// Copyright (C) 2007 Id Software, Inc. // #ifndef __DECLSKIN_H__ #define __DECLSKIN_H__ #include "../framework/declManager.h" /* =============================================================================== idDeclSkin =============================================================================== */ typedef struct { const idMaterial * from; // 0 == any unmatched shader const idMaterial * to; } skinMapping_t; class idDeclSkin : public idDecl { public: virtual ~idDeclSkin( void ) {} virtual size_t Size( void ) const; virtual const char * DefaultDefinition( void ) const; virtual bool Parse( const char *text, const int textLength ); virtual void FreeData( void ); static void CacheFromDict( const idDict& dict ); const idMaterial * RemapShaderBySkin( const idMaterial *shader ) const; private: idList mappings; }; #endif /* !__DECLSKIN_H__ */