// // desecrator cockpits //================================================================================================= export hauser { options -prefix DESCOCKPIT_ -nomerge -sourcedir models/vehicles/strogg_desecrator/cockpit/dev_sd -destdir models/vehicles/strogg_desecrator/cockpit/ -keepmesh joystick driver_cockpit_main driver_cockpit_window strogg_right_arm_mesh strogg_left_arm_mesh gui_plane_bottom gui_panel_main poly_behind_gui gui3 behindgui pplane1 -noanimate driver_cockpit_main driver_cockpit_window gui_plane_bottom gui_panel_main poly_behind_gui mesh desecrator_driver_cockpit.mb -dest driver_cockpit.md5mesh anim desecrator_driver_cockpit.mb -dest driver_cockpit_center.md5anim -range 0 0 anim desecrator_driver_cockpit.mb -dest driver_cockpit_forward.md5anim -range 0 15 anim desecrator_driver_cockpit.mb -dest driver_cockpit_backward.md5anim -range 30 45 anim desecrator_driver_cockpit.mb -dest driver_cockpit_left.md5anim -range 60 75 anim desecrator_driver_cockpit.mb -dest driver_cockpit_right.md5anim -range 90 105 anim desecrator_driver_cockpit.mb -dest driver_cockpit_fire.md5anim -range 125 140 } export hauser { options -prefix DESCOCKPIT_ -nomerge -sourcedir models/vehicles/strogg_desecrator/cockpit/dev_sd -destdir models/vehicles/strogg_desecrator/cockpit/ -keepmesh window front_part gunner joystick strogg_right_arm_mesh strogg_left_arm_mesh gui_plane_bottom gui_plane_main poly_behind_gui gui3 behindgui gui4 behindgui4 -noanimate gui_plane_main window front_part gunner gui_plane_bottom poly_behind_gui gui3 behindgui gui4 behindgui4 mesh desecrator_gunner_cockpit.mb -dest gunner_cockpit.md5mesh anim desecrator_gunner_cockpit.mb -dest gunner_cockpit_center.md5anim -range 0 0 anim desecrator_gunner_cockpit.mb -dest gunner_cockpit_fire.md5anim -range 2 2 } //================================================================================================== model vehicle_desecrator_cockpit_driver { mesh models/vehicles/strogg_desecrator/cockpit/driver_cockpit.md5mesh anim center models/vehicles/strogg_desecrator/cockpit/driver_cockpit_center.md5anim { } anim left models/vehicles/strogg_desecrator/cockpit/driver_cockpit_left.md5anim { } anim right models/vehicles/strogg_desecrator/cockpit/driver_cockpit_right.md5anim { } anim forward models/vehicles/strogg_desecrator/cockpit/driver_cockpit_forward.md5anim { } anim backward models/vehicles/strogg_desecrator/cockpit/driver_cockpit_backward.md5anim { } anim fire models/vehicles/strogg_desecrator/cockpit/driver_cockpit_fire.md5anim { } channel head ( *l_upper_arm *joint2 ) channel legs ( *r_upper_arm ) } model vehicle_desecrator_cockpit_gunner { mesh models/vehicles/strogg_desecrator/cockpit/gunner_cockpit.md5mesh anim center models/vehicles/strogg_desecrator/cockpit/gunner_cockpit_center.md5anim { } anim fire models/vehicles/strogg_desecrator/cockpit/gunner_cockpit_fire.md5anim { } //anim left models/vehicles/strogg_desecrator/cockpit/gunner_cockpit_left.md5anim { //} //anim right models/vehicles/strogg_desecrator/cockpit/gunner_cockpit_right.md5anim { //} } entityDef vehicle_desecrator_cockpit_gunner { "model" "models/vehicles/strogg_desecrator/cockpit.lwo" "joint_attach" "turret_camera" //"gui" "guis/models/vehicles/desecrator/cockpit_g" //"gui2" "guis/models/vehicles/desecrator/cockpit_cm_g" "passenger_id" "2" // x = towards(-)/away(+) // y = left(-)/right(+) // z = up(-)/down(+) "offset" "10 0 -1" } entityDef vehicle_desecrator_cockpit_driver { "model" "models/vehicles/strogg_desecrator/cockpit.lwo" "joint_attach" "base" "gui" "guis/models/vehicles/desecrator/cockpit" "gui2" "guis/models/vehicles/desecrator/cockpit_center" "surface_name0" "mesh_turret_1" "surface_name1" "mesh_gun_2" "passenger_id" "1" "depthHack" "5" // x = towards(-)/away(+) // y = left(-)/right(+) // z = up(-)/down(+) "offset" "-10 0 0" "largeFov" "-5 0 0" "weaponDepthHack" "1" }