// Copyright (C) 2007 Id Software, Inc. // #ifndef __GAME_MISC_RENDERENTITYBUNDLE_H__ #define __GAME_MISC_RENDERENTITYBUNDLE_H__ class sdRenderEntityBundle { public: sdRenderEntityBundle( void ); ~sdRenderEntityBundle( void ); void Copy( const renderEntity_t& rhs ); void Update( void ); void Show( void ); void Hide( void ); renderEntity_t& GetEntity( void ) { return entity; } qhandle_t GetHandle( void ) { return handle; } private: qhandle_t handle; renderEntity_t entity; }; #endif // __GAME_MISC_RENDERENTITYBUNDLE_H__