 1980 cutOffDistance 10000 sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/explode" } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_far" } spawner "ground smoke2" { count 12,12 useMaterialColor attenuateEmitter attenuation 1400,1400 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity 0,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-15,-15,50,15,15 } friction { box 0.025,0,0,0.125,0,0 } size { line 25,25,10,10 } tint { line 0.282353,0.282353,0.282353,0.427451,0.415686,0.380392 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 100,100,200,200 } tint { point 0.47451,0.47451,0.47451 } fade { line 0.9,0.5 } offset { cylinder 150,-600,-600,25,600,600 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.5,0.5 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 1200,1200,1400,1400 } tint { point 0.282353,0.109804,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 1000,1000 } } lineHit } } emitter "afterburn" { start 0.2,0.2 duration 1,1 count 1,1 attenuateEmitter attenuation 400,500 sprite { duration 0.7,0.7 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } size { point 200,200 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 5,5 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 50,0,0 } velocity { box 25,0,0,100,0,0 } size { line 175,175,300,300 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -300,-300,-300,300,300,300 } rotate { box -1,1 } } lineHit } } }effect effects/impacts/charges_temp_simple { size 1980 sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/explode" } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_far" } spawner "ground smoke2" { count 12,12 useMaterialColor attenuateEmitter attenuation 1400,1400 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity 0,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-15,-15,50,15,15 } friction { box 0.025,0,0,0.125,0,0 } size { line 25,25,10,10 } tint { line 0.282353,0.282353,0.282353,0.427451,0.415686,0.380392 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 100,100,200,200 } tint { point 0.47451,0.47451,0.47451 } fade { line 0.9,0.5 } offset { cylinder 150,-600,-600,25,600,600 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.5,0.5 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 1200,1200,1400,1400 } tint { point 0.282353,0.109804,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 1000,1000 } } lineHit } } emitter "afterburn" { start 0.2,0.2 duration 1,1 count 1,1 attenuateEmitter attenuation 400,500 sprite { duration 0.7,0.7 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } size { point 200,200 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 5,5 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 50,0,0 } velocity { box 25,0,0,100,0,0 } size { line 175,175,300,300 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -300,-300,-300,300,300,300 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/hecharge/explosion_pavement_simple { size 8 effect "unnamed0" { effect "effects/impacts/hecharge/explosion_default_simple" } }effect effects/impacts/hecharge/explosion_dirt_simple { size 2457 cutOffDistance 10000 effect "unnamed0" { effect "effects/impacts/hecharge/explosion_default_simple" } spawner "dirt rain down" { count 3,3 useMaterialColor attenuateEmitter attenuation 500,1500 sprite { duration 2.5,4 persist material "particles/debris/debris_dirtfly01" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 500,-125,-125,950,125,125 } size { point 10,10 } fade { point 0 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope shamus_fastinslowout } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 300,300,500,500 } tint { point 0.643137,0.588235,0.541176 } fade { line 0.5,0.25 } offset { line 150,0,0,50,0,0 } rotate { box -1.05556,1.05556 } } lineHit } } } effect effects/impacts/hecharge/explosion_metal_simple { size 8 effect "unnamed0" { effect "effects/impacts/hecharge/explosion_default_simple" } }effect effects/impacts/hecharge/explosion_sand_simple { size 1716 cutOffDistance 10000 effect "unnamed0" { effect "effects/impacts/hecharge/explosion_default_simple" } spawner "Horizontal Sand Burst" { count 25,25 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "textures/particles/sand_heavy" gravity 0.7,0.7 trailRepeat 1 start { position { spiral 0,-64,-64,0,64,64,64 } velocity { box 250,-900,-900,450,900,900 } size { point 64,64 } tint { point 0.454902,0.352941,0.270588 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_alphain } } end { size { point 200,200 } } lineHit } } emitter "Vertical Sand Burst" { duration 0.3,0.3 count 40,40 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "textures/particles/sand_heavy" gravity 0.7,0.7 trailRepeat 1 start { velocity { box 700,-200,-200,1000,200,200 } size { point 64,64 } tint { point 0.639216,0.501961,0.392157 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_concavefade } } end { size { point 200,200 } } lineHit } } } effect effects/impacts/hecharge/explosion_snow_simple { size 1716 effect "unnamed0" { effect "effects/impacts/hecharge/explosion_default_simple" } spawner "Horizontal Sand Burst" { count 25,25 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "particles/debris/debris_snow" gravity 0.7,0.7 trailRepeat 1 start { position { spiral 0,-64,-64,0,64,64,64 } velocity { box 250,-900,-900,450,900,900 } size { point 64,64 } tint { point 0.454902,0.352941,0.270588 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_alphain } } end { size { point 200,200 } } } } emitter "Vertical Sand Burst" { duration 0.3,0.3 count 40,40 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "particles/debris/debris_snow" gravity 0.7,0.7 trailRepeat 1 start { velocity { box 700,-200,-200,1000,200,200 } size { point 64,64 } tint { point 0.639216,0.501961,0.392157 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_concavefade } } end { size { point 200,200 } } } } }effect effects/impacts/plasmacharge/explosion_default_simple { size 2596 cutOffDistance 10000 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } sound "Debris Sound2" { start 1.5,1.5 soundShader "sounds/weapons/impacts/debris_large" } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" } spawner "ground dust3" { count 2,2 attenuateEmitter attenuation 1400,1400 sprite { duration 2,5 persist material "particles/dustcloud_02_litsmoke" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-150,-150,-50,150,150 } friction { box 0.025,0,0,0.125,0,0 } size { box 5,5,2,2 } tint { line 0.203922,0.196078,0.188235,0.541176,0.521569,0.458824 } fade { line 0.4,1 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 10,10 } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1 offset 0.1 } offset { envelope exp_1minusx/x2 count 15,15,15 } rotate { envelope shamus_exp_1minusx/x2 count 0.5 } } end { size { line 300,300,400,400 } tint { line 0.792157,0.756863,0.709804,0.254902,0.247059,0.227451 } offset { cylinder -150,-400,-400,150,400,400 surface } rotate { box -0.25,0.25 } } lineHit } } spawner "ground smoke2" { count 10,10 useMaterialColor attenuateEmitter attenuation 1400,1400 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity 0,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-15,-15,50,15,15 } friction { box 0.025,0,0,0.125,0,0 } size { line 25,25,10,10 } tint { line 0.282353,0.282353,0.282353,0.427451,0.415686,0.380392 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 100,100,200,200 } tint { point 0.47451,0.47451,0.47451 } fade { line 0.9,0.5 } offset { cylinder 150,-600,-600,25,600,600 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "flames4" { count 3,3 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 50,0,0 } velocity { box 25,0,0,100,0,0 } size { line 175,175,300,300 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -300,-300,-300,300,300,300 } rotate { box -1,1 } } lineHit } } spawner "unnamed8" { count 5,5 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { line 20,-30,-30,35,30,30 } size { line 175,175,250,250 } tint { line 0.945098,0.47451,0.160784,0.921569,0.184314,0.184314 } offset { sphere 50,-300,-300,450,300,300 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 100,0,0 } size { line 800,800,1800,1800 } tint { line 0.239216,0.00392157,0,0.356863,0.0156863,0.00392157 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 500,500 } } lineHit } } spawner "Dust cloud2" { count 10,10 attenuateEmitter attenuation 1400,1400 sprite { duration 3,5 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -1,-1,-1,1,1,1 } velocity { box -60,-15,-15,15,15,15 } size { point 10,10 } tint { line 0.941177,0.278431,0.184314,0.85098,0.301961,0.0666667 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 2,2,2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { line 120,120,240,240 } tint { point 0.152941,0.0627451,0.0627451 } fade { line 0.7,1 } offset { sphere 50,-400,-400,125,400,400 surface } rotate { box -1,1 relative } } lineHit } } } effect effects/impacts/plasmacharge/explosion_pavement_simple { size 8 effect "unnamed0" { effect "effects/impacts/plasmacharge/explosion_default_simple" } } effect effects/impacts/plasmacharge/explosion_dirt_simple { size 8 effect "unnamed0" { effect "effects/impacts/plasmacharge/explosion_default_simple" } } effect effects/impacts/plasmacharge/explosion_metal_simple { size 8 effect "unnamed0" { effect "effects/impacts/plasmacharge/explosion_default_simple" } }effect effects/impacts/plasmacharge/explosion_sand_simple { size 1716 cutOffDistance 10000 effect "unnamed0" { effect "effects/impacts/plasmacharge/explosion_default_simple" } spawner "Horizontal Sand Burst" { count 25,25 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "textures/particles/sand_heavy" gravity 0.7,0.7 trailRepeat 1 start { position { spiral 0,-64,-64,0,64,64,64 } velocity { box 250,-900,-900,450,900,900 } size { point 64,64 } tint { point 0.454902,0.352941,0.270588 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_alphain } } end { size { point 200,200 } } lineHit } } emitter "Vertical Sand Burst" { duration 0.3,0.3 count 40,40 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "textures/particles/sand_heavy" gravity 0.7,0.7 trailRepeat 1 start { velocity { box 700,-200,-200,1000,200,200 } size { point 64,64 } tint { point 0.639216,0.501961,0.392157 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_concavefade } } end { size { point 200,200 } } lineHit } } } effect effects/impacts/plasmacharge/explosion_snow_simple { size 1716 cutOffDistance 10000 effect "unnamed0" { effect "effects/impacts/plasmacharge/explosion_default_simple" } spawner "Horizontal snow Burst" { count 20,20 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "particles/debris/debris_snow" gravity 0.7,0.7 trailRepeat 1 start { position { spiral 0,-64,-64,0,64,64,64 } velocity { box 250,-900,-900,450,900,900 } size { point 64,64 } tint { point 0.454902,0.352941,0.270588 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_alphain } } end { size { point 200,200 } } lineHit } } emitter "Vertical snow Burst" { duration 0.3,0.3 count 20,20 locked attenuateEmitter attenuation 500,1500 sprite { duration 2.2,2.2 persist material "particles/debris/debris_snow" gravity 0.7,0.7 trailRepeat 1 start { velocity { box 700,-200,-200,1000,200,200 } size { point 64,64 } tint { point 0.639216,0.501961,0.392157 } offset { box 0,-64,-64,0,64,64 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_concavefade } } end { size { point 200,200 } } lineHit } } }