// Copyright (C) 2007 Id Software, Inc. // #ifndef __AORMANAGER_H__ #define __AORMANAGER_H__ class idEntity; class sdAORManagerLocal { public: sdAORManagerLocal( void ); ~sdAORManagerLocal( void ); void Init( void ); void OnMapLoad( void ); void Shutdown( void ); void FreePVS( void ); void Setup( void ); void UpdateEntityAORFlags( idEntity* ent, const idVec3& otherPos, bool& shouldUpdate ); int GetFlagsForPoint( const sdDeclAOR* aorLayout, const idVec3& otherPos ); void DebugDraw( int clientNum ); void DebugDrawEntities( int clientNum ); void SetClient( idPlayer* client ); void SetPosition( const idVec3& position ); void SetSnapShotPlayer( idPlayer* player ); protected: float GetDistSqForPoint( const idVec3& pos ); bool CheckEntity( idEntity* ent, int spread ); idVec2 cachedViewOrg; idVec2 cachedViewDir; float ringScale; float ringScaleFactor; float priorityScale; float priorityDot; int snapShotPlayerIndex; pvsHandle_t pvsHandle; }; #endif // __AORMANAGER_H__