// Copyright (C) 2007 Id Software, Inc. // #ifndef __GAME_INTERFACES_NETWORKINTERFACE_H__ #define __GAME_INTERFACES_NETWORKINTERFACE_H__ class sdNetworkInterface { public: virtual ~sdNetworkInterface( void ) { ; } virtual void HandleNetworkMessage( idPlayer* player, const char* message ) = 0; virtual void HandleNetworkEvent( const char* message ) = 0; }; #endif // __GAME_INTERFACES_NETWORKINTERFACE_H__