// Copyright (C) 2007 Id Software, Inc. // #ifndef __BOTOBSTACLES_H__ #define __BOTOBSTACLES_H__ class idBotObstacle { public: friend class idBotAI; friend class idBotThreadData; //mal_FIXME: when get map loading finished, take this out! idBotObstacle(); virtual ~idBotObstacle() {} private: int num; //mal: this will be a # > ( MAX_ENTITIES + MAX_CLIENTS ). int areaNum[2]; // area number in idBox bbox; }; #endif /* __BOTOBSTACLES_H__ */