// Copyright (C) 2007 Id Software, Inc. // #ifndef __GAME_STUFF_SYSTEM_H__ #define __GAME_STUFF_SYSTEM_H__ #include "physics/Physics_StaticMulti.h" class sdStuffSystem : public idEntity { public: CLASS_PROTOTYPE( sdStuffSystem ); void Spawn( void ); }; #endif /* !__GAME_STUFF_SYSTEM__ */