#ifndef _PLAYER_INCLUDES_ #define _PLAYER_INCLUDES_ $template templates/classes/footsteps/gdf "snd_footstep" "sounds/players/footsteps/default" "snd_footstep_crouch" "sounds/players/footsteps/default" "snd_footstep_grass" "sounds/players/footsteps/grass" "snd_footstep_gravel" "sounds/players/footsteps/gravel" "snd_footstep_metal" "sounds/players/footsteps/metal" "snd_footstep_pavement" "sounds/players/footsteps/stone" "snd_footstep_run" "sounds/players/footsteps/default" "snd_footstep_sand" "sounds/players/footsteps/gravel" "snd_footstep_stone" "sounds/players/footsteps/stone" "snd_footstep_strafe" "sounds/players/footsteps/default" "snd_footstep_walk" "sounds/players/footsteps/default" "snd_footstep_water" "sounds/players/footsteps/water" "snd_footstep_water_interior" "sounds/players/footsteps/water" "snd_footstep_wood" "sounds/players/footsteps/wood" "snd_footstep_snow" "sounds/players/footsteps/snow" //"snd_footstep_ladder" "sounds/players/footsteps/ladder" //"fx_footstep" "effects/impacts/bullets_large/impact_default" "fx_footstep_water" "effects/player/footstep_water" $endtemplate $template templates/classes/pain/gdf "snd_pain_small" "sounds/players/gdf/pain/small" "snd_pain_medium" "sounds/players/gdf/pain/medium" "snd_pain_large" "sounds/players/gdf/pain/large" "snd_pain_huge" "sounds/players/gdf/pain/large" "snd_death" "sounds/players/gdf/death" "snd_land_soft" "sounds/players/gdf/land/soft" "snd_land_hard" "sounds/players/movement/land/hard" "snd_freefall" "sounds/players/freefall" $endtemplate $template templates/classes/footsteps/strogg "snd_footstep" "sounds/players/footsteps/strogg/default" "snd_footstep_crouch" "sounds/players/footsteps/strogg/default" "snd_footstep_grass" "sounds/players/footsteps/strogg/default" "snd_footstep_gravel" "sounds/players/footsteps/strogg/gravel" "snd_footstep_metal" "sounds/players/footsteps/strogg/metal" "snd_footstep_pavement" "sounds/players/footsteps/strogg/pavement" "snd_footstep_run" "sounds/players/footsteps/strogg/default" "snd_footstep_sand" "sounds/players/footsteps/strogg/gravel" "snd_footstep_stone" "sounds/players/footsteps/strogg/pavement" "snd_footstep_strafe" "sounds/players/footsteps/strogg/default" "snd_footstep_walk" "sounds/players/footsteps/strogg/default" "snd_footstep_water" "sounds/players/footsteps/strogg/water" "snd_footstep_water_interior" "sounds/players/footsteps/strogg/water" "snd_footstep_wood" "sounds/players/footsteps/strogg/wood" "snd_footstep_snow" "sounds/players/footsteps/snow" //"snd_footstep_ladder" "sounds/players/footsteps/ladder" //"fx_footstep" "effects/impacts/bullets_large/impact_default" "fx_footstep_water" "effects/player/footstep_water" $endtemplate $template templates/classes/pain/strogg "snd_pain_small" "sounds/players/strogg/pain/small" "snd_pain_medium" "sounds/players/strogg/pain/small" "snd_pain_large" "sounds/players/strogg/pain/large" "snd_pain_huge" "sounds/players/strogg/pain/large" "snd_death" "sounds/players/strogg/death" "snd_land_soft" "sounds/players/strogg/land/soft" "snd_land_hard" "sounds/players/movement/land/hard" "snd_freefall" "sounds/players/freefall" $endtemplate $template templates/players/request_icons "mtr_cm_icon_player" "guis/assets/commandmap/icon_player" "mtr_cm_icon_unknown" "hud/commandmap/unknown" "mtr_cm_icon_need_revive" "hud/icons/missionsystem/mis_revive" "mtr_cm_icon_need_health" "hud/icons/missionsystem/tsk_medic" "mtr_cm_icon_need_repair" "hud/icons/player/voicerepair" "mtr_cm_icon_need_ammo" "hud/icons/missionsystem/tsk_ammo_field_ops" "mtr_cm_icon_need_stroyent" "hud/icons/missionsystem/tsk_stroyent_technician" "require_view_revive" "( ability_revive || ( same_entity == true ) ) && same_team" "require_view_health" "( ability_revive || ( same_entity == true ) ) && same_team" "require_view_repair" "ability_repair && same_team" "require_view_need_ammo" "( ability_giveAmmo || ( same_entity == true ) ) && same_team" "require_view_dropped_health" "( ( ability_revive == false ) || ( same_entity == true ) ) && same_team" "require_view_dropped_ammo" "( ( ability_giveAmmo == false ) || ( same_entity == true ) ) && same_team" $endtemplate $template templates/players/skeleton_info "bone_hips" "Hips" "bone_torso" "ROT" "bone_chest" "Spine2" "bone_head" "Neck" "bone_right_shoulder" "RightArm" "bone_right_elbow" "RightForeArm" "bone_right_hand" "RightHand" "bone_right_foot" "RightToeBase" "bone_left_shoulder" "LeftArm" "bone_left_elbow" "LeftForeArm" "bone_left_hand" "LeftHand" "bone_left_foot" "LeftToeBase" $endtemplate //========================================================================= //== LOCATIONAL DAMAGE ==================================================== //========================================================================= $template templates/players/gdf_head_offset "bone_head_model" "Head" "head_offset" "0 4 1" $endtemplate $template templates/players/strogg_head_offset "bone_head_model" "Head" "head_offset" "0 3 3" $endtemplate $template templates/players/locational_damage_joints "loc_damage_joint_num" "6" "loc_damage_joint_0" "Leftleg" "loc_damage_joint_1" "Rightleg" "loc_damage_joint_2" "Spine" "loc_damage_joint_3" "Spine2" "loc_damage_joint_4" "Neck" "loc_damage_joint_5" "Head" "loc_damage_area_0" "legs" "loc_damage_area_1" "legs" "loc_damage_area_2" "torso" "loc_damage_area_3" "torso" "loc_damage_area_4" "neck" "loc_damage_area_5" "head" $endtemplate $template templates/players/common_proficiencies_gdf proficiency battlesense { level 1 { text "game/proficiency/battlesense/gdf/reward1" title "game/proficiency/battlesense/gdf/reward1_title" icon "battlesense/gdf/reward1" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 2 { text "game/proficiency/battlesense/gdf/reward2" title "game/proficiency/battlesense/gdf/reward2_title" icon "battlesense/gdf/reward2" tooltip "proficiency_upgrade_respawn" sound "sounds/tooltips/upgrade_on_respawn/info" } level 3 { text "game/proficiency/battlesense/gdf/reward3" title "game/proficiency/battlesense/gdf/reward3_title" icon "battlesense/gdf/reward3" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 4 { text "game/proficiency/battlesense/gdf/reward4" title "game/proficiency/battlesense/gdf/reward4_title" icon "battlesense/gdf/reward4" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } } proficiency weapon_handling { level 1 { text "game/proficiency/weapons/gdf/reward1" title "game/proficiency/weapons/gdf/reward1_title" icon "weapons/gdf/reward1" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 2 { text "game/proficiency/weapons/gdf/reward2" title "game/proficiency/weapons/gdf/reward2_title" icon "weapons/gdf/reward2" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 3 { text "game/proficiency/weapons/gdf/reward3" title "game/proficiency/weapons/gdf/reward3_title" icon "weapons/gdf/reward3" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 4 { text "game/proficiency/weapons/gdf/reward4" title "game/proficiency/weapons/gdf/reward4_title" icon "weapons/gdf/reward4" tooltip "proficiency_upgrade_respawn" sound "sounds/tooltips/upgrade_on_respawn/info" } } proficiency vehicle { level 1 { text "game/proficiency/vehicles/gdf/reward1" title "game/proficiency/vehicles/gdf/reward1_title" icon "vehicles/gdf/reward1" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 2 { text "game/proficiency/vehicles/gdf/reward2" title "game/proficiency/vehicles/gdf/reward2_title" icon "vehicles/gdf/reward2" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 3 { text "game/proficiency/vehicles/gdf/reward3" title "game/proficiency/vehicles/gdf/reward3_title" icon "vehicles/gdf/reward3" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 4 { text "game/proficiency/vehicles/gdf/reward4" title "game/proficiency/vehicles/gdf/reward4_title" icon "vehicles/gdf/reward4" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } } $endtemplate $template templates/players/common_proficiencies_strogg proficiency battlesense { level 1 { text "game/proficiency/battlesense/strogg/reward1" title "game/proficiency/battlesense/strogg/reward1_title" icon "battlesense/strogg/reward1" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 2 { text "game/proficiency/battlesense/strogg/reward2" title "game/proficiency/battlesense/strogg/reward2_title" icon "battlesense/strogg/reward2" tooltip "proficiency_upgrade_respawn" sound "sounds/tooltips/upgrade_on_respawn/info" } level 3 { text "game/proficiency/battlesense/strogg/reward3" title "game/proficiency/battlesense/strogg/reward3_title" icon "battlesense/strogg/reward3" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 4 { text "game/proficiency/battlesense/strogg/reward4" title "game/proficiency/battlesense/strogg/reward4_title" icon "battlesense/strogg/reward4" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } } proficiency weapon_handling { level 1 { text "game/proficiency/weapons/strogg/reward1" title "game/proficiency/weapons/strogg/reward1_title" icon "weapons/strogg/reward1" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 2 { text "game/proficiency/weapons/strogg/reward2" title "game/proficiency/weapons/strogg/reward2_title" icon "weapons/strogg/reward2" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 3 { text "game/proficiency/weapons/strogg/reward3" title "game/proficiency/weapons/strogg/reward3_title" icon "weapons/strogg/reward3" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 4 { text "game/proficiency/weapons/strogg/reward4" title "game/proficiency/weapons/strogg/reward4_title" icon "weapons/strogg/reward4" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } } proficiency vehicle { level 1 { text "game/proficiency/vehicles/strogg/reward1" title "game/proficiency/vehicles/strogg/reward1_title" icon "vehicles/strogg/reward1" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 2 { text "game/proficiency/vehicles/strogg/reward2" title "game/proficiency/vehicles/strogg/reward2_title" icon "vehicles/strogg/reward2" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 3 { text "game/proficiency/vehicles/strogg/reward3" title "game/proficiency/vehicles/strogg/reward3_title" icon "vehicles/strogg/reward3" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } level 4 { text "game/proficiency/vehicles/strogg/reward4" title "game/proficiency/vehicles/strogg/reward4_title" icon "vehicles/strogg/reward4" tooltip "proficiency_upgrade_now" sound "sounds/tooltips/upgrade_now_available/info" } } $endtemplate #endif // _PLAYER_INCLUDES_