// Copyright (C) 2007 Id Software, Inc. // #include "../precompiled.h" #pragma hdrstop #if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE ) #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include "Force_Constant.h" #include "Physics.h" CLASS_DECLARATION( idForce, idForce_Constant ) END_CLASS /* ================ idForce_Constant::idForce_Constant ================ */ idForce_Constant::idForce_Constant( void ) { force = vec3_zero; physics = NULL; id = 0; point = vec3_zero; } /* ================ idForce_Constant::~idForce_Constant ================ */ idForce_Constant::~idForce_Constant( void ) { } /* ================ idForce_Constant::SetPosition ================ */ void idForce_Constant::SetPosition( idPhysics *physics, int id, const idVec3 &point ) { this->physics = physics; this->id = id; this->point = point; } /* ================ idForce_Constant::SetForce ================ */ void idForce_Constant::SetForce( const idVec3 &force ) { this->force = force; } /* ================ idForce_Constant::SetPhysics ================ */ void idForce_Constant::SetPhysics( idPhysics *physics ) { this->physics = physics; } /* ================ idForce_Constant::Evaluate ================ */ void idForce_Constant::Evaluate( int time ) { idVec3 p; if ( !physics ) { return; } p = physics->GetOrigin( id ); // + point * physics->GetAxis( id ); physics->AddForce( id, p, force ); } /* ================ idForce_Constant::RemovePhysics ================ */ void idForce_Constant::RemovePhysics( const idPhysics *phys ) { if ( physics == phys ) { physics = NULL; } }