/*********************************************************************** weapons/spikes.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix SPIKE_ -sourcedir models/weapons/strogg_forearm_spike/dev_sd -destdir models/weapons/strogg_forearm_spike/ -keep r_finger_2_1 /* mesh strogg_forearm_spike_base_file.mb -dest models/weapons/strogg_forearm_spike/view.md5mesh anim strogg_forearm_spike_idle.mb -dest models/weapons/strogg_forearm_spike/idle.md5anim anim strogg_forearm_spike_raise.mb -dest models/weapons/strogg_forearm_spike/raise.md5anim */ anim strogg_forearm_spike_lower.mb -dest models/weapons/strogg_forearm_spike/lower.md5anim /* anim strogg_forearm_spike_fire1.mb -dest models/weapons/strogg_forearm_spike/fire1.md5anim anim strogg_forearm_spike_fire2.mb -dest models/weapons/strogg_forearm_spike/fire2.md5anim anim strogg_forearm_spike_fire3.mb -dest models/weapons/strogg_forearm_spike/fire3.md5anim anim strogg_forearm_spike_fire4.mb -dest models/weapons/strogg_forearm_spike/fire4.md5anim anim strogg_forearm_spike_start_sprint.mb -dest models/weapons/strogg_forearm_spike/start_sprint.md5anim anim strogg_forearm_spike_leave_sprint.mb -dest models/weapons/strogg_forearm_spike/leave_sprint.md5anim */ } /* //====forearm with no attachments===== --> export hauser { options -prefix HANDS_ -sourcedir models/weapons/strogg_hands/dev_sd -destdir models/weapons/strogg_hands/ -keep muzzle mesh strogg_hands_base_file.mb -dest models/weapons/strogg_hands/view.md5mesh anim strogg_hands_idle.mb -dest models/weapons/strogg_hands/idle.md5anim anim strogg_hands_raise.mb -dest models/weapons/strogg_hands/raise.md5anim anim strogg_hands_lower.mb -dest models/weapons/strogg_hands/lower.md5anim anim strogg_hands_fire.mb -dest models/weapons/strogg_hands/fire.md5anim anim strogg_hands_fire2.mb -dest models/weapons/strogg_hands/fire2.md5anim anim strogg_hands_stroyent_inject.mb -dest models/weapons/strogg_hands/stroyent_inject.md5anim } */ // ======================================================================== // VIEW Models // model viewmodel_spikes { mesh models/weapons/strogg_forearm_spike/view.md5mesh anim raise models/weapons/strogg_forearm_spike/raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise frame 1 effect fx_raise r_finger_2_1 } anim idle models/weapons/strogg_forearm_spike/idle.md5anim { // frame 10 effect fx_snow r_wrist } anim fire models/weapons/strogg_forearm_spike/fire4.md5anim { // frame 2 sound_channel snd_weapon_fire snd_fire frame 3 sound_channel snd_weapon_fire snd_fire // frame 3 effect fx_snow r_wrist } anim fire2 models/weapons/strogg_forearm_spike/fire2.md5anim { // frame 2 sound_channel snd_weapon_fire snd_fire } anim fire3 models/weapons/strogg_forearm_spike/fire3.md5anim { // frame 2 sound_channel snd_weapon_fire snd_fire } anim fire4 models/weapons/strogg_forearm_spike/fire1.md5anim { frame 3 sound_channel snd_weapon_fire snd_fire frame 2 sound_channel snd_weapon_fire snd_fire } anim putaway models/weapons/strogg_forearm_spike/lower.md5anim { } anim leave_sprint models/weapons/strogg_forearm_spike/leave_sprint.md5anim { } anim start_sprint models/weapons/strogg_forearm_spike/start_sprint.md5anim { } } /* //====old with no attachments===== model viewmodel_spikes { mesh models/weapons/strogg_hands/view.md5mesh anim raise models/weapons/strogg_hands/raise.md5anim { } anim idle models/weapons/strogg_hands/idle.md5anim { } anim fire models/weapons/strogg_hands/fire.md5anim { frame 2 sound_channel snd_weapon_fire snd_fire } anim fire2 models/weapons/strogg_hands/fire2.md5anim { frame 2 sound_channel snd_weapon_fire snd_fire } anim putaway models/weapons/strogg_hands/lower.md5anim { } anim stroyent_inject models/weapons/strogg_hands/stroyent_inject.md5anim { } } */ // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/spikes/gdf { type "weapon" slot "melee" name "game/weapons/spikes" data { "inherit1" "inventory/weapons/spikes" "stat_name" "knife" } } invItemDef inventory/weapons/spikes { type "weapon" slot "melee" name "game/weapons/spikes" data { "model_view" "viewmodel_spikes" "model_world" "models/weapons/strogg_forearm_spike/forearm_spike_thirdperson.lwo" "joint_attach" "RightForeArmRoll" "view_offset" "-8.3 0 5" "view_foreshorten" "1" "weapon_scriptobject" "weapon_fists" "dmg_melee" "damage_spikes" "dmg_melee_special" "damage_spikes_stab" "melee_distance" "88" "flashRadius" "0" "anim_prefix" "hands_spikes" "anim_prefix_class" "hands" "speed_mod" "1.1" "mtr_weaponmenu" "guis/assets/icons/weapons/spikes" "crosshair" "none" "show_charge" "1" "stat_name" "spikes" "fx_raise" "effects/weapons/spikes_raise" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "finish_fire_anim" "10" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "hide_clip" "1" "snd_fire" "sounds/weapons/spikes/fire" "snd_raise" "sounds/weapons/spikes/raise" "autoswitch_priority" "15" "rot_fire" "0 0 50" "rot_fire2" "0 0 90" "rot_fire3" "0 0 10" "rot_fire4" "0 0 145" // these sounds need to be set up properly "snd_miss" "sounds/weapons/spikes/fire" "snd_hit" "sounds/weapons/spikes/impact_default" "snd_hit_flesh" "sounds/weapons/spikes/impact_flesh" "snd_hit_water" "sounds/weapons/spikes/fire" "snd_hit_water_interior" "sounds/weapons/spikes/fire" "snd_hit_plastic" "sounds/weapons/spikes/impact_default" "snd_hit_sand" "sounds/weapons/spikes/impact_ground" "snd_hit_stone" "sounds/weapons/spikes/impact_default" "snd_hit_pavement" "sounds/weapons/spikes/impact_default" "snd_hit_metal" "sounds/weapons/spikes/impact_default" "snd_hit_grass" "sounds/weapons/spikes/impact_ground" "snd_hit_glass" "sounds/weapons/spikes/impact_default" "snd_hit_wood" "sounds/weapons/spikes/impact_wood" "tt_intro_1" "spikes_intro_1" "tt_intro_1_backstab" "spikes_intro_1_backstab" "tt_intro_2" "generic_weapon_fire" "fx_snow" "effects/based/atmospherics/ark2" "fx_hit" "effects/impacts/spikes/impact_default" "fx_hit_flesh" "effects/impacts/spikes/impact_flesh" "fx_hit_water" "effects/impacts/spikes/impact_liquid" "fx_hit_water_interior" "effects/impacts/spikes/impact_liquid" "fx_hit_plastic" "effects/impacts/spikes/impact_plastic" "fx_hit_sand" "effects/impacts/spikes/impact_sand" "fx_hit_stone" "effects/impacts/spikes/impact_stone" "fx_hit_pavement" "effects/impacts/spikes/impact_pavement" "fx_hit_metal" "effects/impacts/spikes/impact_metal" "fx_hit_grass" "effects/impacts/spikes/impact_grass" "fx_hit_glass" "effects/impacts/spikes/impact_glass" "fx_hit_wood" "effects/impacts/spikes/impact_wood" "fx_hit_forcefield" "effects/base/bullets/impact_forcefield" "player_weapon_num" "0" } } damageDef damage_spikes { damage "damage_spikes" melee kickDir ( -1 0 0 ) mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 20 push 12500 noheadshot kick_time 400 kick_amplitude 0.5 stat_name "spikes" prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/spikes" tt_obituary_team_kill "tooltips/killmsgs/weapons/spikes/teamkill" } damageFilter damage_spikes { type { target "target_player_all" damage 25 } type { target "target_all" damage 1 } } damageDef damage_spikes_stab { damage "damage_spikes_stab" melee kickDir ( -1 0 0 ) mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 20 push 12500 noheadshot kick_time 400 kick_amplitude 0.5 stat_name "spikes" prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/spikes/backstab" tt_obituary_team_kill "tooltips/killmsgs/weapons/spikes/backstab/teamkill" } damageFilter damage_spikes_stab { type { target "target_player_all" damage 100% noScale } } toolTip spikes_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/spikes_1" } toolTip spikes_intro_1_backstab { sound "sounds/ui/main/neutral" text "game/tt/intro/spikes_1_backstab" }