// Copyright (C) 2007 Id Software, Inc. // #ifndef __MATH_SIMD_SSE_H__ #define __MATH_SIMD_SSE_H__ /* =============================================================================== SSE implementation of idSIMDProcessor =============================================================================== */ class idSIMD_SSE : public idSIMD_MMX { #ifdef ID_WIN_X86_ASM public: virtual const char * VPCALL GetName( void ) const; virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count ); virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count ); virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count ); virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count ); virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count ); virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count ); virtual void VPCALL Div( float *dst, const float constant, const float *src, const int count ); virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count ); virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count ); virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count ); virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count ); virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count ); virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count ); virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count ); virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count ); virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count ); virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count ); virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count ); virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count ); virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count ); virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count ); virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ); virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count ); virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ); virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count ); virtual void VPCALL SetCmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ); virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ); virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count ); virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ); virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count ); virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const vertIndex_t *indexes, const int count ); virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const struct shadowCache_s *src, const int count ); virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count ); virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count ); virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count ); virtual void VPCALL Zero16( float *dst, const int count ); virtual void VPCALL Negate16( float *dst, const int count ); virtual void VPCALL Copy16( float *dst, const float *src, const int count ); virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count ); virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count ); virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count ); virtual void VPCALL AddAssign16( float *dst, const float *src, const int count ); virtual void VPCALL SubAssign16( float *dst, const float *src, const int count ); virtual void VPCALL MulAssign16( float *dst, const float constant, const int count ); virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ); virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ); virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ); virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ); virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ); virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ); virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ); virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ); virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 ); virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n ); virtual void VPCALL MatX_UpperTriangularSolve( const idMatX &U, float *x, const float *b, const int n ); virtual void VPCALL MatX_UpperTriangularSolveTranspose( const idMatX &U, float *x, const float *b, const int n ); virtual bool VPCALL MatX_LU_Factor( idMatX &mat, idVecX &invDiag, const int n ); virtual bool VPCALL MatX_LDLT_Factor( idMatX &mat, idVecX &invDiag, const int n ); virtual void VPCALL DecompressJoints( idJointQuat *joints, const idCompressedJointQuat *compressedJoints, const int *index, const int numJoints ); virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ); virtual void VPCALL BlendJointsFast( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ); virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ); virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ); virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ); virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ); virtual void VPCALL MultiplyJoints( idJointMat *result, const idJointMat *joints1, const idJointMat *joints2, const int numJoints ); virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ); virtual void VPCALL TransformShadowVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const jointWeight_t *weights, const int numWeights ); virtual void VPCALL TransformShadowVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const short *weights, const int numWeights ); virtual void VPCALL TransformShadowVerts( struct shadowCache_s *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const short *weights, const int numWeights ); #if !defined(SD_USE_DRAWVERT_SIZE_32) virtual void VPCALL TransformVertsAndTangents( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ); virtual void VPCALL TransformVertsAndTangentsFast( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ); #endif #if SD_SUPPORT_UNSMOOTHEDTANGENTS virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts ); #endif // SD_SUPPORT_UNSMOOTHEDTANGENTS virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts ); virtual void VPCALL TracePointCullShadowVerts( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const struct shadowCache_s *verts, const int numVerts ); virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts ); virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts, int *indexes, int numIndexes ); virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts, unsigned short *indexes, int numIndexes ); virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts ); virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const struct shadowCache_s *verts, const int numVerts ); virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const vertIndex_t *indexes, const int numIndexes ); virtual void VPCALL DeriveTriPlanes( idPlane *planes, const struct shadowCache_s *verts, const int numVerts, const vertIndex_t *indexes, const int numIndexes ); virtual void VPCALL CalculateFacing( byte *facing, const idPlane *planes, const int numTriangles, const idVec4 &light ); virtual void VPCALL CalculateCullBits( byte *cullBits, const idDrawVert *verts, const int numVerts, const int frontBits, const idPlane lightPlanes[NUM_LIGHT_PLANES] ); virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts ); virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, const struct shadowCache_s *verts, const int numVerts ); #if 0 #if defined ( GL_INDEX_SHORT ) virtual int VPCALL ShadowVolume_CreateSilTriangles( vertIndex_t *shadowIndexes, const byte *facing, const silEdge_t *silEdges, const int numSilEdges ); //virtual int VPCALL ShadowVolume_CreateCapTriangles( vertIndex_t *shadowIndexes, const byte *facing, const vertIndex_t *indexes, const int numIndexes ); #endif #endif virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels ); virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels ); virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ); virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ); virtual void VPCALL MixSoundFourSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ); virtual void VPCALL MixSoundFourSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ); virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ); virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ); virtual void VPCALL MixSoundEightSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[8], const float currentV[8] ); virtual void VPCALL MixSoundEightSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[8], const float currentV[8] ); virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples ); #endif }; #endif /* !__MATH_SIMD_SSE_H__ */