// Copyright (C) 2007 Id Software, Inc. // #ifndef __MATH_SIMD_H__ #define __MATH_SIMD_H__ /* =============================================================================== Single Instruction Multiple Data (SIMD) For optimal use data should be aligned on a 16 byte boundary. All idSIMDProcessor routines are thread safe. =============================================================================== */ class idSIMD { public: static void Init( void ); static void InitProcessor( const char *module, bool forceGeneric ); static void Shutdown( void ); static void Test_f( const class idCmdArgs &args ); }; /* =============================================================================== virtual base class for different SIMD processors =============================================================================== */ #ifdef _WIN32 #define VPCALL __fastcall #else #define VPCALL #endif class idVec2; class idVec3; class idVec4; class idVec5; class idVec6; class idVecX; class idMat2; class idMat3; class idMat4; class idMat5; class idMat6; class idMatX; class idPlane; class idDrawVert; class idJointQuat; class idCompressedJointQuat; class idJointMat; struct jointWeight_t; #if SD_SUPPORT_UNSMOOTHEDTANGENTS struct dominantTri_s; #endif // SD_SUPPORT_UNSMOOTHEDTANGENTS struct silEdge_t; const int NUM_LIGHT_PLANES = 6; const int MIXBUFFER_SAMPLES = 4096; enum speakerLabel_t { SPEAKER_LEFT = 0, SPEAKER_RIGHT, SPEAKER_CENTER, SPEAKER_LFE, SPEAKER_BACKLEFT, SPEAKER_BACKRIGHT, SPEAKER_SIDELEFT, SPEAKER_SIDERIGHT }; class idSIMDProcessor { public: idSIMDProcessor( void ) { cpuid = CPUID_NONE; } virtual ~idSIMDProcessor() {}; cpuid_t cpuid; virtual const char * VPCALL GetName( void ) const = 0; virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count ) = 0; virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count ) = 0; virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count ) = 0; virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count ) = 0; virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count ) = 0; virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count ) = 0; virtual void VPCALL Div( float *dst, const float constant, const float *src, const int count ) = 0; virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count ) = 0; virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count ) = 0; virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count ) = 0; virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count ) = 0; virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count ) = 0; virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count ) = 0; virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count ) = 0; virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL SetCmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0; virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count ) = 0; virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const vertIndex_t *indexes, const int count ) = 0; virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const struct shadowCache_s *src, const int count ) = 0; virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count ) = 0; virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count ) = 0; virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count ) = 0; virtual void VPCALL Memcpy( void *dst, const void *src, const int count ) = 0; virtual void VPCALL Memset( void *dst, const int val, const int count ) = 0; // these assume 16 byte aligned and 16 byte padded memory virtual void VPCALL Zero16( float *dst, const int count ) = 0; virtual void VPCALL Negate16( float *dst, const int count ) = 0; virtual void VPCALL Copy16( float *dst, const float *src, const int count ) = 0; virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count ) = 0; virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count ) = 0; virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count ) = 0; virtual void VPCALL AddAssign16( float *dst, const float *src, const int count ) = 0; virtual void VPCALL SubAssign16( float *dst, const float *src, const int count ) = 0; virtual void VPCALL MulAssign16( float *dst, const float constant, const int count ) = 0; // idMatX operations virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0; virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0; virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0; virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0; virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0; virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0; virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) = 0; virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) = 0; virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 ) = 0; virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n ) = 0; virtual void VPCALL MatX_UpperTriangularSolve( const idMatX &U, float *x, const float *b, const int n ) = 0; virtual void VPCALL MatX_UpperTriangularSolveTranspose( const idMatX &U, float *x, const float *b, const int n ) = 0; virtual bool VPCALL MatX_LU_Factor( idMatX &mat, idVecX &invDiag, const int n ) = 0; virtual bool VPCALL MatX_LDLT_Factor( idMatX &mat, idVecX &invDiag, const int n ) = 0; // rendering virtual void VPCALL DecompressJoints( idJointQuat *joints, const idCompressedJointQuat *compressedJoints, const int *index, const int numJoints ) = 0; virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0; virtual void VPCALL BlendJointsFast( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0; virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ) = 0; virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ) = 0; virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0; virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0; virtual void VPCALL MultiplyJoints( idJointMat *result, const idJointMat *joints1, const idJointMat *joints2, const int numJoints ) = 0; virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ) = 0; virtual void VPCALL TransformShadowVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const jointWeight_t *weights, const int numWeights ) = 0; virtual void VPCALL TransformShadowVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const short *weights, const int numWeights ) = 0; virtual void VPCALL TransformShadowVerts( struct shadowCache_s *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const short *weights, const int numWeights ) = 0; virtual void VPCALL TransformVertsAndTangents( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ) = 0; virtual void VPCALL TransformVertsAndTangentsFast( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ) = 0; #if SD_SUPPORT_UNSMOOTHEDTANGENTS virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts ) = 0; #endif // SD_SUPPORT_UNSMOOTHEDTANGENTS virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0; virtual void VPCALL TracePointCullShadowVerts( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const struct shadowCache_s *verts, const int numVerts ) = 0; virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0; virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts, int *indexes, int numIndexes ) = 0; virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts, unsigned short *indexes, int numIndexes ) = 0; virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0; virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const struct shadowCache_s *verts, const int numVerts ) = 0; virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const vertIndex_t *indexes, const int numIndexes ) = 0; virtual void VPCALL DeriveTriPlanes( idPlane *planes, const struct shadowCache_s *verts, const int numVerts, const vertIndex_t *indexes, const int numIndexes ) = 0; virtual void VPCALL CalculateFacing( byte *facing, const idPlane *planes, const int numTriangles, const idVec4 &light ) = 0; virtual void VPCALL CalculateCullBits( byte *cullBits, const idDrawVert *verts, const int numVerts, const int frontBits, const idPlane lightPlanes[NUM_LIGHT_PLANES] ) = 0; virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts ) = 0; virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, const struct shadowCache_s *verts, const int numVerts ) = 0; virtual int VPCALL ShadowVolume_CountFacing( const byte *facing, const int numFaces ) = 0; virtual int VPCALL ShadowVolume_CountFacingCull( byte *facing, const int numFaces, const vertIndex_t *indexes, const byte *cull ) = 0; virtual int VPCALL ShadowVolume_CreateSilTriangles( vertIndex_t *shadowIndexes, const byte *facing, const silEdge_t *silEdges, const int numSilEdges ) = 0; virtual int VPCALL ShadowVolume_CreateSilTrianglesParallel( vertIndex_t *shadowIndexes, const byte *facing, const silEdge_t *silEdges, const int numSilEdges ) = 0; virtual int VPCALL ShadowVolume_CreateCapTriangles( vertIndex_t *shadowIndexes, const byte *facing, const vertIndex_t *indexes, const int numIndexes ) = 0; virtual int VPCALL ShadowVolume_CreateCapTrianglesParallel( vertIndex_t *shadowIndexes, const byte *facing, const vertIndex_t *indexes, const int numIndexes ) = 0; // sound mixing virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels ) = 0; virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels ) = 0; virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) = 0; virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) = 0; virtual void VPCALL MixSoundFourSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0; virtual void VPCALL MixSoundFourSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0; virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0; virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0; virtual void VPCALL MixSoundEightSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[8], const float currentV[8] ) = 0; virtual void VPCALL MixSoundEightSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[8], const float currentV[8] ) = 0; virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples ) = 0; }; // pointer to SIMD processor extern idSIMDProcessor *SIMDProcessor; #endif /* !__MATH_SIMD_H__ */