// Copyright (C) 2007 Id Software, Inc. // #include "precompiled.h" #pragma hdrstop #if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE ) #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include "StuffSystem.h" #include "Player.h" #include "Misc.h" #include "../bse/BSEInterface.h" #include "../bse/BSE_Envelope.h" #include "../bse/BSE_SpawnDomains.h" #include "../bse/BSE_Particle.h" #include "../bse/BSE.h" CLASS_DECLARATION( idEntity, sdStuffSystem ) END_CLASS /* ================ sdStuffSystem::Spawn ================ */ void sdStuffSystem::Spawn() { if ( !gameLocal.DoClientSideStuff() ) { return; } idStr mapdir = gameLocal.GetMapName(); mapdir.StripPath(); mapdir.StripFileExtension(); modelDefHandle = -1; memset( &renderEntity, 0, sizeof( renderEntity ) ); renderEntity.spawnID = gameLocal.GetSpawnId( this );//entityNumber; renderEntity.axis.Identity(); renderEntity.flags.pushIntoOutsideAreas = spawnArgs.GetBool( "pushIntoOutsideAreas" ); renderEntity.hModel = renderModelManager->FindModel( va( "stuff/%s/stuff.clust", mapdir.c_str() ) ); renderEntity.bounds = renderEntity.hModel->Bounds(); renderEntity.suppressSurfaceInViewID = MIRROR_VIEW_ID; BecomeActive( TH_UPDATEVISUALS ); Present(); }