/***********************************************************************

MOUNTED GPMG

***********************************************************************/

// ========================================================================
// Export
//

export hauser {
	options -prefix GPMGMOUNT_ -sourcedir models/weapons/gdf_gpmg/dev_sd -destdir models/weapons/gdf_gpmg/ -keep muzzle -keepmesh shel01_mesh shell02_mesh shell03_mesh shell04_mesh shell05_mesh shell06_mesh shell07_mesh shell08_mesh shell09_mesh shell10_mesh shell11_mesh shell12_mesh shell13_mesh gpmg ammo_box ammo_cover ammo_cover_latch Mesh lens target



	mesh	mounted_gpmg_rework_base_file.mb		-dest models/weapons/gdf_gpmg/mounted_view.md5mesh

	/*
	anim	mounted_gpmg_rework_base_file.mb				-dest models/weapons/gdf_gpmg/mounted_idle.md5anim
	anim	mounted_gpmg_rework_raise.mb			-dest models/weapons/gdf_gpmg/mounted_raise.md5anim
 	anim	mounted_gpmg_rework_base_file.mb			-dest models/weapons/gdf_gpmg/mounted_lower.md5anim
   	anim	mounted_gpmg_rework_fire.mb				-dest models/weapons/gdf_gpmg/mounted_fire.md5anim -range 1 4
   	anim	mounted_gpmg_rework_fire.mb				-dest models/weapons/gdf_gpmg/mounted_fire_end.md5anim -range 5 20
*/
}


// ========================================================================
// VIEW Models
//

model viewmodel_mounted_gpmg_1stperson {
	mesh 					models/weapons/gdf_gpmg/mounted_view.md5mesh

	anim idle 				models/weapons/gdf_gpmg/mounted_idle.md5anim {
	}
	anim fire				models/weapons/gdf_gpmg/mounted_fire.md5anim {
	}
	anim fire_end			models/weapons/gdf_gpmg/mounted_fire_end.md5anim {
	}
	anim raise				models/weapons/gdf_gpmg/mounted_raise.md5anim {
	}
	anim putaway			models/weapons/gdf_gpmg/mounted_lower.md5anim {
	}
}

// ========================================================================
// Entity DEFS
//

/* TEMP OFFSET TO USE
	"view_offset"					"-1 -2 1"
 		"view_foreshorten"				"0.7"
 */
