effect effects/deployables/artillery_fire_simple { size 385 cutOffDistance 20000 sound "Fire Sound" { soundShader "sounds/deployables/artillery/fire" freqshift 1,1.3 } sound "Far Fire Sound" { soundShader "sounds/deployables/artillery/fire/far" } emitter "flash_side" { duration 0.2,0.2 count 1,1 line { duration 0.2,0.2 blend add material "particles/flash/artfire" trailRepeat 1 start { size { box 50,75 } offset { point 10,0,0 } length { box 200,0,0,300,0,0 } } motion { fade { envelope jrad_concavefade } } lineHit } } emitter "Flame muzzle" { duration 0.2,0.2 count 1,1 attenuateEmitter attenuation 400,400 sprite { duration 0.2,0.2 blend add persist material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 75,0,0 } size { point 180,180 } offset { point 50,0,0 } rotate { box -0.25,0.25 } } motion { size { envelope jrad_concavefade count 2,2 } tint { envelope jrad_concavefade } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_concavefade } } end { size { point 10,10 } } lineHit } } emitter "Plume right" { start 0.2,0.2 duration 1,1 count 1,1 attenuateEmitter attenuation 300,300 sprite { duration 2,2 persist material "textures/particles/dustcloud_opaque" gravity -0.05,-0.05 trailRepeat 1 start { position { point 70,-20,0 } velocity { point 20,-50,0 } acceleration { point 0,-100,0 } size { point 10,10 } tint { point 0.74902,0.74902,0.74902 } fade { point 0.5 } rotate { box 0,1 } } motion { size { envelope jrad_convexfade count 2,2 } tint { envelope jrad_convexfade count 3,3,3 } fade { envelope jrad_concavefade } rotate { envelope jrad_convexfade } } end { size { line 50,50,70,70 } tint { point 0.74902,0.74902,0.74902 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Plume left" { start 0.2,0.2 duration 1,1 count 1,1 attenuateEmitter attenuation 300,300 sprite { duration 2,2 persist material "textures/particles/dustcloud_opaque" gravity -0.05,-0.05 trailRepeat 1 start { position { point 70,20,0 } velocity { box 20,50,20,20,50,25 } acceleration { point 0,100,0 } size { point 10,10 } tint { point 0.74902,0.74902,0.74902 } fade { point 0.5 } rotate { box 0,1 } } motion { size { envelope jrad_convexfade count 2,2 } tint { envelope jrad_convexfade count 3,3,3 } fade { envelope jrad_concavefade } rotate { envelope jrad_convexfade } } end { size { line 50,50,70,70 } tint { point 0.74902,0.74902,0.74902 } rotate { box -0.138889,0.138889 relative } } lineHit } } } effect effects/deployables/artillery_trail_simple { size 44 cutOffDistance 7000 emitter "Smoke trail" { start 0.05,0.05 duration 3,3 count 32,32 linked { duration 4,4 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 6,3 } tint { point 0.921569,0.921569,0.921569 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 12,20 } tint { point 1,1,1 } fade { line 0.15,0.3 } } lineHit } } } effect effects/deployables/artillery_explosion_simple { size 1859 cutOffDistance 15000 sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" freqshift 0.8,1 } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.8,1 } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" freqshift 0.8,1 } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } spawner "unnamed8" { count 1,1 locked calcDuration attenuateEmitter attenuation 7000,7000 sprite { duration 0.4,0.4 blend add persist material "particles/explosion/artillery_explode" trailRepeat 1 start { position { point 250,0,0 } size { point 350,350 } } motion { fade { envelope concavefade } } lineHit } } spawner "out smoke" { start 0.02,0.02 count 2,2 attenuateEmitter attenuation 500,1000 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0,0.1 trailRepeat 1 start { position { sphere -50,-50,-50,-50,50,50 } velocity { box 0,-500,-500,300,500,500 } size { line 75,75,100,100 } tint { point 0.611765,0.537255,0.509804 } fade { point 0 } offset { sphere 0,-200,-200,0,200,200 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } rotate { envelope linear count 0.5 } } end { size { line 300,300,450,450 } tint { point 0.639216,0.576471,0.501961 } fade { line 0.3,0.6 } rotate { box -0.0138889,0.0138889 } } lineHit } } spawner "dirt smoke" { start 0.12,0.15 count 2,2 attenuateEmitter attenuation 400,1000 sprite { duration 2.2,3.2 persist material "particles/debris/debris_dirtfly01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 200,-150,-150,675,150,150 } size { line 25,25,50,50 } tint { point 0.513726,0.501961,0.411765 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope jrad_cmpan } rotate { envelope linear count 0.5 } } end { size { line 400,400,500,500 } tint { point 0.427451,0.419608,0.337255 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "animated3" { count 2,2 attenuateEmitter attenuation 1000,1500 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity -0.0125,-0.0025 trailRepeat 1 start { position { cylinder -25,-10,-10,25,10,10 cone } velocity { box -8,-35,-35,30,35,35 } friction { point 0.125,0,0 } size { line 250,250,300,300 } tint { line 0.529412,0.509804,0.494118,0.337255,0.32549,0.305882 } fade { point 0 } rotate { box -0.277778,0.277778 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 10,10,10 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 400,400,600,600 } tint { line 0.803922,0.756863,0.701961,0.423529,0.356863,0.27451 } fade { point 1 } offset { cylinder 50,-450,-450,500,450,450 cone } rotate { box -0.277778,0.277778 } } lineHit } } spawner "mud2" { count 2,2 useMaterialColor attenuateEmitter attenuation 7000,7000 sprite { duration 3,3 persist material "particles/debris/debris_muddy2" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 600,0,0,800,0,0 } size { point 10,10 } tint { point 0.160784,0.14902,0.113725 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { box 400,400,500,500 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } delay "unnamed17" { start 1,1 duration 1,1 } spawner "splash line2" { count 1,1 useMaterialColor line { duration 4,4 blend add persist material "particles/debris/debris_bigblast2" gravity 0.001,0.001 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { point 400 } tint { point 0.223529,0.192157,0.156863 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope concavefade offset 0.3 } length { envelope sintable count 0.7,0.7,0.7 } } end { length { point 1400,0,0 } } lineHit } } spawner "splash line3" { count 1,1 attenuateEmitter attenuation 7000,7000 line { duration 1,2 persist material "particles/debris/debris_bigblast" gravity 0.001,0.1 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } angle { point 0,0,0.25 } friction { point 10,0,0 } size { point 450 } tint { point 0.811765,0.760784,0.694118 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope shamus_scurve offset 0.1 } length { envelope sintable count 1,0,0 } } end { length { point 400,0,0 } } lineHit } } } effect effects/deployables/artillery_explosion_air_simple { size 4243 cutOffDistance 10000 sound "Far Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 1200,1400 sprite { duration 4,6 persist material "particles/dustcloud_02_litsmoke" gravity -0.006,-0.002 trailRepeat 1 start { velocity { box -25,-25,-25,25,25,25 } size { line 50,50,100,100 } tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 } fade { point 0 } offset { sphere -190,-190,-190,190,190,190 } rotate { box -0.555556,0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 150,150,200,200 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -535,-535,-535,535,535,535 cone } rotate { box 0.555556,-0.555556 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 2000,2000,3000,3000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 1000,1000 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 300,300,400,400 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -200,-200,-200,200,200,200 } rotate { box -1,1 } } lineHit } } spawner "unnamed11" { count 2,2 locked attenuateEmitter attenuation 7000,7000 sprite { duration 2,2 material "textures/sfx/forceripple" trailRepeat 1 start { velocity { box 0,0,0,0,0,50 } size { point 400,400 } tint { line 0.709804,0.635294,0.0901961,0.286275,0.258824,0.0392157 } } motion { size { envelope convexfade } tint { envelope convexfade } fade { envelope linear } } end { size { box 600,600,1000,1000 } } lineHit } } } effect effects/deployables/artillery_foreffect_simple { size 203 cutOffDistance 6000 emitter "smoke1" { duration 10,10 count 3,3 inverseDrawOrder attenuateEmitter attenuation 6000,6000 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" windDeviationAngle 3.000000 trailRepeat 1 start { direction { point 0,0,1 } velocity { box 50,-5,-5,100,5,5 } size { line 4,4,6,6 } tint { line 0.572549,0.772549,0.921569,0.654902,0.717647,0.839216 } fade { line 0.6,1 } windStrength { line 0.3,0.4 } rotate { box 0,1 } } motion { size { envelope jrad_convexfade } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 40,40,50,50 } tint { point 1,1,1 } rotate { box -0.0555556,0.0555556 relative } } lineHit } } } effect effects/deployables/artillery_destroy_simple { size 8 effect "Explosion" { effect "effects/base/explosion_large_simple" } }effect effects/deployables/artillery/explode_snow_simple { size 2457 spawner "dirt rain down" { count 2,2 useMaterialColor sprite { duration 2.5,4 persist material "particles/debris/debris_snow" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 500,-125,-125,950,125,125 } size { point 10,10 } fade { point 0 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope shamus_fastinslowout } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 300,300,500,500 } tint { point 0.752941,0.752941,0.752941 } fade { line 1,0.25 } offset { line 150,0,0,50,0,0 } rotate { box -1.05556,1.05556 } } lineHit } } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" freqshift 0.8,1 } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.8,1 } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" freqshift 0.8,1 } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } spawner "unnamed8" { count 1,1 locked calcDuration attenuateEmitter attenuation 7000,7000 sprite { duration 0.4,0.4 blend add persist material "particles/explosion/artillery_explode" trailRepeat 1 start { position { point 250,0,0 } size { point 350,350 } } motion { fade { envelope concavefade } } lineHit } } spawner "out smoke" { start 0.02,0.02 count 2,2 attenuateEmitter attenuation 500,1000 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0,0.1 trailRepeat 1 start { position { sphere -50,-50,-50,-50,50,50 } velocity { box 0,-500,-500,300,500,500 } size { line 75,75,100,100 } tint { point 0.611765,0.537255,0.509804 } fade { point 0 } offset { sphere 0,-200,-200,0,200,200 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } rotate { envelope linear count 0.5 } } end { size { line 300,300,450,450 } tint { point 0.639216,0.576471,0.501961 } fade { line 0.3,0.6 } rotate { box -0.0138889,0.0138889 } } lineHit } } spawner "dirt smoke" { start 0.12,0.15 count 2,2 attenuateEmitter attenuation 400,1000 sprite { duration 2.2,3.2 persist material "particles/debris/debris_dirtfly01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 200,-150,-150,675,150,150 } size { line 25,25,50,50 } tint { point 0.513726,0.501961,0.411765 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope jrad_cmpan } rotate { envelope linear count 0.5 } } end { size { line 400,400,500,500 } tint { point 0.427451,0.419608,0.337255 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "animated3" { count 2,2 attenuateEmitter attenuation 1000,1500 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity -0.0125,-0.0025 trailRepeat 1 start { position { cylinder -25,-10,-10,25,10,10 cone } velocity { box -8,-35,-35,30,35,35 } friction { point 0.125,0,0 } size { line 250,250,300,300 } tint { line 0.529412,0.509804,0.494118,0.337255,0.32549,0.305882 } fade { point 0 } rotate { box -0.277778,0.277778 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 10,10,10 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 400,400,600,600 } tint { line 0.803922,0.756863,0.701961,0.423529,0.356863,0.27451 } fade { point 1 } offset { cylinder 50,-450,-450,500,450,450 cone } rotate { box -0.277778,0.277778 } } lineHit } } spawner "mud2" { count 2,2 useMaterialColor attenuateEmitter attenuation 7000,7000 sprite { duration 3,3 persist material "particles/debris/debris_muddy2" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 600,0,0,800,0,0 } size { point 10,10 } tint { point 0.160784,0.14902,0.113725 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { box 400,400,500,500 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } delay "unnamed17" { start 1,1 duration 1,1 } spawner "splash line2" { count 1,1 useMaterialColor line { duration 4,4 blend add persist material "particles/debris/debris_bigblast2" gravity 0.001,0.001 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { point 400 } tint { point 0.223529,0.192157,0.156863 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope concavefade offset 0.3 } length { envelope sintable count 0.7,0.7,0.7 } } end { length { point 1400,0,0 } } lineHit } } spawner "splash line3" { count 1,1 attenuateEmitter attenuation 7000,7000 line { duration 1,2 persist material "particles/debris/debris_bigblast" gravity 0.001,0.1 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } angle { point 0,0,0.25 } friction { point 10,0,0 } size { point 450 } tint { point 0.811765,0.760784,0.694118 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope shamus_scurve offset 0.1 } length { envelope sintable count 1,0,0 } } end { length { point 400,0,0 } } lineHit } } }effect effects/artillery/snow_impact_simple { size 2518 cutOffDistance 15000 sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" freqshift 0.8,1 } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.8,1 } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" freqshift 0.8,1 } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } spawner "unnamed8" { count 1,1 locked calcDuration attenuateEmitter attenuation 7000,7000 sprite { duration 0.4,0.4 blend add persist material "particles/explosion/artillery_explode" trailRepeat 1 start { position { point 200,0,0 } size { point 350,350 } } motion { fade { envelope concavefade } } lineHit } } spawner "dirt rain down3" { count 1,1 useMaterialColor attenuateEmitter attenuation 1000,1100 sprite { duration 2.5,4 blend add persist material "particles/debris/debris_smallbits3" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 700,-50,-50,1000,50,50 } size { point 10,10 } tint { point 0.129412,0.121569,0.109804 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } } motion { size { envelope shamus_fastinholdslowout count 0.5,0.5 } tint { envelope linear } fade { envelope shamus_scurve } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 500,500 } tint { point 0.211765,0.184314,0.164706 } offset { line 150,0,0,50,0,0 } } lineHit } } spawner "out smoke" { start 0.02,0.02 count 4,4 attenuateEmitter attenuation 500,1000 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0,0.1 trailRepeat 1 start { position { sphere -50,-50,-50,-50,50,50 } velocity { box 0,-500,-500,300,500,500 } size { line 75,75,100,100 } tint { point 0.611765,0.537255,0.509804 } fade { point 0 } offset { sphere 0,-200,-200,0,200,200 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } rotate { envelope linear count 0.5 } } end { size { line 300,300,450,450 } tint { point 0.639216,0.576471,0.501961 } fade { line 0.3,0.6 } rotate { box -0.0138889,0.0138889 } } lineHit } } spawner "dirt smoke2" { start 0.12,0.15 count 2,2 attenuateEmitter attenuation 400,1000 sprite { duration 2.2,3.2 persist material "particles/debris/debris_dirtfly01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 200,-150,-150,675,150,150 } size { line 25,25,50,50 } tint { point 0.513726,0.501961,0.411765 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope jrad_cmpan } rotate { envelope linear count 0.5 } } end { size { line 400,400,500,500 } tint { point 0.427451,0.419608,0.337255 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "animated3" { count 3,3 attenuateEmitter attenuation 1000,1500 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity -0.0125,-0.0025 trailRepeat 1 start { position { cylinder -25,-10,-10,25,10,10 cone } velocity { box -8,-35,-35,30,35,35 } friction { point 0.125,0,0 } size { line 250,250,300,300 } tint { line 0.529412,0.509804,0.494118,0.92549,0.921569,0.917647 } fade { point 0 } rotate { box -0.277778,0.277778 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 10,10,10 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 400,400,600,600 } tint { line 0.803922,0.756863,0.701961,1,1,1 } fade { point 1 } offset { cylinder 50,-450,-450,500,450,450 cone } rotate { box -0.277778,0.277778 } } lineHit } } spawner "mud1" { count 1,1 useMaterialColor attenuateEmitter attenuation 7000,7000 sprite { duration 3,3 persist material "particles/debris/debris_muddy" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 400,-200,-100,500,200,100 } size { point 10,10 } tint { point 0.501961,0.501961,0.501961 } fade { point 0.8 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 300,300,500,500 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } spawner "mud2" { count 1,1 useMaterialColor attenuateEmitter attenuation 7000,7000 sprite { duration 3,3 persist material "particles/debris/debris_muddy2" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 600,0,0,800,0,0 } size { point 10,10 } tint { point 0.160784,0.14902,0.113725 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { box 400,400,500,500 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } delay "unnamed17" { start 1,1 duration 1,1 } spawner "splash line2" { count 1,1 useMaterialColor line { duration 4,4 blend add persist material "particles/debris/debris_bigblast2" gravity 0.001,0.001 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { point 400 } tint { point 0.223529,0.192157,0.156863 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope concavefade offset 0.3 } length { envelope sintable count 0.7,0.7,0.7 } } end { length { point 1400,0,0 } } lineHit } } spawner "splash line3" { count 1,1 attenuateEmitter attenuation 7000,7000 line { duration 1,2 persist material "particles/debris/debris_bigblast" gravity 0.001,0.1 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } angle { point 0,0,0.25 } friction { point 10,0,0 } size { point 450 } tint { point 0.811765,0.760784,0.694118 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope shamus_scurve offset 0.1 } length { envelope sintable count 1,0,0 } } end { length { point 400,0,0 } } lineHit } } spawner "dirt smoke" { start 0.12,0.15 count 3,3 attenuateEmitter attenuation 7000,7000 sprite { duration 2.2,3.2 persist material "particles/debris/debris_snow" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 200,-150,-150,675,150,150 } size { line 25,25,50,50 } tint { point 0.784314,0.819608,0.819608 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope jrad_cmpan } rotate { envelope linear count 0.5 } } end { size { line 300,300,400,400 } tint { point 0.74902,0.74902,0.74902 } rotate { box -0.00277778,0.00277778 } } lineHit } } } effect effects/artillery/sand_impact_simple { size 2518 cutOffDistance 15000 sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } spawner "unnamed8" { count 1,1 locked calcDuration attenuateEmitter attenuation 7000,7000 sprite { duration 0.4,0.4 blend add persist material "particles/explosion/artillery_explode" trailRepeat 1 start { position { point 200,0,0 } size { point 350,350 } } motion { fade { envelope concavefade } } lineHit } } spawner "dirt rain down3" { count 1,1 useMaterialColor attenuateEmitter attenuation 1000,1100 sprite { duration 2.5,4 blend add persist material "particles/debris/debris_smallbits3" gravity 0.5,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 700,-50,-50,1000,50,50 } size { point 10,10 } tint { point 0.839216,0.741176,0.596078 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } } motion { size { envelope shamus_fastinholdslowout count 0.5,0.5 } tint { envelope linear } fade { envelope shamus_scurve } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 500,500 } tint { point 0.811765,0.733333,0.611765 } offset { line 150,0,0,50,0,0 } } lineHit } } spawner "out smoke" { start 0.02,0.02 count 4,4 attenuateEmitter attenuation 500,1000 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0,0.1 trailRepeat 1 start { position { sphere -50,-50,-50,-50,50,50 } velocity { box 0,-500,-500,300,500,500 } size { line 75,75,100,100 } tint { point 0.807843,0.694118,0.541176 } fade { point 0 } offset { sphere 0,-200,-200,0,200,200 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } rotate { envelope linear count 0.5 } } end { size { line 300,300,450,450 } tint { point 0.639216,0.576471,0.501961 } fade { line 0.3,0.6 } rotate { box -0.0138889,0.0138889 } } lineHit } } spawner "dirt smoke" { start 0.12,0.15 count 2,2 attenuateEmitter attenuation 400,1000 sprite { duration 2.2,3.2 persist material "particles/debris/debris_snow" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 200,-150,-150,675,150,150 } size { line 25,25,50,50 } tint { point 0.780392,0.658824,0.478431 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope jrad_cmpan } rotate { envelope linear count 0.5 } } end { size { line 400,400,500,500 } tint { point 0.733333,0.588235,0.407843 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "animated3" { count 3,3 attenuateEmitter attenuation 1000,1500 sprite { duration 2,4 persist material "textures/particles/smoke_test1" gravity -0.0125,-0.0025 trailRepeat 1 start { position { cylinder -25,-10,-10,25,10,10 cone } velocity { box -8,-35,-35,30,35,35 } friction { point 0.125,0,0 } size { line 250,250,300,300 } tint { line 0.670588,0.521569,0.352941,0.733333,0.654902,0.509804 } fade { point 0 } rotate { box -0.277778,0.277778 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 count 10,10,10 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 400,400,600,600 } tint { line 0.85098,0.74902,0.658824,0.929412,0.858824,0.611765 } fade { point 1 } offset { cylinder 50,-450,-450,500,450,450 cone } rotate { box -0.277778,0.277778 } } lineHit } } delay "unnamed17" { start 1,1 duration 1,1 } spawner "splash line2" { count 1,1 useMaterialColor line { duration 4,4 blend add persist material "particles/debris/debris_bigblast2" gravity 0.001,0.001 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { point 400 } tint { line 0.862745,0.776471,0.596078,0.596078,0.462745,0.278431 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope concavefade offset 0.3 } length { envelope sintable count 0.7,0.7,0.7 } } end { length { point 1400,0,0 } } lineHit } } spawner "splash line3" { count 1,1 attenuateEmitter attenuation 7000,7000 line { duration 1,2 persist material "particles/debris/debris_bigblast" gravity 0.001,0.1 trailRepeat 1 start { position { point 1,0,0 cone } velocity { box 0,-10,-10,0,10,10 } angle { point 0,0,0.25 } friction { point 10,0,0 } size { point 400 } tint { point 0.878431,0.780392,0.596078 } offset { point -10,0,0 } length { point 200,0,0 } } motion { fade { envelope shamus_scurve offset 0.1 } length { envelope sintable count 1,0,0 } } end { length { point 400,0,0 } } lineHit } } }