// Copyright (C) 2007 Id Software, Inc. // #ifndef __BITMSG_H__ #define __BITMSG_H__ /* =============================================================================== idBitMsg Handles byte ordering and avoids alignment errors. Allows concurrent writing and reading. The data set with Init is never freed. =============================================================================== */ class idBitMsg { public: idBitMsg(); ~idBitMsg() {} void InitWrite( byte *data, int length ); // both read & write void InitRead( const byte *data, int length ); // read only byte * GetData( void ); // get data for writing const byte * GetData( void ) const; // get data for reading int GetMaxSize( void ) const; // get the maximum message size void SetAllowOverflow( bool set ); // generate error if not set and message is overflowed bool IsOverflowed( void ) const; // returns true if the message was overflowed int GetSize( void ) const; // size of the message in bytes void SetSize( int size ); // set the message size int GetWriteBit( void ) const; // get current write bit void SetWriteBit( int bit ); // set current write bit int GetNumBitsWritten( void ) const; // returns number of bits written void SaveWriteState( int &s, int &b ) const; // save the write state void RestoreWriteState( int s, int b ); // restore the write state int GetReadCount( void ) const; // bytes read so far void SetReadCount( int bytes ) const; // set the number of bytes and bits read int GetReadBit( void ) const; // get current read bit void SetReadBit( int bit ); // set current read bit int GetNumBitsRead( void ) const; // returns number of bits read void SaveReadState( int &c, int &b ) const; // save the read state void RestoreReadState( int c, int b ); // restore the read state void BeginWriting( void ); // begin writing int GetRemainingSpace( void ) const; // space left in bytes void WriteByteAlign( void ); // write up to the next byte boundary void WriteBits( int value, int numBits ); // write the specified number of bits void WriteBool( bool c ); void WriteChar( int c ); void WriteByte( int c ); void WriteShort( int c ); void WriteUShort( int c ); void WriteLong( int c ); void WriteFloat( float f ); void WriteFloat( float f, int exponentBits, int mantissaBits ); void WriteCQuat( const idCQuat& quat ); void WriteVector( const idVec3& vec ); void WriteAngle8( float f ); void WriteAngle16( float f ); void WriteDir( const idVec3 &dir, int numBits ); void WriteString( const char *s, int maxLength = -1, bool make7Bit = true ); void WriteString( const wchar_t *s, int maxLength = -1 ); void WriteData( const void *data, int length ); void WriteNetadr( const netadr_t adr ); void WriteDeltaChar( int oldValue, int newValue ); void WriteDeltaByte( int oldValue, int newValue ); void WriteDeltaShort( int oldValue, int newValue ); void WriteDeltaUShort( int oldValue, int newValue ); void WriteDeltaLong( int oldValue, int newValue ); void WriteDeltaCQuat( const idCQuat& oldValue, const idCQuat& newValue ); void WriteDeltaVector( const idVec3& oldValue, const idVec3& newValue ); void WriteDeltaVector( const idVec3& oldValue, const idVec3& newValue, int exponentBits, int mantissaBits ); void WriteDeltaFloat( float oldValue, float newValue ); void WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits ); void WriteDeltaByteCounter( int oldValue, int newValue ); void WriteDeltaShortCounter( int oldValue, int newValue ); void WriteDeltaLongCounter( int oldValue, int newValue ); bool WriteDeltaDict( const idDict &dict, const idDict *base ); void WriteDeltaData( const void* oldValue, const void* newValue, int size ); void WriteDelta( int oldValue, int newValue, int numBits ); void EnsureByteBoundary( void ); void BeginReading( void ) const; // begin reading. int GetRemainingData( void ) const; // number of bytes left to read void ReadByteAlign( void ) const; // read up to the next byte boundary int ReadBits( int numBits ) const; // read the specified number of bits bool ReadBool( void ) const; int ReadChar( void ) const; int ReadByte( void ) const; int ReadShort( void ) const; int ReadUShort( void ) const; int ReadLong( void ) const; float ReadFloat( void ) const; float ReadFloat( int exponentBits, int mantissaBits ) const; idCQuat ReadCQuat( void ) const; idVec3 ReadVector( void ) const; float ReadAngle8( void ) const; float ReadAngle16( void ) const; idVec3 ReadDir( int numBits ) const; int ReadString( char *buffer, int bufferSize ) const; int ReadString( wchar_t *buffer, int bufferSize ) const; int ReadData( void *data, int length ) const; void ReadNetadr( netadr_t *adr ) const; int ReadDeltaChar( int oldValue ) const; int ReadDeltaByte( int oldValue ) const; int ReadDeltaShort( int oldValue ) const; int ReadDeltaUShort( int oldValue ) const; int ReadDeltaLong( int oldValue ) const; idCQuat ReadDeltaCQuat( const idCQuat& oldValue ) const; idVec3 ReadDeltaVector( const idVec3& oldValue ) const; idVec3 ReadDeltaVector( const idVec3& oldValue, int exponentBits, int mantissaBits ) const; float ReadDeltaFloat( float oldValue ) const; float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const; int ReadDeltaByteCounter( int oldValue ) const; int ReadDeltaShortCounter( int oldValue ) const; int ReadDeltaLongCounter( int oldValue ) const; bool ReadDeltaDict( idDict &dict, const idDict *base ) const; void ReadDeltaData( const void* oldValue, void* newValue, int size ) const; int ReadDelta( int oldValue, int numBits ) const; static int DirToBits( const idVec3 &dir, int numBits ); static idVec3 BitsToDir( int bits, int numBits ); private: byte * writeData; // pointer to data for writing const byte * readData; // pointer to data for reading int maxSize; // maximum size of message in bytes int curSize; // current size of message in bytes int writeBit; // number of bits written to the last written byte mutable int readCount; // number of bytes read so far mutable int readBit; // number of bits read from the last read byte bool allowOverflow; // if false, generate an error when the message is overflowed bool overflowed; // set to true if the buffer size failed (with allowOverflow set) private: bool CheckOverflow( int length ); byte * GetByteSpace( int length ); }; ID_INLINE void idBitMsg::InitWrite( byte *data, int length ) { writeData = data; readData = data; maxSize = length; } ID_INLINE void idBitMsg::InitRead( const byte *data, int length ) { writeData = NULL; readData = data; maxSize = length; } ID_INLINE byte *idBitMsg::GetData( void ) { assert( writeData != NULL ); return writeData; } ID_INLINE const byte *idBitMsg::GetData( void ) const { assert( readData != NULL ); return readData; } ID_INLINE int idBitMsg::GetMaxSize( void ) const { return maxSize; } ID_INLINE void idBitMsg::SetAllowOverflow( bool set ) { allowOverflow = set; } ID_INLINE bool idBitMsg::IsOverflowed( void ) const { return overflowed; } ID_INLINE int idBitMsg::GetSize( void ) const { return curSize; } ID_INLINE void idBitMsg::SetSize( int size ) { if ( size > maxSize ) { curSize = maxSize; } else { curSize = size; } } ID_INLINE int idBitMsg::GetWriteBit( void ) const { return writeBit; } ID_INLINE void idBitMsg::SetWriteBit( int bit ) { writeBit = bit & 7; if ( writeBit ) { writeData[curSize - 1] &= ( 1 << writeBit ) - 1; } } ID_INLINE int idBitMsg::GetNumBitsWritten( void ) const { return ( ( curSize << 3 ) - ( writeBit ? 8 - writeBit : 0 ) ); } ID_INLINE void idBitMsg::SaveWriteState( int &s, int &b ) const { s = curSize; b = writeBit; } ID_INLINE void idBitMsg::RestoreWriteState( int s, int b ) { curSize = s; writeBit = b & 7; if ( writeBit ) { writeData[curSize - 1] &= ( 1 << writeBit ) - 1; } } ID_INLINE int idBitMsg::GetReadCount( void ) const { return readCount; } ID_INLINE void idBitMsg::SetReadCount( int bytes ) const { readCount = bytes; } ID_INLINE int idBitMsg::GetReadBit( void ) const { return readBit; } ID_INLINE void idBitMsg::SetReadBit( int bit ) { readBit = bit & 7; } ID_INLINE int idBitMsg::GetNumBitsRead( void ) const { return ( ( readCount << 3 ) - ( readBit ? 8 - readBit : 0 ) ); } ID_INLINE void idBitMsg::SaveReadState( int &c, int &b ) const { c = readCount; b = readBit; } ID_INLINE void idBitMsg::RestoreReadState( int c, int b ) { readCount = c; readBit = b & 7; } ID_INLINE void idBitMsg::BeginWriting( void ) { curSize = 0; overflowed = false; writeBit = 0; } ID_INLINE int idBitMsg::GetRemainingSpace( void ) const { return maxSize - curSize; } ID_INLINE void idBitMsg::WriteByteAlign( void ) { writeBit = 0; } ID_INLINE void idBitMsg::WriteChar( int c ) { WriteBits( c, -8 ); } ID_INLINE void idBitMsg::WriteByte( int c ) { WriteBits( c, 8 ); } ID_INLINE void idBitMsg::WriteShort( int c ) { WriteBits( c, -16 ); } ID_INLINE void idBitMsg::WriteUShort( int c ) { WriteBits( c, 16 ); } ID_INLINE void idBitMsg::WriteLong( int c ) { WriteBits( c, 32 ); } ID_INLINE void idBitMsg::WriteBool( bool c ) { WriteBits( c ? 1 : 0, 1 ); } ID_INLINE void idBitMsg::WriteFloat( float f ) { WriteBits( *reinterpret_cast(&f), 32 ); } ID_INLINE void idBitMsg::WriteFloat( float f, int exponentBits, int mantissaBits ) { int bits = idMath::FloatToBits( f, exponentBits, mantissaBits ); WriteBits( bits, 1 + exponentBits + mantissaBits ); } ID_INLINE void idBitMsg::WriteAngle8( float f ) { WriteByte( ANGLE2BYTE( f ) ); } ID_INLINE void idBitMsg::WriteAngle16( float f ) { WriteShort( ANGLE2SHORT(f) ); } ID_INLINE void idBitMsg::WriteDir( const idVec3 &dir, int numBits ) { WriteBits( DirToBits( dir, numBits ), numBits ); } ID_INLINE void idBitMsg::WriteDeltaChar( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, -8 ); } ID_INLINE void idBitMsg::WriteDeltaByte( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, 8 ); } ID_INLINE void idBitMsg::WriteDeltaShort( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, -16 ); } ID_INLINE void idBitMsg::WriteDeltaUShort( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, 16 ); } ID_INLINE void idBitMsg::WriteDeltaLong( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, 32 ); } ID_INLINE void idBitMsg::WriteDeltaFloat( float oldValue, float newValue ) { WriteDelta( *reinterpret_cast(&oldValue), *reinterpret_cast(&newValue), 32 ); } ID_INLINE void idBitMsg::WriteDeltaCQuat( const idCQuat& oldValue, const idCQuat& newValue ) { WriteDeltaFloat( oldValue.x, newValue.x ); WriteDeltaFloat( oldValue.y, newValue.y ); WriteDeltaFloat( oldValue.z, newValue.z ); } ID_INLINE void idBitMsg::WriteDeltaVector( const idVec3& oldValue, const idVec3& newValue ) { WriteDeltaFloat( oldValue[ 0 ], newValue[ 0 ] ); WriteDeltaFloat( oldValue[ 1 ], newValue[ 1 ] ); WriteDeltaFloat( oldValue[ 2 ], newValue[ 2 ] ); } ID_INLINE void idBitMsg::WriteDeltaVector( const idVec3& oldValue, const idVec3& newValue, int exponentBits, int mantissaBits ) { WriteDeltaFloat( oldValue[ 0 ], newValue[ 0 ], exponentBits, mantissaBits ); WriteDeltaFloat( oldValue[ 1 ], newValue[ 1 ], exponentBits, mantissaBits ); WriteDeltaFloat( oldValue[ 2 ], newValue[ 2 ], exponentBits, mantissaBits ); } ID_INLINE void idBitMsg::WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits ) { int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits ); int newBits = idMath::FloatToBits( newValue, exponentBits, mantissaBits ); WriteDelta( oldBits, newBits, 1 + exponentBits + mantissaBits ); } ID_INLINE void idBitMsg::WriteCQuat( const idCQuat& quat ) { WriteFloat( quat.x ); WriteFloat( quat.y ); WriteFloat( quat.z ); } ID_INLINE void idBitMsg::WriteVector( const idVec3& vec ) { WriteFloat( vec[ 0 ] ); WriteFloat( vec[ 1 ] ); WriteFloat( vec[ 2 ] ); } ID_INLINE void idBitMsg::BeginReading( void ) const { readCount = 0; readBit = 0; } ID_INLINE int idBitMsg::GetRemainingData( void ) const { return curSize - readCount; } ID_INLINE void idBitMsg::ReadByteAlign( void ) const { readBit = 0; } ID_INLINE bool idBitMsg::ReadBool( void ) const { return ( ReadBits( 1 ) == 1 ); } ID_INLINE int idBitMsg::ReadChar( void ) const { return (signed char)ReadBits( -8 ); } ID_INLINE int idBitMsg::ReadByte( void ) const { return (unsigned char)ReadBits( 8 ); } ID_INLINE int idBitMsg::ReadShort( void ) const { return (short)ReadBits( -16 ); } ID_INLINE int idBitMsg::ReadUShort( void ) const { return (unsigned short)ReadBits( 16 ); } ID_INLINE int idBitMsg::ReadLong( void ) const { return ReadBits( 32 ); } ID_INLINE float idBitMsg::ReadFloat( void ) const { float value; *reinterpret_cast(&value) = ReadBits( 32 ); return value; } ID_INLINE float idBitMsg::ReadFloat( int exponentBits, int mantissaBits ) const { int bits = ReadBits( 1 + exponentBits + mantissaBits ); return idMath::BitsToFloat( bits, exponentBits, mantissaBits ); } ID_INLINE idCQuat idBitMsg::ReadCQuat( void ) const { idCQuat temp; temp.x = ReadFloat(); temp.y = ReadFloat(); temp.z = ReadFloat(); return temp; } ID_INLINE idVec3 idBitMsg::ReadVector( void ) const { idVec3 temp; temp[ 0 ] = ReadFloat(); temp[ 1 ] = ReadFloat(); temp[ 2 ] = ReadFloat(); return temp; } ID_INLINE float idBitMsg::ReadAngle8( void ) const { return BYTE2ANGLE( ReadByte() ); } ID_INLINE float idBitMsg::ReadAngle16( void ) const { return SHORT2ANGLE( ReadShort() ); } ID_INLINE idVec3 idBitMsg::ReadDir( int numBits ) const { return BitsToDir( ReadBits( numBits ), numBits ); } ID_INLINE int idBitMsg::ReadDeltaChar( int oldValue ) const { return (signed char)ReadDelta( oldValue, -8 ); } ID_INLINE int idBitMsg::ReadDeltaByte( int oldValue ) const { return (unsigned char)ReadDelta( oldValue, 8 ); } ID_INLINE int idBitMsg::ReadDeltaShort( int oldValue ) const { return (short)ReadDelta( oldValue, -16 ); } ID_INLINE int idBitMsg::ReadDeltaUShort( int oldValue ) const { return (short)ReadDelta( oldValue, 16 ); } ID_INLINE int idBitMsg::ReadDeltaLong( int oldValue ) const { return ReadDelta( oldValue, 32 ); } ID_INLINE idCQuat idBitMsg::ReadDeltaCQuat( const idCQuat& oldValue ) const { idCQuat value; value.x = ReadDeltaFloat( oldValue.x ); value.y = ReadDeltaFloat( oldValue.y ); value.z = ReadDeltaFloat( oldValue.z ); return value; } ID_INLINE idVec3 idBitMsg::ReadDeltaVector( const idVec3& oldValue ) const { idVec3 value; value[ 0 ] = ReadDeltaFloat( oldValue[ 0 ] ); value[ 1 ] = ReadDeltaFloat( oldValue[ 1 ] ); value[ 2 ] = ReadDeltaFloat( oldValue[ 2 ] ); return value; } ID_INLINE idVec3 idBitMsg::ReadDeltaVector( const idVec3& oldValue, int exponentBits, int mantissaBits ) const { idVec3 value; value[ 0 ] = ReadDeltaFloat( oldValue[ 0 ], exponentBits, mantissaBits ); value[ 1 ] = ReadDeltaFloat( oldValue[ 1 ], exponentBits, mantissaBits ); value[ 2 ] = ReadDeltaFloat( oldValue[ 2 ], exponentBits, mantissaBits ); return value; } ID_INLINE float idBitMsg::ReadDeltaFloat( float oldValue ) const { float value; *reinterpret_cast(&value) = ReadDelta( *reinterpret_cast(&oldValue), 32 ); return value; } ID_INLINE float idBitMsg::ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const { int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits ); int newBits = ReadDelta( oldBits, 1 + exponentBits + mantissaBits ); return idMath::BitsToFloat( newBits, exponentBits, mantissaBits ); } /* =============================================================================== idBitMsgDelta =============================================================================== */ class idBitMsgDelta { public: idBitMsgDelta(); ~idBitMsgDelta() {} void InitWrite( const idBitMsg *base, idBitMsg *newBase, idBitMsg *delta ); // both read & write void InitRead( const idBitMsg *base, idBitMsg *newBase, const idBitMsg *delta ); // read only bool HasChanged( void ) const; void WriteBits( int value, int numBits ); void WriteBool( bool c ); void WriteChar( int c ); void WriteByte( int c ); void WriteShort( int c ); void WriteUShort( int c ); void WriteLong( int c ); void WriteFloat( float f ); void WriteFloat( float f, int exponentBits, int mantissaBits ); void WriteAngle8( float f ); void WriteAngle16( float f ); void WriteDir( const idVec3 &dir, int numBits ); void WriteVector( const idVec3& vec ); void WriteString( const char *s, int maxLength = -1 ); void WriteData( const void *data, int length ); void WriteDict( const idDict &dict ); void WriteDeltaChar( int oldValue, int newValue ); void WriteDeltaByte( int oldValue, int newValue ); void WriteDeltaShort( int oldValue, int newValue ); void WriteDeltaLong( int oldValue, int newValue ); void WriteDeltaFloat( float oldValue, float newValue ); void WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits ); void WriteDeltaByteCounter( int oldValue, int newValue ); void WriteDeltaShortCounter( int oldValue, int newValue ); void WriteDeltaLongCounter( int oldValue, int newValue ); int ReadBits( int numBits ) const; bool ReadBool( void ) const; int ReadChar( void ) const; int ReadByte( void ) const; int ReadShort( void ) const; int ReadUShort( void ) const; int ReadLong( void ) const; float ReadFloat( void ) const; float ReadFloat( int exponentBits, int mantissaBits ) const; float ReadAngle8( void ) const; float ReadAngle16( void ) const; idVec3 ReadDir( int numBits ) const; idVec3 ReadVector( void ) const; void ReadString( char *buffer, int bufferSize ) const; void ReadData( void *data, int length ) const; void ReadDict( idDict &dict ); int ReadDeltaChar( int oldValue ) const; int ReadDeltaByte( int oldValue ) const; int ReadDeltaShort( int oldValue ) const; int ReadDeltaLong( int oldValue ) const; float ReadDeltaFloat( float oldValue ) const; float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const; int ReadDeltaByteCounter( int oldValue ) const; int ReadDeltaShortCounter( int oldValue ) const; int ReadDeltaLongCounter( int oldValue ) const; private: const idBitMsg *base; // base idBitMsg * newBase; // new base idBitMsg * writeDelta; // delta from base to new base for writing const idBitMsg *readDelta; // delta from base to new base for reading mutable bool changed; // true if the new base is different from the base private: void WriteDelta( int oldValue, int newValue, int numBits ); int ReadDelta( int oldValue, int numBits ) const; }; ID_INLINE idBitMsgDelta::idBitMsgDelta() { base = NULL; newBase = NULL; writeDelta = NULL; readDelta = NULL; changed = false; } ID_INLINE void idBitMsgDelta::InitWrite( const idBitMsg *base, idBitMsg *newBase, idBitMsg *delta ) { this->base = base; this->newBase = newBase; this->writeDelta = delta; this->readDelta = delta; this->changed = false; } ID_INLINE void idBitMsgDelta::InitRead( const idBitMsg *base, idBitMsg *newBase, const idBitMsg *delta ) { this->base = base; this->newBase = newBase; this->writeDelta = NULL; this->readDelta = delta; this->changed = false; } ID_INLINE bool idBitMsgDelta::HasChanged( void ) const { return changed; } ID_INLINE void idBitMsgDelta::WriteBool( bool c ) { WriteBits( c ? 1 : 0, 1 ); } ID_INLINE void idBitMsgDelta::WriteChar( int c ) { WriteBits( c, -8 ); } ID_INLINE void idBitMsgDelta::WriteByte( int c ) { WriteBits( c, 8 ); } ID_INLINE void idBitMsgDelta::WriteShort( int c ) { WriteBits( c, -16 ); } ID_INLINE void idBitMsgDelta::WriteUShort( int c ) { WriteBits( c, 16 ); } ID_INLINE void idBitMsgDelta::WriteLong( int c ) { WriteBits( c, 32 ); } ID_INLINE void idBitMsgDelta::WriteFloat( float f ) { WriteBits( *reinterpret_cast(&f), 32 ); } ID_INLINE void idBitMsgDelta::WriteFloat( float f, int exponentBits, int mantissaBits ) { int bits = idMath::FloatToBits( f, exponentBits, mantissaBits ); WriteBits( bits, 1 + exponentBits + mantissaBits ); } ID_INLINE void idBitMsgDelta::WriteAngle8( float f ) { WriteBits( ANGLE2BYTE( f ), 8 ); } ID_INLINE void idBitMsgDelta::WriteAngle16( float f ) { WriteBits( ANGLE2SHORT(f), 16 ); } ID_INLINE void idBitMsgDelta::WriteDir( const idVec3 &dir, int numBits ) { WriteBits( idBitMsg::DirToBits( dir, numBits ), numBits ); } ID_INLINE void idBitMsgDelta::WriteVector( const idVec3& vec ) { WriteFloat( vec[ 0 ] ); WriteFloat( vec[ 1 ] ); WriteFloat( vec[ 2 ] ); } ID_INLINE void idBitMsgDelta::WriteDeltaChar( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, -8 ); } ID_INLINE void idBitMsgDelta::WriteDeltaByte( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, 8 ); } ID_INLINE void idBitMsgDelta::WriteDeltaShort( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, -16 ); } ID_INLINE void idBitMsgDelta::WriteDeltaLong( int oldValue, int newValue ) { WriteDelta( oldValue, newValue, 32 ); } ID_INLINE void idBitMsgDelta::WriteDeltaFloat( float oldValue, float newValue ) { WriteDelta( *reinterpret_cast(&oldValue), *reinterpret_cast(&newValue), 32 ); } ID_INLINE void idBitMsgDelta::WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits ) { int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits ); int newBits = idMath::FloatToBits( newValue, exponentBits, mantissaBits ); WriteDelta( oldBits, newBits, 1 + exponentBits + mantissaBits ); } ID_INLINE bool idBitMsgDelta::ReadBool( void ) const { return ( ReadBits( 1 ) == 1 ) ? true : false; } ID_INLINE int idBitMsgDelta::ReadChar( void ) const { return (signed char)ReadBits( -8 ); } ID_INLINE int idBitMsgDelta::ReadByte( void ) const { return (unsigned char)ReadBits( 8 ); } ID_INLINE int idBitMsgDelta::ReadShort( void ) const { return (short)ReadBits( -16 ); } ID_INLINE int idBitMsgDelta::ReadUShort( void ) const { return (unsigned short)ReadBits( 16 ); } ID_INLINE int idBitMsgDelta::ReadLong( void ) const { return ReadBits( 32 ); } ID_INLINE float idBitMsgDelta::ReadFloat( void ) const { float value; *reinterpret_cast(&value) = ReadBits( 32 ); return value; } ID_INLINE float idBitMsgDelta::ReadFloat( int exponentBits, int mantissaBits ) const { int bits = ReadBits( 1 + exponentBits + mantissaBits ); return idMath::BitsToFloat( bits, exponentBits, mantissaBits ); } ID_INLINE float idBitMsgDelta::ReadAngle8( void ) const { return BYTE2ANGLE( ReadByte() ); } ID_INLINE float idBitMsgDelta::ReadAngle16( void ) const { return SHORT2ANGLE( ReadShort() ); } ID_INLINE idVec3 idBitMsgDelta::ReadDir( int numBits ) const { return idBitMsg::BitsToDir( ReadBits( numBits ), numBits ); } ID_INLINE idVec3 idBitMsgDelta::ReadVector( void ) const { idVec3 vec; vec[ 0 ] = ReadFloat(); vec[ 1 ] = ReadFloat(); vec[ 2 ] = ReadFloat(); return vec; } ID_INLINE int idBitMsgDelta::ReadDeltaChar( int oldValue ) const { return (signed char)ReadDelta( oldValue, -8 ); } ID_INLINE int idBitMsgDelta::ReadDeltaByte( int oldValue ) const { return (unsigned char)ReadDelta( oldValue, 8 ); } ID_INLINE int idBitMsgDelta::ReadDeltaShort( int oldValue ) const { return (short)ReadDelta( oldValue, -16 ); } ID_INLINE int idBitMsgDelta::ReadDeltaLong( int oldValue ) const { return ReadDelta( oldValue, 32 ); } ID_INLINE float idBitMsgDelta::ReadDeltaFloat( float oldValue ) const { float value; *reinterpret_cast(&value) = ReadDelta( *reinterpret_cast(&oldValue), 32 ); return value; } ID_INLINE float idBitMsgDelta::ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const { int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits ); int newBits = ReadDelta( oldBits, 1 + exponentBits + mantissaBits ); return idMath::BitsToFloat( newBits, exponentBits, mantissaBits ); } #endif /* !__BITMSG_H__ */