// Copyright (C) 2007 Id Software, Inc. // #include "../precompiled.h" #pragma hdrstop #if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE ) #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include "RenderEntityBundle.h" /* =============================================================================== sdRenderEntityBundle =============================================================================== */ /* ================ sdRenderEntityBundle::sdRenderEntityBundle ================ */ sdRenderEntityBundle::sdRenderEntityBundle( void ) { handle = -1; memset( &entity, 0, sizeof( entity ) ); } /* ================ sdRenderEntityBundle::~sdRenderEntityBundle ================ */ sdRenderEntityBundle::~sdRenderEntityBundle( void ) { Hide(); } /* ================ sdRenderEntityBundle::Copy ================ */ void sdRenderEntityBundle::Copy( const renderEntity_t& rhs ) { entity = rhs; Update(); } /* ================ sdRenderEntityBundle::Update ================ */ void sdRenderEntityBundle::Update( void ) { if ( handle == -1 ) { return; } gameRenderWorld->UpdateEntityDef( handle, &entity ); } /* ================ sdRenderEntityBundle::Show ================ */ void sdRenderEntityBundle::Show( void ) { if ( handle != -1 ) { return; } handle = gameRenderWorld->AddEntityDef( &entity ); } /* ================ sdRenderEntityBundle::Hide ================ */ void sdRenderEntityBundle::Hide( void ) { if ( handle == -1 ) { return; } gameRenderWorld->FreeEntityDef( handle ); handle = -1; }