atmosphere editor_ambientonly { sunMaterial "atmospheres/lights/default" sunDir ( -0.0996466279 -0.7337033749 0.6721234322 ) sunColor ( 0.822327733 0.7623460293 0.6366904974 ) sunHaloScale 0.400000006 sunHaloBias 0 sunSpriteMaterial "textures/common/nodraw" sunSpriteSize 12600 sunFlareMaterial "atmospheres/sprites/sundisk_flare" sunFlareSize 0 sunFlareTime 0 enableSunFlareAziZen 0 sunFlareAzi 90 sunFlareZen 90 postProcessParms { tint ( 1 1 1 ) saturation 1 contrast 1 glareParms ( 0.8399999738 1 0 1 ) glareBases ( 0.3000000119 0.3000000119 0 1 ) } fogDistHalf 10000 fogHeightHalf 0 fogHeightOffset 10000 fogColor ( 0 0 0 ) fogStart 30000 fogEnd 40000 atmosphereMaterial "atmospheres/default" ambientCubeMap "editor_ambientonly" farClip 0 isNight 0 drawAtmosphereLast 1 windAngle 0 windAngleDev 10 windStrength 100 windStrengthDev 20 cloudLayer "textures/common/nodraw" { style old parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 ) } } ambientCubemap editor_ambientonly { ambientLight { color 0.25 0.25 0.25 direction 1 0 0 name "Light0" } ambientLight { color 0.25 0.25 0.25 direction -1 0 0 name "Light1" } ambientLight { color 0.25 0.25 0.25 direction 0 1 0 name "Light2" } ambientLight { color 0.25 0.25 0.25 direction 0 -1 0 name "Light3" } ambientLight { color 0.25 0.25 0.25 direction 0 0 1 name "Light4" } ambientLight { color 0.25 0.25 0.25 direction 0 0 -1 name "Light5" } }