effect effects/maps/salvage/entrance_sparks_1 { size 171 spawner "sparks" { count 15,20 useMaterialColor attenuation 0,2048 line { duration 1,2 blend add generatedLine persist material "textures/particles/sparks/spark03" gravity 0.2,1.1 generatedOriginNormal trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 cone } velocity { box -100,-100,-100,100,100,100 } size { point 0.5 } fade { point 1 attenuate } length { point 1,0,0 } } motion { size { envelope shamus_fastinslowout offset -0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 } } end { size { box 2,3 } fade { point 0 attenuate } length { box 10,0,0,15,0,0 } } lineHit } } sound "Zaps" { soundShader "sounds/deployables/shieldgenerator/zaps" volume 4,8 freqshift 0.4,1 } sound "unnamed3" { soundShader "vehicles/misc/debris/glass_small" volume 10,12 freqshift 0.5,1 } } effect effects/maps/salvage/entrance_sparks_2 { size 171 spawner "sparks" { count 15,20 useMaterialColor attenuation 0,2048 line { duration 1,2 blend add generatedLine persist material "textures/particles/sparks/spark03" gravity 0.2,1.1 generatedOriginNormal trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 cone } velocity { box -100,-100,-100,100,100,100 } size { point 0.5 } fade { point 1 attenuate } length { point 1,0,0 } } motion { size { envelope shamus_fastinslowout offset -0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 } } end { size { box 2,3 } fade { point 0 attenuate } length { box 10,0,0,15,0,0 } } lineHit } } sound "Zaps" { soundShader "sounds/deployables/shieldgenerator/zaps" volume 4,8 freqshift 0.4,1 } sound "unnamed3" { soundShader "vehicles/misc/debris/glass_small" volume 10,12 freqshift 0.5,1 } }effect effects/maps/salvage/entrance_smoke { size 1325 spawner "unnamed1" { count 10,10 sprite { duration 100,200 material "textures/particles/smoke_test1" trailRepeat 1 start { size { box 100,100,150,150 } tint { line 0.513726,0.513726,0.513726,0.364706,0.364706,0.364706 } fade { point 0 } offset { box -600,-50,-400,800,100,400 } rotate { box -8.33333,8.33333 } } motion { size { envelope concavefade } fade { envelope shamus_fastinholdslowout } rotate { envelope concavefade } } end { size { box 200,200,300,300 } fade { line 0.4,1 } rotate { box 8.33333,-8.33333 } } lineHit } } } effect effects/maps/salvage/entrance_building_1 { size 1181 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,0.5 } spawner "Chips3" { count 8,8 useMaterialColor attenuateEmitter attenuation 0,1024 sprite { duration 2,3 persist material "particles/debris/debris_stone02" gravity 0.4,0.7 trailRepeat 1 start { velocity { box -300,200,0,300,600,300 } size { box 10,10,30,30 } tint { line 0.443137,0.423529,0.4,0.690196,0.678431,0.658824 } offset { box -100,-100,-100,100,50,100 } rotate { box -1.66667,1.66667 } } motion { size { envelope linear } fade { envelope shattertable2 offset 0.1 } rotate { envelope linear } } end { size { point 5,5 } rotate { box 1.66667,-1.66667 } } lineHit } } spawner "smoke2" { count 2,2 useMaterialColor attenuateEmitter attenuation 6000,6000 sprite { duration 5,9 persist material "textures/particles/smoke_test1" gravity 0.002,0.002 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 5,5,20,20 } tint { point 0.678431,0.678431,0.611765 } fade { point 0 } offset { sphere -200,-200,-200,200,200,200 } rotate { box -0.5,0.5 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 200,200,350,350 } tint { line 1,1,1,0.643137,0.537255,0.466667 } fade { point 1 } offset { sphere -200,-200,-50,200,200,300 cone } rotate { box 0.5,-0.5 } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { velocity { point 0,100,0 } size { point 600,600 } tint { point 0.384314,0.145098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "flames4" { count 10,10 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,-15,0 } velocity { point 0,100,0 } size { line 75,75,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -250,-150,-250,250,150,250 } rotate { box -1,1 } } lineHit } } spawner "dirt streaks3" { count 5,5 useMaterialColor attenuateEmitter attenuation 1024,3072 line { duration 2,3 persist material "particles/dust_spike2" gravity 0.005,0.02 generatedOriginNormal trailRepeat 1 start { position { line -1,0,0,1,0,0 cone } size { box 1,2 } tint { line 1,1,1,0.164706,0.14902,0.109804 } fade { line 0.5,1 } } motion { size { envelope exp_1minusx/x2 } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1 offset 0.1 } length { envelope exp_1minusx/x2 count 6,6,6 } } end { size { box 90,100 } tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 } length { box 0,50,400,300,400,400 } } lineHit } } } effect effects/maps/salvage/entrance_building_2 { size 1656 spawner "afterburn2" { count 5,5 attenuateEmitter attenuation 1024,2048 sprite { duration 0.8,1.3 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } velocity { point 0,200,0 } size { line 50,50,150,150 } tint { point 0.439216,0.258824,0.0666667 } offset { sphere -400,-400,-400,400,400,400 } rotate { box -1,1 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { size { line 200,200,300,300 } rotate { box 1,-1 } } lineHit } } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,0.5 } spawner "Chips3" { count 20,20 useMaterialColor attenuateEmitter attenuation 0,1024 sprite { duration 2,3 persist material "particles/debris/debris_stone02" gravity 0.4,0.7 trailRepeat 1 start { velocity { box -300,200,-300,300,1000,300 } size { box 15,15,35,35 } tint { line 0.443137,0.423529,0.4,0.690196,0.678431,0.658824 } offset { box -100,-100,-100,100,100,100 } rotate { box -1.66667,1.66667 } } motion { size { envelope linear } fade { envelope shattertable2 offset 0.1 } rotate { envelope linear } } end { size { point 5,5 } rotate { box 1.66667,-1.66667 } } lineHit } } spawner "smoke2" { count 13,13 useMaterialColor attenuateEmitter attenuation 6000,6000 sprite { duration 5,9 persist material "textures/particles/smoke_test1" gravity 0.002,0.002 trailRepeat 1 start { position { point 0,100,0 } velocity { box -15,-15,-15,-15,15,15 } size { line 5,5,20,20 } tint { point 0.67451,0.67451,0.611765 } fade { point 0 } offset { sphere -200,-200,-200,200,200,200 } rotate { box -0.5,0.5 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { line 1,1,1,0.639216,0.537255,0.466667 } fade { point 1 } offset { sphere -500,-300,-500,500,300,500 cone } rotate { box 0.5,-0.5 } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { line 900,900,1100,1100 } tint { point 0.54902,0.207843,0 } offset { point 0,100,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "flames4" { count 10,10 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,80,0 } velocity { box 0,50,0,0,200,0 } size { line 150,150,200,200 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -300,-300,-300,300,400,300 } rotate { box -1,1 } } lineHit } } } effect effects/maps/salvage/final_sparks { size 171 spawner "sparks" { count 15,20 useMaterialColor attenuation 0,2048 line { duration 1,2 blend add generatedLine persist material "textures/particles/sparks/spark03" gravity 0.2,1.1 generatedOriginNormal trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 cone } velocity { box -100,-100,-100,100,100,100 } size { point 0.5 } fade { point 1 attenuate } length { point 1,0,0 } } motion { size { envelope shamus_fastinslowout offset -0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 } } end { size { box 2,3 } fade { point 0 attenuate } length { box 10,0,0,15,0,0 } } lineHit } } sound "Zaps" { soundShader "sounds/deployables/shieldgenerator/zaps" volume 4,8 freqshift 0.4,1 } sound "unnamed3" { soundShader "vehicles/misc/debris/glass_small" volume 10,12 freqshift 0.5,1 } }