template material/translucent { parameters < DiffuseMapImage, TranslucencyMapImage, LocalMapImage, SpecularMapImage, TranslucencyMultiplier = "1.0", ScatteringColorR = "1.0", ScatteringColorG = "1.0", ScatteringColorB = "1.0", picmipdiffuse = "", picmiplocal = "", picmipspec = "" > text { { program interaction/translucent parameters ScatteringColorR, ScatteringColorG, ScatteringColorB, TranslucencyMultiplier // light scattering rgb, translucency multiplier diffusemap picmipdiffuse mulAlpha( DiffuseMapImage, makeAlpha( TranslucencyMapImage ) ) bumpmap picmiplocal LocalMapImage specularmap picmipspec SpecularMapImage } } }