entityDef gameplay_refinery_bridge{ "inherit" "constructible_base" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge" "editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000" "editor_var construct_time" "Time in seconds to construct. Default is 10" "editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s" "editor_var skin_construct" "Skin used during construction. Default is deployEffect" "team" "gdf" "model" "models/mapobjects/refinery/assault_ramp.lwo" "cm_model" "models/mapobjects/refinery/assault_ramp.lwo" "collection_he" "he" }