// ======================================================================== // Export export hauser { options -prefix AP_ -rotate 90 -sourcedir models/structures/edf/deployables/weapons/anti_personnel_turret/dev_sd -destdir models/structures/edf/deployables/weapons/anti_personnel_turret -keep origin turret_muzzle turret_cam turret_pilot -keepmesh lod0_01 lod0_02 lod0_03 lod0_04 lod0_05 lod0_06 lod0_07 lod0_08 lod0_09 lod0_10 lod0_12 lod0_13 lod0_14 lod0_15 lod0_16 lod0_17 lod0_19 lod0_20 lod0_22 lod0_25 lod0_18 lod0_23 lod0_24 lod0_shadow_01 lod0_shadow_02 lod0_shadow_03 lod0_shadow_04 lod0_shadow_05 lod0_shadow_06 lod0_shadow_07 lod0_shadow_08 lod0_shadow_09 lod0_shadow_10 lod0_shadow_11 lod0_shadow_12 lod0_shadow_13 lod0_shadow_14 lod0_shadow_15 lod0_shadow_16 lod0_shadow_17 lod0_shadow_18 lod0_shadow_19 -parent joint1 joint2 -parent joint2 joint3 -parent joint3 joint16 -parent joint4 joint5 -parent joint5 joint6 -parent joint6 joint12 mesh ap_turret_anims_rework.mb -dest ap_turret.md5mesh -range 77 77 anim ap_turret_anims_rework.mb -dest ap_undeployed.md5anim -range 1 1 anim ap_turret_anims_rework.mb -dest ap_deploy.md5anim -range 1 77 anim ap_turret_anims_rework.mb -dest ap_preik.md5anim -range 1 37 anim ap_turret_anims_rework.mb -dest ap_postik.md5anim -range 38 77 anim ap_turret_anims_rework.mb -dest ap_idle.md5anim -range 77 77 anim ap_turret_anims_rework.mb -dest ap_fire.md5anim -range 77 84 anim ap_turret_anims_rework.mb -dest ap_reload.md5anim -range 90 140 anim ap_turret_anims_rework.mb -dest ap_damaged.md5anim -range 140 170 anim ap_turret_anims_rework.mb -dest ap_disabled.md5anim -range 180 220 anim ap_turret_anims_rework.mb -dest ap_disabled_to_damaged.md5anim -range 170 170 anim ap_turret_anims_rework.mb -dest ap_damaged_to_idle.md5anim -range 77 77 anim ap_turret_anims_nerve.mb -dest ap_fire.md5anim -range 77 85 } export hauser { options -prefix AP_ -rotate 90 -sourcedir models/structures/edf/deployables/weapons/anti_personnel_turret/dev_sd -destdir models/structures/edf/deployables/weapons/anti_personnel_turret -keep origin turret_muzzle turret_cam turret_pilot -keepmesh polySurface2 polySurface3 polySurface5 polySurface8 polySurface10 polySurface14 polySurface26 polySurface28 polySurface30 polySurface37 polySurface42 polySurface49 polySurface52 polySurface56 polySurface57 polySurface58 polySurface59 polySurface60 polySurface61 polySurface62 polySurface63 polySurface64 lod2_shadow_01 lod2_shadow_02 lod2_shadow_03 lod2_shadow_04 lod2_shadow_05 lod2_shadow_06 lod2_shadow_07 lod2_shadow_08 lod2_shadow_09 lod2_shadow_10 lod2_shadow_11 lod2_shadow_12 lod2_shadow_13 -parent joint1 joint2 -parent joint2 joint3 -parent joint3 joint16 -parent joint4 joint5 -parent joint5 joint6 -parent joint6 joint12 addoptions -nojoints mesh ap_turret_anims_rework.mb -dest ap_turret_lod1.md5mesh -range 77 77 mesh ap_turret_anims_rework.mb -dest ap_turret_lod2.md5mesh -range 77 77 mesh ap_turret_anims_rework.mb -dest ap_turret_lod3.md5mesh -range 77 77 } // Models // ======================================================================== model deployable_antipersonnel_gdf { mesh models/structures/edf/deployables/weapons/anti_personnel_turret/ap_turret.md5mesh anim undeployed models/structures/edf/deployables/weapons/anti_personnel_turret/ap_undeployed.md5anim { } anim deploy models/structures/edf/deployables/weapons/anti_personnel_turret/ap_deploy.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy } anim pre_ik models/structures/edf/deployables/weapons/anti_personnel_turret/ap_preik.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy } anim post_ik models/structures/edf/deployables/weapons/anti_personnel_turret/ap_postik.md5anim { } anim base models/structures/edf/deployables/weapons/anti_personnel_turret/ap_idle.md5anim { } anim fire models/structures/edf/deployables/weapons/anti_personnel_turret/ap_fire.md5anim { } anim reload models/structures/edf/deployables/weapons/anti_personnel_turret/ap_reload.md5anim { } anim damaged models/structures/edf/deployables/weapons/anti_personnel_turret/ap_damaged.md5anim { } anim destroyed models/structures/edf/deployables/weapons/anti_personnel_turret/ap_disabled.md5anim //to delete anim disabled_to_damaged models/structures/edf/deployables/weapons/anti_personnel_turret/ap_disabled_to_damaged.md5anim { } anim damaged_to_idle models/structures/edf/deployables/weapons/anti_personnel_turret/ap_damaged_to_idle.md5anim { } } // Entity Def // ======================================================================== deployObject deployobject_antipersonnel_gdf { "name" "antipersonnel_turret" "title" "game/deploy/apt_long" "wait_time" "10000" "def_deployable" "deployable_antipersonnel_gdf" "def_deployable_carrier" "vehicle_cargoplane" "str_placement" "deployitem_antipersonnel_gdf_placement_model" "mask" "dm_default" "max_height_diff" "512" "object_radius" "2048" "ti_kill_filter" "target_deploy_kill" "category" "defences" } stringMap deployitem_antipersonnel_gdf_placement_model { "model" "models/structures/edf/deployables/weapons/anti_personnel_turret/anti_personnel_turret.lwo" "skin" "deployEffect" "maxVisDist" "2560" "pushIntoOutsideAreas" "1" } stringMap deployable_antipersonnel_gdf_aimer { "joint_yaw" "turret_base" "joint_pitch" "turret_top" "joint_barrel" "turret_muzzle" "min_yaw_turn" "120" "max_yaw_turn" "180" "min_pitch_turn" "120" "max_pitch_turn" "180" "min_pitch" "-30" "max_pitch" "20" "snd_yaw_turn" "sounds/movement/move_02" "snd_pitch_turn" "sounds/movement/move_02" "deployed_anim" "base" } entityDef deployable_antipersonnel_gdf { "inherit" "deployable_base" "inherit1" "deployable_gdf" "title" "game/deploy/apt_long" "climate_skin_key" "deployable_aa" "collection_gui_count" "deployable_antipersonnel_gdf" "editor_color" ".3 .3 1" "editor_usage" "The GDF Anti Personnel Turret." "editor_mins" "-32 -64 0" "editor_maxs" "32 64 64" "stat_name" "antipersonnel_gdf" "spawnclass" "sdDefenceTurret" "scriptobject" "deployable_antipersonnel" "model" "deployable_antipersonnel_gdf" "cm_model" "models/structures/edf/deployables/weapons/anti_personnel_turret/clipmodel.lwo" "task_name" "game/deploy/apt" "ch_name" "game/deploy/apt_long" "option_combat_model" "1" "option_crosshair_interface" "1" "option_commandmap_interface" "1" "option_crosshair_offset" "0 0 128" // "option_usable_interface" "1" "option_no_inhibit_physics" "1" "option_allow_abilities" "1" "ability_1" "defense_turret" // jotun parachuting stuff "option_simple_physics" "1" "drop_snap" "1" "freeze_on_spawn" "1" "parachute_offset" "0 0 128" "gravity" "800" "mtr_commandmap" "guis/assets/commandmap/icon_def_deploy" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_def_deploy" "mtr_color" "guis/assets/deploy/icons/gdf_ap" "mtr_desat" "guis/assets/deploy/icons/gdf_ap_desat" "mtr_half_desat" "guis/assets/deploy/icons/gdf_ap_half_desat" "mtr_full_desat" "guis/assets/deploy/icons/gdf_ap_brigh_desat" "icon_size_cm" "8" "health" "4000" "repair_multiplier" "1.5" "action_time" "10" "fireRate" "0.15" "upgrade_bonus" "0.75" "charge_time" "10" "charge_per_shot" "0.03" "overheat_penalty" "5" "spread" "1" "numProjectiles" "1" "missile_velocity" "1" "use_brass" "1" "str_aim_data" "deployable_antipersonnel_gdf_aimer" "range_min" "5" "range_firing" "75" "range_max" "85" "joint_yaw" "turret_base" "joint_pitch" "turret_top" "joint_barrel" "turret_muzzle" "joint_brass" "turret_muzzle" "joint_spin_barrel" "barrel" "def_projectile" "projectile_deployable_antipersonnel" // "fx_fire" "effects/deployables/antipersonnel_fire" "fx_muzzle" "effects/deployables/antipersonnel_muzzleflash" "fx_tracer" "effects/base/tracers_small" "fx_death" "effects/deployables/gdf_antipersonnel_destroy" "fx_hitground" "effects/deployables/landfall_hitground_small" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "turret_base" "snd_deploy" "sounds/deployables/gdf/apt/deploy" "snd_fire_start" "sounds/deployables/gdf/apt/fire" "snd_fire_stop" "sounds/deployables/gdf/apt/fire/stop" "snd_fire_far" "sounds/deployables/gdf/apt/fire/far" "snd_fire_far_stop" "sounds/deployables/gdf/apt/fire/far/stop" "play_hitground_effect" "1" "num_tracerjoints" "1" "joint_tracer1" "turret_muzzle" "effectchance fx_tracer" "0.6" "ti_target_info" "target_player_all" "target_delta" "0.95" "tt_turret_enter" "apt_intro_enter" "do_object" "deployobject_antipersonnel_gdf" "num_ik" "2" "str_ik0" "sounds/deployables/apt_gdf/leg_1_ik" "str_ik1" "sounds/deployables/apt_gdf/leg_2_ik" // "num_positions" "1" // "str_position0" "deployable_antipersonnel_gdf_position_0" // "crosshair" "blank" // "gui_usable_overlay" "guis/game/deployables/gdf/antipersonnel" "deployable_type" "8" "contextmenu_quickchat_enemy" "quickchat/context/attack/aptspotted" "deploybonus_requireactive" "1" "prof_deploybonus" "pro_engineer_deploy_bonus" "prof_hack" "pro_infiltrator_hack_deployable_big" "no_damage_feedback" "1" "trace_offset_pct" "50" "retribution_delay" "1.5" } stringMap sounds/deployables/apt_gdf/leg_1_ik { "joint_upper" "joint3" "joint_middle" "joint2" "joint_lower" "joint1" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "1.4" } stringMap sounds/deployables/apt_gdf/leg_2_ik { "joint_upper" "joint6" "joint_middle" "joint5" "joint_lower" "joint4" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "1.4" } toolTip apt_intro_enter { maxPlayCount 5 nextShowDelay 5 sound "sounds/ui/main/neutral" text "game/tt/intro/apt/enter" } stringMap deployable_antipersonnel_gdf_position_0 { "thirdperson" "0" "thirdperson_distance" "32" "thirdperson_height" "32" "surface" "lod0_14, lod0_15, lod0_16, lod0_02, lod0_03, lod0_13, lod0_06, lod0_08, lod0_11, lod0_12, lod0_10, lod0_04, lod0_05, lod0_09, lod0_07, lod0_23, lod0_19, lod0_24, lod0_01, lod0_22, lod0_20, lod0_18, lod0_21, lod0_17" "joint_view" "turret_cam" "fov" "90" "show_player" "1" "player_anim" "DeployableGDFAntipersonnel" "attach_joint" "turret_pilot" "weapon_name" "game/deploy/apt_long" "take_damage" "1" "hide_decoy_info" "1" "show_targeting_info" "1" "clamp_pitch" "-30 20" } // Projectile // ======================================================================== entityDef projectile_deployable_antipersonnel { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base_big" "range" "4096" "dmg_damage" "damage_deployable_antipersonnel" } damageFilter damage_deployable_antipersonnel { type { target "target_all" damage 7 } } damageDef damage_deployable_antipersonnel { damage "damage_deployable_antipersonnel" prof_damage "pro_engineer_turret_damage" stat_name "antipersonnel_gdf" knockback 10 kick_time 100 kick_amplitude 0 kickDir ( 1 0 0 ) no_complaint tt_obituary "tooltips/killmsgs/turrets/apt" tt_obituary_self "tooltips/killmsgs/turrets/apt/self" tt_obituary_team_kill "tooltips/killmsgs/turrets/apt/teamkill" tt_obituary_unknown "tooltips/killmsgs/turrets/apt/self" }