// World Sounds sound metal_stress { volume -10 maxDistance 50 sounds/world/metal_stress_01.wav sounds/world/metal_stress_02.wav sounds/world/metal_stress_03.wav sounds/world/metal_stress_04.wav } sound sounds/world/btonal_raspy_04 { volume -10 maxDistance 40 looping sounds/soundscape/tonal/btonal_raspy_04.wav } sound sounds/maps/misc/elevator/start { maxDistance 25 looping leadin sounds/world/elevator_start.wav sounds/world/elevator_loop.wav } sound sounds/maps/misc/elevator/stop { maxDistance 25 sounds/world/elevator_stop.wav } sound sounds/world/boulders { volume -10 maxDistance 125 sounds/world/boulder_01.wav sounds/world/boulder_02.wav sounds/world/boulder_03.wav sounds/world/boulder_04.wav sounds/world/boulder_05.wav sounds/world/boulder_06.wav sounds/world/boulder_07.wav sounds/world/boulder_08.wav } sound sounds/world/bottles/glass { volume -30 maxDistance 25 sounds/world/bottle_01.wav sounds/world/bottle_02.wav } sound sounds/world/cans/tin { volume -25 maxDistance 25 sounds/world/can_tin_01.wav sounds/world/can_tin_02.wav } sound sounds/world/chairs/plastic { volume -25 maxDistance 25 sounds/world/chair_plastic_01.wav sounds/world/chair_plastic_02.wav } sound sounds/world/crates/plastic { volume -25 maxDistance 25 sounds/world/crate_plastic_01.wav sounds/world/crate_plastic_02.wav } sound sounds/world/crates/metal { volume -25 maxDistance 25 sounds/world/crate_metal_01.wav sounds/world/crate_metal_02.wav } sound sounds/world/football { volume -20 maxDistance 25 sounds/world/football_01.wav sounds/world/football_02.wav } sound sounds/world/misc/steam_loop_01 { volume -10 maxDistance 25 looping sounds/world/misc/steam_loop_01.wav } sound sounds/world/bubbles_01 { volume -20 maxDistance 64 looping sounds/world/bubbles1.wav } sound sounds/world/bubbles_02 { volume -20 maxDistance 64 looping sounds/world/bubbles2.wav } sound sounds/world/bubbles_03 { volume -20 maxDistance 64 looping sounds/world/bubbles3.wav }