// Copyright (C) 2007 Id Software, Inc. // #ifndef __BOTDEBUG_H__ #define __BOTDEBUG_H__ #include "Bot_Common.h" struct botDebugInfo_t { bool inUse; int botClientNum; int tacticalActionNum; int aasAreaNum; int enemy; int actionNumber; int target; int routeNum; int vehicleNodeNum; int botGoalTypeTarget; float entDist; const char* aiState; const char* aiNode; const char* moveNode; botGoalTypes_t botGoalType; }; #endif /* !__BOTDEBUG_H__ */