
invItemTypeDef melee {
	equipable
	vehicleEquipable
}

invItemTypeDef item {
	equipable
}

invItemTypeDef weapon {
	equipable
	vehicleEquipable
}

invItemTypeDef grenade {
	equipable
	vehicleEquipable
}

invItemTypeDef tool {
	equipable
}

invItemTypeDef kit {
}

invItemTypeDef ability {
}

stringMap inventorySlots {
	"slot0" "backpack"
	"slot1" "melee"
	"slot2" "sidearm"
	"slot3" "twohanded"
	"slot4" "grenade"
	"slot5" "tool"
	"slot6" "item"
	"slot7" "binocs"
}

invSlotDef backpack {
}

invSlotDef melee {
	bank 1
	title "Melee"
}

invSlotDef sidearm {
	bank 2
	title "Sidearms"
}

invSlotDef twohanded {
	bank 3
	title "Two-handed"
}

invSlotDef grenade {
	bank 4
	title "Grenades"
}

invSlotDef tool {
	bank 5
	title "Tools"
}

invSlotDef item {
	bank 6
	title "Items"
}

invSlotDef binocs {
	bank 7
	title "Binocs"
}
