effect effects/deployables/antivehicle_destroy { size 8 effect "Explosion" { effect "effects/base/explosion_large" } } effect effects/deployables/gdf_anti_armour_turret { size 1518 spawner "Base" { count 1,1 debris { duration 1,1 entityDef "deployable_antipersonnel_gdf_wheel" trailRepeat 1 start { velocity { box -2000,-2000,1000,2000,2000,2000 } rotate { box 0,0,0,1,1,1 } } motion { rotate { envelope linear } } end { rotate { point 1,0,0 relative } } } } spawner "Wheel" { count 1,1 debris { duration 1,1 entityDef "deployable_antipersonnel_gdf_base" trailRepeat 1 start { velocity { box -400,-400,300,400,400,400 } rotate { box 0,0,0,1,1,1 } } motion { rotate { envelope linear } } end { rotate { point 1,0,0 relative } } } } spawner "Radar" { count 1,1 debris { duration 1,1 entityDef "deployable_antipersonnel_gdf_radar" trailRepeat 1 start { velocity { box -1000,-1000,600,1000,1000,800 } rotate { box 0,0,0,1,1,1 } } motion { rotate { envelope linear } } end { rotate { point 1,0,0 relative } } } } effect "Explosion" { effect "effects/base/explosion_large" } spawner "Ammo" { count 1,1 debris { duration 1,1 entityDef "deployable_antipersonnel_gdf_ammo" trailRepeat 1 start { velocity { box -1000,-1000,600,1000,1000,800 } rotate { box 0,0,0,1,1,1 } } motion { rotate { envelope linear } } end { rotate { point 1,0,0 relative } } } } spawner "Ammo2" { count 1,1 debris { duration 1,1 entityDef "deployable_antiarmour_gdf_ammo2" trailRepeat 1 start { velocity { box -1000,-1000,600,1000,1000,800 } rotate { box 0,0,0,1,1,1 } } motion { rotate { envelope linear } } end { rotate { point 1,0,0 relative } } } } spawner "Body" { count 1,1 debris { duration 1,1 entityDef "deployable_antipersonnel_gdf_body" trailRepeat 1 start { velocity { box -1000,-1000,600,1000,1000,800 } rotate { box 0,0,0,1,1,1 } } motion { rotate { envelope linear } } end { rotate { point 1,0,0 relative } } } } } effect effects/deployables/gdf_anti_armour_destroy { size 8 effect "Explosion" { effect "effects/base/explosion_large" } } effect effects/deployables/gdf_anti_armour_fire { size 793 cutOffDistance 20000 sound "Fire Sound" { soundShader "sounds/deployables/rockets/fire" freqshift 1,1.1 } sound "Far Fire Sound" { soundShader "sounds/deployables/rockets/fire_far" } light "light" { locked light { duration 1,1 blend add material "lights/impflash" trailRepeat 1 start { position { point -150,0,100 } size { line 300,300,300,400,400,400 } tint { point 1,0.811765,0.47451 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } emitter "Small Smoke" { duration 1,1 count 10,10 attenuateEmitter attenuation 300,300 sprite { duration 0.8,1 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } fade { line 0.5,0.8 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } emitter "Dust cloud2" { duration 0.25,0.25 count 20,20 attenuateEmitter attenuation 300,300 sprite { duration 4,4 persist material "particles/dustcloud_02_litsmoke" gravity 0.001,0.001 trailRepeat 1 start { position { sphere -250,-150,-150,-250,150,150 } velocity { box 20,20,20,20,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.913726,0.913726,0.913726,0.772549,0.756863,0.729412 } fade { point 0.2 } offset { sphere -64,-64,-64,64,64,64 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 150,150 } offset { sphere -128,-128,-128,128,128,128 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Dust cloud3" { duration 0.25,0.25 count 2,2 attenuateEmitter attenuation 300,300 sprite { duration 3,3 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point 15,0,0 } velocity { box 20,20,20,50,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.992157,0.992157,0.992157,0.901961,0.886275,0.866667 } fade { point 0.7 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 60,60 } offset { sphere -50,-50,-50,50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Dust cloud4" { duration 0.25,0.25 count 15,15 attenuateEmitter attenuation 300,300 sprite { duration 4,4 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point -160,0,0 } velocity { box -20,-50,-50,-40,50,50 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.839216,0.831373,0.811765,0.647059,0.639216,0.592157 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 75,75 } offset { sphere -50,-50,-50,-50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 30,0,0 } size { line 40,40,60,60 } tint { line 0.756863,0.576471,0.32549,0.156863,0.137255,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 400,400,550,550 } rotate { box -1,1 } } lineHit } } emitter "flash_side" { duration 0.2,0.2 count 1,1 line { duration 0.2,0.2 blend add material "particles/flash/artfire" trailRepeat 1 start { position { line -30,0,0,-50,0,0 } size { box 20,30 } length { box 110,0,0,150,0,0 } } motion { fade { envelope jrad_concavefade } } lineHit } } spawner "edge3" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -150,0,0 } size { line 40,40,60,60 } tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } emitter "flame burst" { duration 1,1 count 1,1 locked attenuateEmitter attenuation 400,400 oriented { duration 0.2,0.2 material "particles/explosion/explode08" numFrames 8 trailRepeat 1 start { position { point -160,0,0 } velocity { point -30,0,0 } size { point 100,100 } offset { point 4,1,1 } rotate { point 0,0.25,-0.375 } } lineHit } } spawner "edge4" { count 1,1 locked sprite { duration 0.1,0.2 material "particles/flash/artfire" trailRepeat 1 start { position { point -160,0,0 } size { point 30,30 } tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 60,60 } rotate { box -1,1 } } lineHit } } spawner "flash2" { count 1,1 locked attenuateEmitter attenuation 3000,3000 oriented { duration 0.05,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0.5,0.5 } size { line 30,30,40,40 } tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.166667,0,0,0.138889 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 150,150,200,200 } tint { point 1,1,1 } } lineHit } } } effect effects/deployables/strogg_anti_armour_fire { size 743 cutOffDistance 15000 sound "Fire Sound" { soundShader "sounds/deployables/rockets/fire" freqshift 1,1.1 } sound "Far Fire Sound" { soundShader "sounds/deployables/rockets/fire_far" } light "light" { locked light { duration 1,1 blend add material "lights/impflash" trailRepeat 1 start { position { point 100,0,0 } size { line 300,300,300,400,400,400 } tint { line 0.960784,0.388235,0.219608,0.952941,0.286275,0.0941177 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } emitter "Small Smoke" { duration 1,1 count 10,10 attenuateEmitter attenuation 300,300 sprite { duration 0.8,1 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { point 5,0,0 } velocity { box 75,-10,-10,100,10,10 } size { point 16,16 } tint { point 0.317647,0.317647,0.317647 } fade { line 0.5,0.8 } } motion { size { envelope jrad_concavefade } fade { envelope jrad_lerptable count 0.7 offset 0.3 } } end { size { line 50,50,80,80 } } lineHit } } emitter "Dust cloud2" { duration 0.25,0.25 count 5,5 attenuateEmitter attenuation 300,300 sprite { duration 4,4 persist material "particles/dustcloud_02_litsmoke" gravity 0.001,0.001 trailRepeat 1 start { position { sphere -150,-150,-150,-150,150,150 } velocity { box 20,20,20,20,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.32549,0.32549,0.32549,0,0,0 } fade { point 0.2 } offset { sphere -64,-64,-64,64,64,64 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 150,150 } offset { sphere -128,-128,-128,128,128,128 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Dust cloud3" { duration 0.25,0.25 count 2,2 attenuateEmitter attenuation 300,300 sprite { duration 3,3 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point 15,0,0 } velocity { box 20,20,20,50,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.490196,0.490196,0.490196,0,0,0 } fade { point 0.7 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 60,60 } offset { sphere -50,-50,-50,50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 20,0,0 } size { line 40,40,60,60 } tint { line 0.74902,0.376471,0.321569,0.156863,0.101961,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "edge3" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point -80,0,0 } size { line 40,40,60,60 } tint { line 0.592157,0.180392,0.0745098,0.423529,0.196078,0.0431373 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "flash2" { count 1,1 locked oriented { duration 0.05,0.1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 0,0.5,0.5 } size { line 30,30,40,40 } tint { line 0.945098,0.419608,0.0784314,0.929412,0.137255,0.113725 } rotate { box 0,0,0.166667,0,0,0.138889 } } motion { size { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 150,150,200,200 } } lineHit } } spawner "flame3" { count 1,1 locked attenuateEmitter attenuation 1000,1000 line { duration 0.1,0.2 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 50,60 } fade { line 0.75,1 } length { box 75,0,0,100,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } emitter "flame burst" { duration 1,1 count 1,1 locked attenuateEmitter attenuation 400,400 oriented { duration 0.2,0.2 material "particles/explosion/explode08" numFrames 8 trailRepeat 1 start { position { point -155,0,0 } velocity { point -30,0,0 } size { point 100,100 } tint { point 0.94902,0.494118,0.341176 } offset { point 4,1,1 } rotate { point 0,0.25,-0.375 } } lineHit } } spawner "edge4" { count 2,2 locked attenuateEmitter attenuation 500,500 sprite { duration 0.35,0.35 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point -155,0,0 } size { line 30,30,50,50 } tint { line 0.827451,0.203922,0.0941177,0.317647,0.239216,0.184314 } fade { point 0 } offset { sphere -15,-15,-15,15,15,15 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 60,60,100,100 } rotate { box 0.111111,-0.125 } } lineHit } } spawner "edge5" { count 1,1 locked attenuateEmitter attenuation 500,500 sprite { duration 0.35,0.35 material "particles/explosion/explode_burst01" trailRepeat 1 start { position { point 20,0,0 } size { line 20,20,40,40 } tint { line 0.827451,0.203922,0.0941177,0.745098,0.458824,0.196078 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { point 0.166667 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } } end { size { line 60,60,70,70 } } lineHit } } spawner "fire" { count 5,5 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line -40,-1,-1,-40,1,1 } velocity { box 0,-30,-30,0,30,30 } size { box 15,15,20,20 } tint { line 0.988235,0.427451,0.188235,0.552941,0.14902,0.0117647 } fade { point 0 } offset { point -20,0,0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 60,60,80,80 } fade { line 0.2,0.4 } offset { sphere -90,-60,-60,-200,60,60 surface } rotate { box -1,1 relative } } lineHit } } }