#include "player_includes.include" ///////////////// // Base Player // ///////////////// entityDef player_base { "spawnclass" "idPlayer" "scriptobject" "player" "aor_layout" "player" "pain_delay" "0.5" // how long to wait before playing pain sound "damage_xp_scale" "4" "health" "100" "maxhealth" "100" "bleed" "1" "icon_sort_self_cm" "-100" "icon_sort_self_arc_cm" "-101" "icon_sort_cm" "-20" "icon_sort_cm_ftring" "-19" "icon_sort_cm_request" "-102" "snd_fall" "player_fall" // done "snd_movement_stroggshuffle" "sounds/players/footsteps/strogg/cloth" "snd_guienter" "gui_hover" "snd_guiexit" "gui_close" "snd_jump_gdf" "sounds/players/gdf/jump" "snd_jump_strogg" "sounds/players/strogg/jump" "snd_land" "player_thud" // done "snd_stepladder" "sounds/players/footsteps/ladder" "snd_weapon_switch" "silence" "snd_hit_feedback" "feedback_hit_enemy" "snd_hit_feedback_headshot" "feedback_hit_enemy_headshot" "snd_hit_friendly_feedback" "feedback_hit_friendly" "snd_hit_vehicle_feedback" "feedback_hit_vehicle_enemy" "snd_hit_vehicle_friendly_feedback" "feedback_hit_vehicle_friendly" "snd_login" "sounds/guis/admin/login" "snd_no_mission" "sounds/ui/main/bad" "snd_target_lock_alarm" "sounds/players/target_lock_alarm" "icon_mortar_size_cm" "8" "mtr_mortar_icon" "hud/commandmap/mortar_target" "mtr_commandmapicon_self" "hud/commandmap/player_self" "mtr_commandmapicon_self_arc" "hud/commandmap/player_self_arc" "mtr_commandmapicon_tracking" "guis/assets/icons/tracking" "mtr_commandmapicon_self_spectating" "hud/commandmap/player_self_spectating" "mtr_icon_revive" "hud/icons/player/revive" "mtr_icon_god" "hud/icons/player/god" "mtr_medic" "hud/icons/player/voicemedic" "mtr_repair" "hud/icons/player/voicerepair" "mtr_ammo" "hud/icons/player/voiceammo" "mtr_passenger" "hud/icons/player/voicepassenger" "gui_camview" "guis/game/camview" "gui_rankup" "guis/game/rankup" "gui_hud" "hud" "gui_postprocess" "guis/postprocess" //"fx_spawn_gdf" "effects/player/spawn_edf" //"fx_spawn_strogg" "effects/player/spawn_strogg" "fx_killed" "effects/player/killed" "fx_underWater" "effects/ambient/salvage_blizzard" "tt_fireteam_become_leader" "fireteam_become_leader" "tt_intro_use_me_1_revive" "" "tt_intro_use_me_2_revive" "" "tt_prone_failed" "prone_failed" "tt_nodisguise_carryable" "player_nodisguise_carryable" "tt_noobjective" "game_noobjective_warmup" "tt_stroytransfer_fail" "stroytransfer_failed" "tt_killed_by_mine" "killed_by_mine" "tt_new_mission" "new_mission" "tt_tooltip" "tooltip_information" "tt_introductory1" "tooltip_introductory1" "tt_introductory2" "tooltip_introductory2" "tt_introductory3" "tooltip_introductory3" "tt_warmup_not_ready" "tooltip_warmup_not_ready" "tt_explain_objectives" "tooltip_explain_objectives" "collection_players" "players" "collection_interactive" "interactive" "qc_revive" "team_revive" "qc_revive_ack" "quick_onmyway" "energy_charge_time" "30" "dead_clamp_pitch_min" "-45" "dead_clamp_pitch_max" "45" "dead_clamp_yaw_min" "-67.5" "dead_clamp_yaw_max" "67.5" "prone_clamp_pitch_rate" "90" "prone_clamp_yaw_rate" "90" "loc_damage_area_damage_legs" "0.5" "loc_damage_area_damage_torso" "1" "loc_damage_area_damage_head" "1.2" "loc_damage_area_damage_neck" "1" "loc_damage_area_damage_headbox" "2.5" "collection_he" "he" "collection_arty" "arty" "collection_ss" "ss" "prone_crouch_to_prone_time" "700" "prone_prone_to_crouch_time" "700" "prone_stand_to_prone_time" "700" "prone_prone_to_stand_time" "700" "prone_eye_from_standing" "prone" "prone_eye_from_crouch" "prone" "maxVisDist" "7168" "require_context_medic" "( ability_healthBoost || ability_revive ) && ( same_team == true )" "require_context_spawnhost" "ability_revive && ( same_team == false )" "require_context_repair" "ability_repair && ( same_team == true )" "require_context_construct" "ability_construct && ( same_team == true )" "require_context_kill" "same_team == false" "require_context_disarm" "ability_engineer || ability_constructor" "require_context_hack" "ability_hack" "require_context_pickup" "ability_transport_player && ( same_team == true )" "mtr_icon_hurt_ring" "hud/icons/player/hurtring" "hurt_ring_size" "1.15" "hurt_blink_rate" "0.250" "hurt_blink_duty" "0.6" "hurt_blink_time" "3.000" "mtr_icon_team_ring" "hud/icons/player/hurtring" "team_ring_size" "1.15" "icon_visible_alpha" "0.6" "icon_invisible_alpha" "0.2" "fx_wake" "effects/player/wake" "fx_splash" "effects/player/splash" "occlusion_query" "1" "ti_content_bounds_filter" "target_content_bounds" "do_object_husky" "deployobject_husky" "do_object_icarus" "deployobject_icarus" } toolTip proficiency_upgrade_respawn { alwaysPlay text "game/tt/player_profupgrade_respawn" } toolTip proficiency_upgrade_weapon_select { alwaysPlay text "game/tt/player_profupgrade_weapselect" } toolTip proficiency_upgrade_now { alwaysPlay text "game/tt/player_profupgrade_now" length 8 } toolTip player_nodisguise_carryable { sound "sounds/ui/main/neutral" text "game/tt/player_nodisguise_carryable" } stringMap artyViewData { "binoculars_focustreshold_min" "0.8" "binoculars_focustreshold_max" "1.75" "binoculars_focusloststep" "0.09" "binoculars_focusgainstep" "0.006" "binoculars_zoomfocuslost" "1" "mtr_targettingReticle" "textures/decals/artyReticle" }