effect effects/deployables/antimissile_fire_simple { size 8 sound "Fire Sound" { soundShader "weapon_gatling_fire" } sound "Far Fire Sound" { soundShader "weapon_gatling_fire_far" } }effect effects/deployables/antimissile_muzzleflash_simple { size 242 cutOffDistance 10000 spawner "flash2" { count 1,1 locked oriented { duration 0.05,0.1 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0.25,0.5,0.5 } size { line 30,30,40,40 } tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.166667,0,0,0.138889 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 65,65,80,80 } } lineHit } } spawner "flame2" { count 1,1 locked line { duration 0.06,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -8,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 25,40 } tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 } fade { line 0.75,1 } length { box 70,0,0,120,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 3,0,0 } size { line 40,40,60,60 } tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 130,130,170,170 } rotate { box -1,1 } } lineHit } } } effect effects/deployables/antimissile_muzzleflash2_simple { size 242 cutOffDistance 10000 spawner "flash2" { count 1,1 locked oriented { duration 0.05,0.1 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0.25,0.5,0.5 } size { line 30,30,40,40 } tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.166667,0,0,0.138889 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 65,65,80,80 } } lineHit } } spawner "flame2" { count 1,1 locked line { duration 0.06,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -8,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 25,40 } tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 } fade { line 0.75,1 } length { box 70,0,0,120,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 3,0,0 } size { line 40,40,60,60 } tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 130,130,170,170 } rotate { box -1,1 } } lineHit } } } effect effects/deployables/anti_missile_destroy_simple { size 8 effect "Explosion" { effect "effects/base/explosion_large_simple" } }