export nerve { options -prefix POD_ -sourcedir models/mapobjects/quarry/cellpod -destdir models/mapobjects/quarry/cellpod mesh idle_close.mb -dest cellpod.md5mesh anim deploy.mb -dest cellpod_deploy.md5anim anim idle_close.mb -dest cellpod_idle_closed.md5anim anim idle_open.mb -dest cellpod_idle_open.md5anim } export nerve { options -prefix ENERCELL_ -sourcedir models/mapobjects/quarry/enercell -destdir models/mapobjects/quarry/enercell mesh loop.mb -dest enercell.md5mesh anim loop.mb -dest enercell.md5anim } export nerve { options -prefix SCARAB_ -sourcedir models/mapobjects/quarry/scarab -destdir models/mapobjects/quarry/scarab -keep root_1 root_2 root_3 rightfront_joint1 rightfront_joint2 rightfront_joint3 rightfront_joint4 rightfront_joint5 leftfront_joint1 leftfront_joint2 leftfront_joint3 leftfront_joint4 leftfront_joint5 midfront_joint1 midfront_joint2 midfront_joint3 midfront_joint4 midfront_joint5 frontspike_joint1 right rightrear_joint1 rightrear_joint2 rightrear_joint3 rightrear_joint4 rightrear_joint5 rightrear_joint5 rightrear_joint6 rightrear_joint7 rightrear_joint8 rightrearspike_joint1 left leftrearspike_joint1 leftrear_joint1 leftrear_joint2 leftrear_joint3 leftrear_joint4 leftfront_emitter leftfront_emitter2 midfront_emitter rightrear_emitter rightrearspike_emitter leftrearspike_emitter mesh makemesh.mb -dest scarab.md5mesh anim idle.mb -dest scarab_idle.md5anim } export nerve { options -prefix BEACON_ -sourcedir models/mapobjects/island/beacon -destdir models/mapobjects/island/beacon -keep joint1 joint2 joint3 joint4 joint5 joint6 joint7 joint8 joint9 joint10 mesh activate.mb -dest beacon.md5mesh anim activate.mb -range 180 180 -dest idle_down.md5anim anim activate.mb -range 0 180 -dest raise.md5anim anim activate.mb -range 181 320 -dest idle_loop.md5anim } //============================ //=== models ================= //============================ model strogg_enercell { mesh models/mapobjects/quarry/enercell/enercell.md5mesh anim idle_atbase models/mapobjects/quarry/enercell/enercell.md5anim { } } model strogg_cellpod { mesh models/mapobjects/quarry/cellpod/cellpod.md5mesh anim deploy models/mapobjects/quarry/cellpod/cellpod_deploy.md5anim { } anim idle_closed models/mapobjects/quarry/cellpod/cellpod_idle_closed.md5anim { } anim idle_open models/mapobjects/quarry/cellpod/cellpod_idle_open.md5anim { } } model strogg_scarab { mesh models/mapobjects/quarry/scarab/scarab.md5mesh anim idle models/mapobjects/quarry/scarab/scarab_idle.md5anim { frame 12 effect fx_spark leftfront_emitter frame 12 effect fx_spark leftfront_emitter2 frame 33 effect fx_spark rightrear_emitter frame 36 effect fx_spark leftrearspike_emitter frame 47 effect fx_spark midfront_emitter frame 68 effect fx_spark midfront_emitter frame 72 effect fx_spark rightrear_emitter frame 76 effect fx_spark rightrearspike_emitter frame 82 effect fx_spark rightrearspike_emitter frame 82 effect fx_spark leftrearspike_emitter frame 88 effect fx_spark leftrearspike_emitter frame 131 effect fx_spark rightrear_emitter frame 140 effect fx_spark leftfront_emitter2 frame 197 effect fx_spark leftrearspike_emitter } } entityDef strogg_scarab { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "strogg_scarab" "spawnclass" "idAnimated" "anim" "idle" "start_anim" "idle" "fx_spark" "effects/mapobjects/crashedship/sparks" } model island_beacon_model { mesh models/mapobjects/island/beacon/beacon.md5mesh anim idle_down models/mapobjects/island/beacon/idle_down.md5anim { frame begin sound_channel snd_structure_idle snd_idle } anim raise models/mapobjects/island/beacon/raise.md5anim { frame begin sound_channel snd_structure_idle snd_raise } anim idle_loop models/mapobjects/island/beacon/idle_loop.md5anim { frame begin sound_channel snd_structure_idle snd_run } } entityDef island_beacon { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "island_beacon_model" //"spawnclass" "idAnimated" "spawnclass" "sdScriptEntity" // MBJ "scriptObject" "island_generator_beacon" // MBJ "anim" "idle_down" "start_anim" "idle_down" "snd_idle" "sounds/maps/island/beacon/idle" "snd_raise" "sounds/maps/island/beacon/raise" "snd_run" "sounds/maps/island/beacon/run" }